OFFICIAL PRESS KIT SPRITE
Ironcore normal form official Press Kit sprite
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Batomon Showdown // abilities & stats

Ironcore

Ironcore is a Rare steel Batomon costing 40. Its level 1 cooldown is 2 seconds.

steelRareCost 40Pantra onlySteam build 26170127

In-game mechanics

Compare forms and levels.

Choose Normal or Shiny and a level to compare base values. Battle performance also depends on positions, Trainer, Trinkets, Run Day, and the opposing team.

TypesteelSingle type
RarityRareTier 3
Cost40Game cost
RegionPantra onlyPantra

Base stats

Level 1 Normal

Steam build 26170127
Level
Cooldown2s
Cast count1
Damage30
Shield0
Heal0
Poison0
Burn0
Shock0
Keywords
charge

Ability details

Level 1 Normal ability.

Game versionSteam build 26170127
Ironcore // Normal // Level 1

On Cast Charge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)

Description for Level 1.

TargetAll adjacent
Illustrative 2 × 3 target mapAll adjacent
Allied board
123456

Highlighted slots show the ability's targets from an example position.

Level reference

Normal and Shiny values.

A level-by-level reference for the Ironcore combat values available in this game version.

Ironcore combat values by form and level
FormLevelCooldownCastDamageShieldHealPoisonBurnShock
NormalL1213000000
NormalL2213000000
NormalL3213000000
NormalL4213000000
ShinyL1213000000
ShinyL2213000000
ShinyL3213000000
ShinyL4213000000

Official Steam posts

Read mentions of Ironcore.

Official posts mentioning Ironcore, including updates beyond balance changes. Open a post for the context.

v0.6.0Official text
Ironcore Cost $30 -> $40
Values as written: $30 · $40Read the Steam post →
v0.6.0Official text
Scales too quickly into a fight with charges from Dracana/Ironcore.
Read the Steam post →
v0.5.0Official text
Ironcore Rare, Steel Type On Cast: Charge adjacent electric allies by 1/2/3 second(s)
Values as written: 1/2/3 secondRead the Steam post →

Observed team statistics

How it appears in recorded teams.

BatoForge observations, with all modes and regions combined. The shares below compare this Batomon's appearances against every appearance in the same window; the per-day table shows where in a run it tends to show up.

Observation window: – UTC. The game version of these observations is unknown.

Slot appearance share0.8%1,770 / 209,808 observed slots
Run win share54.7%17,151 / 31,377 cumulative wins + lives lost · 14,226 lives lost
Observed appearances1,770n = board-slot appearances · each Run / Day team counts once in this window
Slot appearance share and cumulative Run win share of Ironcore by Run Day, all modes and regions combined. n is this Batomon's slot appearances; all slots is the share denominator. Run win share is cumulative wins divided by cumulative wins plus lives lost. These counters sum cumulative Run histories; they are not independent battle counts. Avg level is unavailable (—) if any counted appearance has an unknown level.
DaySlot shareRun win sharenAvg level
30.0%0.0%0 wins / 2 lives lost1of 8,612 slots1.00
40.1%36.8%7 wins / 12 lives lost5of 8,933 slots1.00
50.3%40.3%50 wins / 74 lives lost25of 9,130 slots1.00
60.5%30.0%108 wins / 252 lives lost50of 9,323 slots1.08
70.8%34.0%228 wins / 442 lives lost76of 9,333 slots1.21
81.0%36.7%346 wins / 597 lives lost91of 9,341 slots1.40
91.1%37.4%468 wins / 783 lives lost104of 9,430 slots1.54
101.1%43.1%583 wins / 769 lives lost103of 9,452 slots1.67
111.1%50.5%921 wins / 903 lives lost132of 11,835 slots1.75
121.2%50.7%1,120 wins / 1,089 lives lost146of 11,840 slots1.92
131.2%51.2%1,206 wins / 1,150 lives lost143of 11,783 slots2.01
141.3%50.0%1,392 wins / 1,390 lives lost155of 11,801 slots2.28
151.4%49.1%1,576 wins / 1,634 lives lost171of 11,806 slots2.34
161.5%49.4%1,688 wins / 1,732 lives lost179of 11,739 slots2.44
171.6%59.2%453 wins / 312 lives lost37of 2,337 slots2.54
181.5%60.7%463 wins / 300 lives lost35of 2,342 slots2.74
191.4%60.6%462 wins / 301 lives lost33of 2,332 slots2.70
201.4%61.7%480 wins / 298 lives lost32of 2,300 slots2.59
211.1%63.9%419 wins / 237 lives lost26of 2,301 slots2.62
220.9%65.3%356 wins / 189 lives lost21of 2,292 slots2.52
230.9%67.8%364 wins / 173 lives lost20of 2,278 slots2.90
241.2%68.6%497 wins / 228 lives lost26of 2,238 slots2.81
251.1%70.4%506 wins / 213 lives lost25of 2,238 slots2.80
261.0%71.4%491 wins / 197 lives lost23of 2,255 slots2.91
270.9%71.9%422 wins / 165 lives lost19of 2,231 slots3.11
280.6%73.2%325 wins / 119 lives lost14of 2,253 slots3.21
290.4%76.2%221 wins / 69 lives lost9of 2,252 slots3.33
300.4%76.4%230 wins / 71 lives lost9of 2,257 slots3.33
310.4%76.6%265 wins / 81 lives lost10of 2,265 slots3.10
320.4%75.9%245 wins / 78 lives lost9of 2,271 slots3.22
330.4%76.9%226 wins / 68 lives lost8of 2,270 slots3.13
340.4%77.5%234 wins / 68 lives lost8of 2,264 slots3.13
350.2%76.8%149 wins / 45 lives lost5of 2,274 slots3.40
360.2%76.7%122 wins / 37 lives lost4of 2,267 slots3.75
370.2%77.3%126 wins / 37 lives lost4of 2,275 slots3.75
380.2%77.8%130 wins / 37 lives lost4of 2,291 slots3.75
390.2%78.4%134 wins / 37 lives lost4of 2,296 slots3.75
400.2%78.9%138 wins / 37 lives lost4of 2,265 slots3.75

Read with care: Each Run / Day team counts once within this completed window. Runs still in progress are selected, and a surviving run can appear on different Run Days, so longer-lived runs are more likely to be represented. The Run win share here is each team's run history, not its chance of winning any single battle. Cumulative histories can include the same earlier battles across different team-day appearances; they are not independent battle counts. Two copies of a Batomon count as two slots here; the team Pick Rates view counts each carrying team once.

See Ironcore's team usage and day-battle results →