BatoForge observations // team meta · daily

Humbolt + Ironcore

Inspect a Batomon Showdown combination's common full teams, supporting units and battle results by Run Day.

Build notes

Adjacent Electric Charge → more output

Abilities · build 26170127

Ironcore advances adjacent Electric allies' cooldowns. Humbolt and other Electric sources can use the extra casts for direct damage and Shock.

How it works

  • Ironcore's adjacent targets must be Electric; Ironcore cannot receive Charge.
  • Direct hits turn enemy Shock stacks into extra damage.

Getting started

  • Ironcore and Humbolt are Rare Pantra units; Frizzly is Uncommon and Galvanine is Legendary.

Optional support

  • Clawnetic Charges itself when allies apply Shock.
  • Normal Pylong boosts the ally behind; Shiny boosts adjacent allies, so check its form and target.
Conditions to check
  • Galvanine's on-cast growth lasts for this battle; check which ally will use the extra casts to deal damage.
  • Check the positions and triggers, then fill the remaining slots with damage, protection or support the core lacks.
  • Ability reference: build 26170127. Shop locations use older records; the observed teams' game version is unknown.

Completed period Oct 27 16:00 – Oct 28 16:00 UTCpartial

4,135,850 observations · all modes/regions · includes repeats · game version unknown

The selected Ranked / All period contains 970,642 distinct team votes;7,240 are grouped under this combination in Team Meta. Full teams and supporting units use that group. Trainer and rank details include all teams carrying these units, including teams in other groups.

Appearance share
0.75%
7,240 / 970,642 team votes in this mode and region
Day-battle win rate
58.2%
n=7,240 (4213W/3027L)
Avg observed Run Day
day 9.9
Average age of the recorded teams, not when this combination first formed.

Most-seen full teams

These examples use records from Day 4 onward; compositions also seen earlier are included. Counts group Batomon by species; forms and levels are unknown. Each example labels its positions as observed, estimated, or unavailable.

Common supporting units

Share of teams in this Team Meta group that carry each additional unit.

These details include all teams carrying this combination, including teams in other Team Meta groups. There are 11,381 carrying team votes in the selected mode, region and period. Position, Trainer and rank samples differ; each section lists its count.

Where the units sit

Positions 1–6 follow the displayed two-row, three-column board. Each percentage uses that unit's position samples, including repeated copies. These separate samples do not show which six positions occurred together.

Humbolt13,141 position sightings
114%219%319%415%515%618%
Ironcore12,816 position sightings
18%229%311%48%533%611%

Trainers behind it

22 listed Trainers, covering 10,102 of 11,381 carrying team votes. Each win rate uses that Trainer's battles; n is its total wins and losses. 1,279 carrying team votes have no available Trainer detail.

Lucky Girl60.9%1,205 team votes · n=1,205 (734W/471L)Gentleman59.9%1,164 team votes · n=1,164 (697W/467L)Egg Breeder59.1%1,028 team votes · n=1,028 (608W/420L)Monster Ranger55.9%910 team votes · n=910 (509W/401L)Rich Lady58.3%772 team votes · n=772 (450W/322L)Treasure Hunter60.0%677 team votes · n=677 (406W/271L)Painter53.7%471 team votes · n=471 (253W/218L)Shopkeeper51.6%469 team votes · n=469 (242W/227L)Burglar56.5%467 team votes · n=467 (264W/203L)Youngster60.8%390 team votes · n=390 (237W/153L)Twins59.6%384 team votes · n=384 (229W/155L)Masked Man61.9%294 team votes · n=294 (182W/112L)Scavenger55.2%290 team votes · n=290 (160W/130L)Swim Coach66.2%269 team votes · n=269 (178W/91L)Mad Scientist76.7%266 team votes · n=266 (204W/62L)Gamer51.4%255 team votes · n=255 (131W/124L)Bug Catcher53.0%230 team votes · n=230 (122W/108L)Musician47.4%228 team votes · n=228 (108W/120L)Smuggler60.7%145 team votes · n=145 (88W/57L)Chef46.2%132 team votes · n=132 (61W/71L)Chemist46.9%32 team votes · n=32 (15W/17L)Redhead37.5%24 team votes · n=24 (9W/15L)

Ladder spread

Shares use the 11,381 team votes with a known rank. Each win rate uses that rank's battles.

bronze4.9%558 team votes · 77.6% won · n=558 (433W/125L)silver4.7%533 team votes · 73.2% won · n=533 (390W/143L)gold4.8%548 team votes · 70.8% won · n=548 (388W/160L)platinum8.8%1,003 team votes · 62.2% won · n=1,003 (624W/379L)diamond10.8%1,226 team votes · 57.6% won · n=1,226 (706W/520L)master66.0%7,513 team votes · 53.6% won · n=7,513 (4,024W/3,489L)

Master MMR bands

Percentages use all 7,513 Master team votes;7,513 have recorded MMR. Teams without MMR stay in "MMR unknown."

<1,000 MMR5.8%437 team votes · 58.1% won · n=437 (254W/183L)1,000–1,399 MMR4.6%348 team votes · 53.4% won · n=348 (186W/162L)1,400–1,799 MMR9.0%676 team votes · 53.0% won · n=676 (358W/318L)1,800–2,199 MMR12.1%911 team votes · 53.2% won · n=911 (485W/426L)2,200–2,599 MMR14.8%1,115 team votes · 53.5% won · n=1,115 (596W/519L)2,600–2,999 MMR21.6%1,624 team votes · 54.9% won · n=1,624 (892W/732L)3,000+ MMR32.0%2,402 team votes · 52.2% won · n=2,402 (1,253W/1,149L)

Presence and results by run day

The longest cyan bar marks the Run Day with the most recorded teams in this group. Other bars are scaled to that day. Each label shows that day's wins and losses; smaller samples also show a 95% confidence lower bound.

  1. Day 366.7%won
  2. Day 455.8%won
  3. Day 555.5%won
  4. Day 660.6%won
  5. Day 753.4%won
  6. Day 853.5%won
  7. Day 957.0%won
  8. Day 1056.8%won
  9. Day 1161.0%won
  10. Day 1260.9%won
  11. Day 1363.9%won
  12. Day 1463.1%won
  13. Day 1561.8%won
  14. Day 1643.6%won