OFFICIAL PRESS KIT SPRITE
Aegistruct normal form official Press Kit sprite
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Batomon Showdown // abilities & stats

Aegistruct

Aegistruct is a Super Rare rock Batomon costing 45. Its level 1 cooldown is 6 seconds.

rockSuper RareCost 45Pantra onlySteam build 26170127

In-game mechanics

Compare forms and levels.

Choose Normal or Shiny and a level to compare base values. Battle performance also depends on positions, Trainer, Trinkets, Run Day, and the opposing team.

TyperockSingle type
RaritySuper RareTier 4
Cost45Game cost
RegionPantra onlyPantra

Base stats

Level 1 Normal

Steam build 26170127
Level
Cooldown6s
Cast count1
Damage0
Shield150
Heal0
Poison0
Burn0
Shock0

Ability details

Level 1 Normal ability.

Game versionSteam build 26170127
Aegistruct // Normal // Level 1

On Battle Start Gain Shield for this battle equal to the Shield of adjacent allies. (Except other Aegistruct)

Description for Level 1.

TargetAll adjacent
Illustrative 2 × 3 target mapAll adjacent
Allied board
123456

Highlighted slots show the ability's targets from an example position.

Level reference

Normal and Shiny values.

A level-by-level reference for the Aegistruct combat values available in this game version.

Aegistruct combat values by form and level
FormLevelCooldownCastDamageShieldHealPoisonBurnShock
NormalL16101500000
NormalL26101500000
NormalL36101500000
NormalL43101500000
ShinyL16101500000
ShinyL26101500000
ShinyL36101500000
ShinyL43101500000

Official version history

Official patch mentions.

v1.3.0Cooldown reduced from 7 to 6 seconds.Open patch →

Official Steam posts

Read mentions of Aegistruct.

Official posts mentioning Aegistruct, including updates beyond balance changes. Open a post for the context.

v1.3.0Official text
Aegistruct Cooldown: 7 → 6
Values as written: 7 · 6Read the Steam post →
v0.8.0Official text
Aegistruct Cooldown 8 seconds -> 7 seconds
Values as written: 8 seconds · 7 secondsRead the Steam post →
v0.6.1Official text
Aegistruct Now excludes other Aegistructs from its effect
Read the Steam post →
v0.6.0Official text
Aegistruct + Draconarch was already decent, so it's getting a preemptive nerf to offset the buff to the shielding mechanic
Read the Steam post →

Observed team statistics

How it appears in recorded teams.

BatoForge observations, with all modes and regions combined. The shares below compare this Batomon's appearances against every appearance in the same window; the per-day table shows where in a run it tends to show up.

Observation window: – UTC. The game version of these observations is unknown.

Slot appearance share0.5%973 / 209,808 observed slots
Run win share61.9%13,344 / 21,564 cumulative wins + lives lost · 8,220 lives lost
Observed appearances973n = board-slot appearances · each Run / Day team counts once in this window
Slot appearance share and cumulative Run win share of Aegistruct by Run Day, all modes and regions combined. n is this Batomon's slot appearances; all slots is the share denominator. Run win share is cumulative wins divided by cumulative wins plus lives lost. These counters sum cumulative Run histories; they are not independent battle counts. Avg level is unavailable (—) if any counted appearance has an unknown level.
DaySlot shareRun win sharenAvg level
50.0%36.4%4 wins / 7 lives lost2of 9,130 slots1.00
60.1%27.1%19 wins / 51 lives lost9of 9,323 slots1.22
70.2%27.9%48 wins / 124 lives lost18of 9,333 slots1.39
80.4%30.2%113 wins / 261 lives lost33of 9,341 slots1.36
90.3%34.2%125 wins / 241 lives lost30of 9,430 slots1.43
100.4%40.4%201 wins / 297 lives lost37of 9,452 slots1.68
110.4%50.5%337 wins / 330 lives lost48of 11,835 slots1.67
120.5%48.5%477 wins / 506 lives lost64of 11,840 slots1.73
130.5%51.6%526 wins / 494 lives lost62of 11,783 slots1.82
140.6%49.2%637 wins / 658 lives lost72of 11,801 slots2.19
150.8%48.8%828 wins / 867 lives lost90of 11,806 slots2.38
161.0%49.1%1,057 wins / 1,095 lives lost113of 11,739 slots2.56
170.7%60.5%199 wins / 130 lives lost16of 2,337 slots2.44
180.7%61.1%228 wins / 145 lives lost17of 2,342 slots2.53
190.8%63.3%259 wins / 150 lives lost18of 2,332 slots2.89
200.8%63.8%291 wins / 165 lives lost19of 2,300 slots3.00
210.6%67.4%230 wins / 111 lives lost14of 2,301 slots3.00
220.8%67.4%312 wins / 151 lives lost18of 2,292 slots3.06
230.9%68.0%368 wins / 173 lives lost20of 2,278 slots3.10
241.2%67.6%514 wins / 246 lives lost27of 2,238 slots3.07
251.0%69.7%464 wins / 202 lives lost23of 2,238 slots3.30
260.7%71.9%340 wins / 133 lives lost16of 2,255 slots3.44
270.9%74.0%472 wins / 166 lives lost21of 2,231 slots3.67
280.9%75.1%470 wins / 156 lives lost20of 2,253 slots3.70
290.7%75.1%390 wins / 129 lives lost16of 2,252 slots3.69
300.7%75.8%404 wins / 129 lives lost16of 2,257 slots3.75
310.8%76.2%446 wins / 139 lives lost17of 2,265 slots3.59
320.7%76.1%433 wins / 136 lives lost16of 2,271 slots3.69
330.7%76.7%448 wins / 136 lives lost16of 2,270 slots3.69
340.7%77.6%436 wins / 126 lives lost15of 2,264 slots3.73
350.7%78.2%451 wins / 126 lives lost15of 2,274 slots3.73
360.6%79.2%404 wins / 106 lives lost13of 2,267 slots3.77
370.5%80.1%386 wins / 96 lives lost12of 2,275 slots3.83
380.5%80.8%400 wins / 95 lives lost12of 2,291 slots3.58
390.4%80.9%344 wins / 81 lives lost10of 2,296 slots3.50
400.4%82.0%283 wins / 62 lives lost8of 2,265 slots3.75

Read with care: Each Run / Day team counts once within this completed window. Runs still in progress are selected, and a surviving run can appear on different Run Days, so longer-lived runs are more likely to be represented. The Run win share here is each team's run history, not its chance of winning any single battle. Cumulative histories can include the same earlier battles across different team-day appearances; they are not independent battle counts. Two copies of a Batomon count as two slots here; the team Pick Rates view counts each carrying team once.

See Aegistruct's team usage and day-battle results →