BatoForge analysis // Balance and fixes
What this update means for your run
Version 1.3.0 pairs faster casts with narrower effects. Opalion triggers one Rock ally instead of two, while Lignite gains a stronger Burn multiplier with a longer cooldown. Older formations need their recipients and timing checked together.
- A Common Bug now uses Bargain Bin first, preserving Bug Catcher’s free purchase for another Bug that day.
- Twins' copy now keeps buffs gained immediately after the merge, and Club bonuses update when later Trinkets bring cooldowns below five seconds. Merge and purchase order matter when comparing an older example.
Before using an older guide
Recheck Opalion’s supported ally and Lignite’s cast schedule before reusing a board. The Master leaderboard and keyboard shortcuts are separate interface additions.
BatoForge analysis of the announcement below. Read the official Steam source ↗
Opalion ↗
Cooldown reduced from 9 to 6 seconds, but Rock allies triggered reduced from 2 to 1 to weaken the Cairnage synergy.
Kappow ↗
Cost reduced from 30 to 25 to weaken its gold gain engine, and cooldown raised from 4.5 to 5.5 seconds.
Lignite ↗
Burn-to-Damage multiplier increased from x15/30/45 to x20/40/60, while cooldown raised from 4 to 5 seconds.
Bargain Bin ↗
Buying a common Bug now uses Bargain Bin's free buy first without also consuming Bug Catcher's free buy.
Bug Catcher ↗
Free buy now stays ready for a rarer Bug when Bargain Bin pays for a common Bug.
Aviarab ↗
Buying Zephyrex, which cannot gain Multicast, no longer consumes its armed Multicast; the charge waits for the next Flying Batomon.
Twins ↗
Copy now receives buffs gained immediately after the merge, such as Silver Watch's Cooldown Speed or Aviarab's armed charge.
Greedy Gloves ↗
Picking a single card from a gift no longer leaves it armed to offer Take All on every later gift.
Berroon ↗
Banked berries now reach the shop after the day's item is bought, instead of monsters rolling in the item slot.
Small Club ↗
Damage bonus now updates when a later trinket in the bag, such as Speed Crest, lowers the monster's cooldown below 5 seconds.
Giant Club ↗
Damage bonus now updates when a later trinket in the bag, such as Speed Crest, lowers the monster's cooldown below 5 seconds.
Zenith Stone ↗
No longer incorrectly boosts Cooldown Speed bonuses, such as Galvanine's.
Bonshell ↗
Fixed the simultaneous cast, knockout and revive interaction, such as beside Petrirex with Shikitsune, restarting its cooldown as if it had attacked.
Petrirex ↗
Fixed allies knocked out as they cast, such as Bonshell beside Petrirex, reviving with their cooldown restarted as if they had attacked.
Shikitsune ↗
Fixed monsters knocked out at the same moment they cast reviving with their cooldown restarted as if they had attacked.
From the announcement
Some mentions are fixes or explanations rather than balance changes. Read the full announcement for context.
Aegistruct ↗
Aegistruct Cooldown: 7 → 6
Aviarab ↗
Cordycant and Aviarab now say their armed buff is lost if they're sold before it's used.
Aviarab ↗
Aviarab Giving multicast is very strong, and it looks to be overperforming, so slight nerf to the cost. Cost: 20 → 25
Aviarab ↗
Fixed Aviarab's armed Multicast being lost when you bought a Zephyrex, which can't gain Multicast. It now waits for the next Flying Batomon.
Aviarab ↗
Fixed Twins' copy missing buffs the merged monster got right after the merge, like Silver Watch's Cooldown Speed or an Aviarab's armed charge.
Berroon ↗
Fixed Berroon's banked berries not reaching the shop once the day's item was bought, with monsters rolling in the item slot instead.
Bonshell ↗
Fixed a monster knocked out at the same moment it cast, then revived, like a Bonshell next to a Petrirex with Shikitsune, coming back with its cooldown restarted as if it had attacked.
Cairnage ↗
Changed to weaken the Cairnage synergy.
Cordycant ↗
Cordycant and Aviarab now say their armed buff is lost if they're sold before it's used.
Danuki ↗
Danuki Does not see much play, and is slightly underperforming. Cost: 50 → 45
Dollhime ↗
Dollhime Previous nerfs may have been too heavy, so giving it back some power. Damage per trinket gained: 40/80/120 → 50/100/150
Emberpaw ↗
Fixed Sproutquill and Fernfowl progressing toward evolution from the bench. Like Emberpaw, they now only progress while on the team.
Fernfowl ↗
Fixed Sproutquill and Fernfowl progressing toward evolution from the bench. Like Emberpaw, they now only progress while on the team.
Galvanine ↗
Fixed Zenith Stone still boosting Cooldown Speed bonuses, like Galvanine's.
Geminiss ↗
Geminiss Cooldown: 12 → 10
Gemwing ↗
Fixed Gemwing not highlighting the On Bought ally above it.
Gildshell ↗
Fixed Shiny Gildshell's Damage from its Sell Value only showing in battle, not in the shop.
