OFFICIAL PRESS KIT SPRITE
Coalem normal form official Press Kit sprite
Normal artwork selected

Batomon Showdown // abilities & stats

Coalem

Coalem is a Super Rare fire / rock Batomon costing 45. Its level 1 cooldown is 15 seconds.

fire / rockSuper RareCost 45Pantra onlySteam build 26170127

In-game mechanics

Compare forms and levels.

Choose Normal or Shiny and a level to compare base values. Battle performance also depends on positions, Trainer, Trinkets, Run Day, and the opposing team.

Typefire / rockDual type
RaritySuper RareTier 4
Cost45Game cost
RegionPantra onlyPantra

Base stats

Level 1 Normal

Steam build 26170127
Level
Cooldown15s
Cast count1
Damage0
Shield550
Heal0
Poison0
Burn20
Shock0

Ability details

Level 1 Normal ability.

Game versionSteam build 26170127
Coalem // Normal // Level 1

On Battle Start Trigger this.

The same description applies at levels 1–4.

TriggerBattle start
Target mapUnknown

This ability's target is not confirmed.

Level reference

Normal and Shiny values.

A level-by-level reference for the Coalem combat values available in this game version.

Coalem combat values by form and level
FormLevelCooldownCastDamageShieldHealPoisonBurnShock
NormalL1151055000200
NormalL21510110000400
NormalL31510165000600
NormalL45106600002400
ShinyL1151055000200
ShinyL21510110000400
ShinyL31510165000600
ShinyL45106600002400

Official version history

Official patch mentions.

v1.1.0Shield increased from 450/900/1350 to 550/1100/1650.Open patch →

Official Steam posts

Read mentions of Coalem.

Official posts mentioning Coalem, including updates beyond balance changes. Open a post for the context.

v1.1.0Official text
Coalem Shield: 450/900/1350 → 550/1100/1650
Values as written: 450/900/1350 · 550/1100/1650Read the Steam post →
v0.8.0Official text
Coalem Shield 400/800/1200 -> 450/900/1350
Values as written: 400/800/1200 · 450/900/1350Read the Steam post →
v0.5.0Official text
Coalem (Shiny)
Read the Steam post →
v0.5.0Official text
It's can feel unfair to have too much damage on something that triggers at the start of battle, so shiny Coalem is getting defensive scaling instead.
Read the Steam post →

Observed team statistics

How it appears in recorded teams.

BatoForge observations, with all modes and regions combined. The shares below compare this Batomon's appearances against every appearance in the same window; the per-day table shows where in a run it tends to show up.

Observation window: – UTC. The game version of these observations is unknown.

Slot appearance share5.4%11,240 / 209,808 observed slots
Run win share76.0%288,196 / 379,372 cumulative wins + lives lost · 91,176 lives lost
Observed appearances11,240n = board-slot appearances · each Run / Day team counts once in this window
Slot appearance share and cumulative Run win share of Coalem by Run Day, all modes and regions combined. n is this Batomon's slot appearances; all slots is the share denominator. Run win share is cumulative wins divided by cumulative wins plus lives lost. These counters sum cumulative Run histories; they are not independent battle counts. Avg level is unavailable (—) if any counted appearance has an unknown level.
DaySlot shareRun win sharenAvg level
50.0%20.0%2 wins / 8 lives lost2of 9,130 slots1.00
60.3%40.4%74 wins / 109 lives lost26of 9,323 slots1.08
70.7%36.7%202 wins / 349 lives lost61of 9,333 slots1.18
81.0%39.3%394 wins / 609 lives lost98of 9,341 slots1.21
91.1%43.0%532 wins / 706 lives lost108of 9,430 slots1.31
101.4%46.9%810 wins / 918 lives lost136of 9,452 slots1.40
111.6%54.9%1,409 wins / 1,156 lives lost192of 11,835 slots1.55
121.8%52.6%1,644 wins / 1,483 lives lost209of 11,840 slots1.66
131.6%51.4%1,654 wins / 1,565 lives lost194of 11,783 slots1.90
141.7%50.1%1,779 wins / 1,772 lives lost198of 11,801 slots2.10
151.8%49.4%1,992 wins / 2,043 lives lost215of 11,806 slots2.17
161.8%49.4%2,028 wins / 2,074 lives lost215of 11,739 slots2.43
171.8%58.4%526 wins / 375 lives lost43of 2,337 slots2.47
182.1%60.5%650 wins / 424 lives lost49of 2,342 slots2.45
192.3%63.1%759 wins / 444 lives lost53of 2,332 slots2.66
202.4%65.3%851 wins / 453 lives lost55of 2,300 slots2.71
213.3%65.7%1,235 wins / 645 lives lost76of 2,301 slots2.67
224.5%67.7%1,813 wins / 866 lives lost104of 2,292 slots2.63
235.6%69.3%2,357 wins / 1,045 lives lost127of 2,278 slots2.80
247.3%70.7%3,190 wins / 1,323 lives lost163of 2,238 slots2.91
259.2%71.4%4,204 wins / 1,687 lives lost205of 2,238 slots3.00
2611.8%72.9%5,773 wins / 2,146 lives lost267of 2,255 slots3.03
2713.8%73.6%6,951 wins / 2,499 lives lost308of 2,231 slots3.14
2815.5%74.2%8,216 wins / 2,851 lives lost349of 2,253 slots3.15
2917.8%75.0%9,808 wins / 3,276 lives lost400of 2,252 slots3.15
3019.4%75.5%11,162 wins / 3,619 lives lost438of 2,257 slots3.21
3122.0%76.7%13,253 wins / 4,026 lives lost499of 2,265 slots3.26
3225.0%77.2%15,614 wins / 4,613 lives lost567of 2,271 slots3.27
3327.7%77.6%17,924 wins / 5,160 lives lost629of 2,270 slots3.34
3430.4%78.2%20,292 wins / 5,657 lives lost688of 2,264 slots3.36
3531.7%78.8%21,977 wins / 5,895 lives lost720of 2,274 slots3.37
3632.5%79.4%23,204 wins / 6,015 lives lost736of 2,267 slots3.39
3732.8%79.9%24,246 wins / 6,115 lives lost746of 2,275 slots3.41
3833.8%80.5%25,959 wins / 6,285 lives lost774of 2,291 slots3.44
3934.2%80.9%27,116 wins / 6,390 lives lost785of 2,296 slots3.47
4035.5%81.3%28,596 wins / 6,575 lives lost805of 2,265 slots3.48

Read with care: Each Run / Day team counts once within this completed window. Runs still in progress are selected, and a surviving run can appear on different Run Days, so longer-lived runs are more likely to be represented. The Run win share here is each team's run history, not its chance of winning any single battle. Cumulative histories can include the same earlier battles across different team-day appearances; they are not independent battle counts. Two copies of a Batomon count as two slots here; the team Pick Rates view counts each carrying team once.

See Coalem's team usage and day-battle results →