OFFICIAL PRESS KIT SPRITE
Clawnetic normal form official Press Kit sprite
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Batomon Showdown // abilities & stats

Clawnetic

Clawnetic is a Super Rare steel Batomon costing 45. Its level 1 cooldown is 3 seconds.

steelSuper RareCost 45Pantra onlySteam build 26170127

In-game mechanics

Compare forms and levels.

Choose Normal or Shiny and a level to compare base values. Battle performance also depends on positions, Trainer, Trinkets, Run Day, and the opposing team.

TypesteelSingle type
RaritySuper RareTier 4
Cost45Game cost
RegionPantra onlyPantra

Base stats

Level 1 Normal

Steam build 26170127
Level
Cooldown3s
Cast count1
Damage60
Shield0
Heal0
Poison0
Burn0
Shock0
Keywords
charge

Ability details

Level 1 Normal ability.

Game versionSteam build 26170127
Clawnetic // Normal // Level 1

Whenever an ally inflicts Shock, Charge this by 1.0 second(s).

The same description applies at levels 1–4.

Target mapUnknown

This ability's target is not confirmed.

Level reference

Normal and Shiny values.

A level-by-level reference for the Clawnetic combat values available in this game version.

Clawnetic combat values by form and level
FormLevelCooldownCastDamageShieldHealPoisonBurnShock
NormalL1316000000
NormalL2326000000
NormalL3336000000
NormalL432460000000
ShinyL1216000000
ShinyL2226000000
ShinyL3236000000
ShinyL422460000000

Official version history

Official patch mentions.

v1.1.0Charge is now 1 second at every level instead of 1/2/3 seconds, and Multicast changed from 1/1/1 to 1/2/3.Open patch →

Official Steam posts

Read mentions of Clawnetic.

Official posts mentioning Clawnetic, including updates beyond balance changes. Open a post for the context.

v1.1.0Official text
Clawnetic Charge: 1/2/3 seconds → 1 second at every level Multicast: 1/1/1 → 1/2/3
Values as written: 1/2/3 seconds · 1 second · 1/1/1 · 1/2/3Read the Steam post →
v0.5.0Official text
Clawnetic Damage 30 -> 60
Values as written: 30 · 60Read the Steam post →
v0.4.0Official text
Clawnetic (OLD) Whenever an ally inflicts Shock, trigger this 1x/2x/3x (NEW) Whenever an ally inflicts Shock, Charge this by 1/2/3 seconds Cooldown 8 seconds -> 3 seconds
Values as written: 1 · 2 · 3 · 1/2/3 seconds · 8 seconds · 3 secondsRead the Steam post →

Observed team statistics

How it appears in recorded teams.

BatoForge observations, with all modes and regions combined. The shares below compare this Batomon's appearances against every appearance in the same window; the per-day table shows where in a run it tends to show up.

Observation window: – UTC. The game version of these observations is unknown.

Slot appearance share0.3%610 / 209,808 observed slots
Run win share51.7%5,625 / 10,877 cumulative wins + lives lost · 5,252 lives lost
Observed appearances610n = board-slot appearances · each Run / Day team counts once in this window
Slot appearance share and cumulative Run win share of Clawnetic by Run Day, all modes and regions combined. n is this Batomon's slot appearances; all slots is the share denominator. Run win share is cumulative wins divided by cumulative wins plus lives lost. These counters sum cumulative Run histories; they are not independent battle counts. Avg level is unavailable (—) if any counted appearance has an unknown level.
DaySlot shareRun win sharenAvg level
60.1%40.0%16 wins / 24 lives lost6of 9,323 slots1.17
70.1%22.9%22 wins / 74 lives lost10of 9,333 slots1.10
80.2%29.7%63 wins / 149 lives lost19of 9,341 slots1.21
90.4%34.8%160 wins / 300 lives lost37of 9,430 slots1.32
100.4%41.5%199 wins / 281 lives lost36of 9,452 slots1.33
110.5%48.4%365 wins / 389 lives lost54of 11,835 slots1.50
120.5%46.4%432 wins / 499 lives lost59of 11,840 slots1.64
130.5%49.1%528 wins / 548 lives lost64of 11,783 slots2.05
140.7%50.4%704 wins / 693 lives lost78of 11,801 slots1.96
150.6%49.4%619 wins / 634 lives lost67of 11,806 slots2.15
160.6%49.7%710 wins / 718 lives lost75of 11,739 slots2.51
170.7%59.9%196 wins / 131 lives lost16of 2,337 slots2.25
180.7%61.0%211 wins / 135 lives lost16of 2,342 slots2.63
190.5%61.5%169 wins / 106 lives lost12of 2,332 slots2.75
200.6%61.4%207 wins / 130 lives lost14of 2,300 slots2.93
210.5%62.2%189 wins / 115 lives lost12of 2,301 slots2.92
220.3%64.6%135 wins / 74 lives lost8of 2,292 slots3.00
230.1%64.6%53 wins / 29 lives lost3of 2,278 slots3.33
240.1%69.0%58 wins / 26 lives lost3of 2,238 slots3.33
250.1%66.7%40 wins / 20 lives lost2of 2,238 slots3.50
270.1%69.8%44 wins / 19 lives lost2of 2,231 slots3.00
280.1%69.2%45 wins / 20 lives lost2of 2,253 slots3.00
300.0%71.4%25 wins / 10 lives lost1of 2,257 slots4.00
310.0%72.2%26 wins / 10 lives lost1of 2,265 slots4.00
320.0%73.0%27 wins / 10 lives lost1of 2,271 slots4.00
330.0%73.7%28 wins / 10 lives lost1of 2,270 slots4.00
340.0%74.4%29 wins / 10 lives lost1of 2,264 slots4.00
350.1%78.2%61 wins / 17 lives lost2of 2,274 slots3.00
360.1%78.8%63 wins / 17 lives lost2of 2,267 slots3.00
370.1%79.3%65 wins / 17 lives lost2of 2,275 slots3.00
380.1%79.8%67 wins / 17 lives lost2of 2,291 slots4.00
390.0%77.3%34 wins / 10 lives lost1of 2,296 slots4.00
400.0%77.8%35 wins / 10 lives lost1of 2,265 slots2.00

Read with care: Each Run / Day team counts once within this completed window. Runs still in progress are selected, and a surviving run can appear on different Run Days, so longer-lived runs are more likely to be represented. The Run win share here is each team's run history, not its chance of winning any single battle. Cumulative histories can include the same earlier battles across different team-day appearances; they are not independent battle counts. Two copies of a Batomon count as two slots here; the team Pick Rates view counts each carrying team once.

See Clawnetic's team usage and day-battle results →