In-game mechanics
Compare forms and levels.
Choose Normal or Shiny and a level to compare base values. Battle performance also depends on positions, Trainer, Trinkets, Run Day, and the opposing team.
Base stats
Level 1 Normal
Ability details
Level 1 Normal ability.
On Battle Start Gain Shield for this battle equal to the Shield of adjacent allies. (Except other Aegistruct)
Description for Level 1.
Highlighted slots show the ability's targets from an example position.
Level reference
Normal and Shiny values.
A level-by-level reference for the Aegistruct combat values available in this game version.
| Form | Level | Cooldown | Cast | Damage | Shield | Heal | Poison | Burn | Shock |
|---|---|---|---|---|---|---|---|---|---|
| Normal | L1 | 6 | 1 | 0 | 150 | 0 | 0 | 0 | 0 |
| Normal | L2 | 6 | 1 | 0 | 150 | 0 | 0 | 0 | 0 |
| Normal | L3 | 6 | 1 | 0 | 150 | 0 | 0 | 0 | 0 |
| Normal | L4 | 3 | 1 | 0 | 150 | 0 | 0 | 0 | 0 |
| Shiny | L1 | 6 | 1 | 0 | 150 | 0 | 0 | 0 | 0 |
| Shiny | L2 | 6 | 1 | 0 | 150 | 0 | 0 | 0 | 0 |
| Shiny | L3 | 6 | 1 | 0 | 150 | 0 | 0 | 0 | 0 |
| Shiny | L4 | 3 | 1 | 0 | 150 | 0 | 0 | 0 | 0 |
Official version history
Official patch mentions.
v1.3.0Cooldown reduced from 7 to 6 seconds.Open patch →Official Steam posts
Read mentions of Aegistruct.
Official posts mentioning Aegistruct, including updates beyond balance changes. Open a post for the context.
Aegistruct Cooldown: 7 → 6Values as written: 7 · 6Read the Steam post →
Aegistruct Cooldown 8 seconds -> 7 secondsValues as written: 8 seconds · 7 secondsRead the Steam post →
Aegistruct Now excludes other Aegistructs from its effectRead the Steam post →
Aegistruct + Draconarch was already decent, so it's getting a preemptive nerf to offset the buff to the shielding mechanicRead the Steam post →
Observed team statistics
How it appears in recorded teams.
BatoForge observations, with all modes and regions combined. The shares below compare this Batomon's appearances against every appearance in the same window; the per-day table shows where in a run it tends to show up.
Observation window: – UTC. The game version of these observations is unknown.
| Day | Slot share | Run win share | n | Avg level |
|---|---|---|---|---|
| 5 | 0.0% | 36.4%4 wins / 7 lives lost | 2of 9,130 slots | 1.00 |
| 6 | 0.1% | 27.1%19 wins / 51 lives lost | 9of 9,323 slots | 1.22 |
| 7 | 0.2% | 27.9%48 wins / 124 lives lost | 18of 9,333 slots | 1.39 |
| 8 | 0.4% | 30.2%113 wins / 261 lives lost | 33of 9,341 slots | 1.36 |
| 9 | 0.3% | 34.2%125 wins / 241 lives lost | 30of 9,430 slots | 1.43 |
| 10 | 0.4% | 40.4%201 wins / 297 lives lost | 37of 9,452 slots | 1.68 |
| 11 | 0.4% | 50.5%337 wins / 330 lives lost | 48of 11,835 slots | 1.67 |
| 12 | 0.5% | 48.5%477 wins / 506 lives lost | 64of 11,840 slots | 1.73 |
| 13 | 0.5% | 51.6%526 wins / 494 lives lost | 62of 11,783 slots | 1.82 |
| 14 | 0.6% | 49.2%637 wins / 658 lives lost | 72of 11,801 slots | 2.19 |
| 15 | 0.8% | 48.8%828 wins / 867 lives lost | 90of 11,806 slots | 2.38 |
| 16 | 1.0% | 49.1%1,057 wins / 1,095 lives lost | 113of 11,739 slots | 2.56 |
| 17 | 0.7% | 60.5%199 wins / 130 lives lost | 16of 2,337 slots | 2.44 |
| 18 | 0.7% | 61.1%228 wins / 145 lives lost | 17of 2,342 slots | 2.53 |
| 19 | 0.8% | 63.3%259 wins / 150 lives lost | 18of 2,332 slots | 2.89 |
| 20 | 0.8% | 63.8%291 wins / 165 lives lost | 19of 2,300 slots | 3.00 |
| 21 | 0.6% | 67.4%230 wins / 111 lives lost | 14of 2,301 slots | 3.00 |
| 22 | 0.8% | 67.4%312 wins / 151 lives lost | 18of 2,292 slots | 3.06 |
| 23 | 0.9% | 68.0%368 wins / 173 lives lost | 20of 2,278 slots | 3.10 |
| 24 | 1.2% | 67.6%514 wins / 246 lives lost | 27of 2,238 slots | 3.07 |
| 25 | 1.0% | 69.7%464 wins / 202 lives lost | 23of 2,238 slots | 3.30 |
| 26 | 0.7% | 71.9%340 wins / 133 lives lost | 16of 2,255 slots | 3.44 |
| 27 | 0.9% | 74.0%472 wins / 166 lives lost | 21of 2,231 slots | 3.67 |
| 28 | 0.9% | 75.1%470 wins / 156 lives lost | 20of 2,253 slots | 3.70 |
| 29 | 0.7% | 75.1%390 wins / 129 lives lost | 16of 2,252 slots | 3.69 |
| 30 | 0.7% | 75.8%404 wins / 129 lives lost | 16of 2,257 slots | 3.75 |
| 31 | 0.8% | 76.2%446 wins / 139 lives lost | 17of 2,265 slots | 3.59 |
| 32 | 0.7% | 76.1%433 wins / 136 lives lost | 16of 2,271 slots | 3.69 |
| 33 | 0.7% | 76.7%448 wins / 136 lives lost | 16of 2,270 slots | 3.69 |
| 34 | 0.7% | 77.6%436 wins / 126 lives lost | 15of 2,264 slots | 3.73 |
| 35 | 0.7% | 78.2%451 wins / 126 lives lost | 15of 2,274 slots | 3.73 |
| 36 | 0.6% | 79.2%404 wins / 106 lives lost | 13of 2,267 slots | 3.77 |
| 37 | 0.5% | 80.1%386 wins / 96 lives lost | 12of 2,275 slots | 3.83 |
| 38 | 0.5% | 80.8%400 wins / 95 lives lost | 12of 2,291 slots | 3.58 |
| 39 | 0.4% | 80.9%344 wins / 81 lives lost | 10of 2,296 slots | 3.50 |
| 40 | 0.4% | 82.0%283 wins / 62 lives lost | 8of 2,265 slots | 3.75 |
Read with care: Each Run / Day team counts once within this completed window. Runs still in progress are selected, and a surviving run can appear on different Run Days, so longer-lived runs are more likely to be represented. The Run win share here is each team's run history, not its chance of winning any single battle. Cumulative histories can include the same earlier battles across different team-day appearances; they are not independent battle counts. Two copies of a Batomon count as two slots here; the team Pick Rates view counts each carrying team once.
See Aegistruct's team usage and day-battle results →Use this Batomon
Find the team around Aegistruct.
Find Aegistruct in these Ranked cores and full-team examples. Open a combination to see its teammates, positions, sample size and results for the period shown. Results belong to the team as a whole.
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