Guardiant ↗
Guardiant Slightly underperforming. Damage per Bug bought: 7/14/21 → 8/16/24
Kappow ↗
Kappow Lower the cost so it's slightly worse as a gold gain engine. Increased the cooldown to compensate. Cost: 30 → 25 Cooldown: 4.5 → 5.5
Leafleap ↗
Fixed On Bought cards like Toximoth and Leafleap showing the run's total buff instead of what one trigger gives.
Lignite ↗
Lignite Slightly underperforming at higher ranks. Burn-to-Damage multiplier: x15/30/45 → x20/40/60 Cooldown: 4 → 5
Mallogre ↗
Mallogre Does not see much play, and is slightly underperforming. Cooldown: 9 → 8
Noxnimbus ↗
Noxnimbus Still one of the less popular and weaker monsters despite poison teams being pretty popular in Pantra. Cooldown: 4 → 3
Petrirex ↗
Petrirex Revert the cooldown change as the scaling nerf from last patch was already pretty heavy. Cooldown: 7 → 5.5
Petrirex ↗
Fixed a monster knocked out at the same moment it cast, then revived, like a Bonshell next to a Petrirex with Shikitsune, coming back with its cooldown restarted as if it had attacked.
Sarudo ↗
Sarudo One of the least popular Batomon in Jinto, and is underperforming hard. May need another round of buffs Cost: 35 → 25
Shikitsune ↗
Fixed a monster knocked out at the same moment it cast, then revived, like a Bonshell next to a Petrirex with Shikitsune, coming back with its cooldown restarted as if it had attacked.
Sproutquill ↗
Fixed Sproutquill and Fernfowl progressing toward evolution from the bench. Like Emberpaw, they now only progress while on the team.
Stalagrove ↗
Stalagrove Cooldown: 5.5 → 4.5
Steamscuttle ↗
Steamscuttle Very popular and overperforming. Cooldown: 3 → 3.5
Swoonet ↗
Fixed the shop's merge preview saying LV 3 when buying a Swoonet would chain past level 3.
Toximoth ↗
Fixed On Bought cards like Toximoth and Leafleap showing the run's total buff instead of what one trigger gives.
Voltalith ↗
Fixed Voltalith, a retired Batomon, showing up on enemy teams.
Wishwash ↗
Fixed Shiny Wishwash being no better than the regular Wishwash at level 4.
Zephyrex ↗
Fixed Aviarab's armed Multicast being lost when you bought a Zephyrex, which can't gain Multicast. It now waits for the next Flying Batomon.
Read the original official announcement
Official Steam source ↗ · Published October 6, 2026
New
Master rank players can now access a Leaderboard on the title screen, showing the top 10 and the players near their rank.
QoL
Keyboard hotkeys: R or D rerolls the shop, E sells the monster under your cursor, and Space and H confirm and hide the end-screen panel respectively. Hovering Reroll, Confirm or Hide shows its key.
The 30 FPS cap while tabbed out is now an option, Background FPS Limit in Settings, and is off by default, so a battle watched on a second monitor stays smooth.
Cordycant and Aviarab now say their armed buff is lost if they're sold before it's used.
Balance Changes
Jinto Batomon
Opalion Changed to weaken the Cairnage synergy. Cooldown: 9 → 6 Rock allies triggered: 2 → 1
Petrirex Revert the cooldown change as the scaling nerf from last patch was already pretty heavy. Cooldown: 7 → 5.5
Steamscuttle Very popular and overperforming. Cooldown: 3 → 3.5
Kappow Lower the cost so it's slightly worse as a gold gain engine. Increased the cooldown to compensate. Cost: 30 → 25 Cooldown: 4.5 → 5.5
Aviarab Giving multicast is very strong, and it looks to be overperforming, so slight nerf to the cost. Cost: 20 → 25
Dollhime Previous nerfs may have been too heavy, so giving it back some power. Damage per trinket gained: 40/80/120 → 50/100/150
Mallogre Does not see much play, and is slightly underperforming. Cooldown: 9 → 8
Danuki Does not see much play, and is slightly underperforming. Cost: 50 → 45
Sarudo One of the least popular Batomon in Jinto, and is underperforming hard. May need another round of buffs Cost: 35 → 25
Pantra Batomon
Guardiant Slightly underperforming. Damage per Bug bought: 7/14/21 → 8/16/24
Noxnimbus Still one of the less popular and weaker monsters despite poison teams being pretty popular in Pantra. Cooldown: 4 → 3
Lignite Slightly underperforming at higher ranks. Burn-to-Damage multiplier: x15/30/45 → x20/40/60 Cooldown: 4 → 5
Rock types in Pantra are played very little and are underperforming. Stalagrove Cooldown: 5.5 → 4.5
Aegistruct Cooldown: 7 → 6
Geminiss Cooldown: 12 → 10
Bugfixes
Fixed On Bought cards like Toximoth and Leafleap showing the run's total buff instead of what one trigger gives.
Fixed buying a common Bug using up both Bargain Bin's and Bug Catcher's free buy. Bargain Bin's is used first now, so Bug Catcher stays ready for a rarer Bug.
Fixed Aviarab's armed Multicast being lost when you bought a Zephyrex, which can't gain Multicast. It now waits for the next Flying Batomon.
Fixed Twins' copy missing buffs the merged monster got right after the merge, like Silver Watch's Cooldown Speed or an Aviarab's armed charge.
Fixed Greedy Gloves staying armed when you picked a single card from a gift, so every later gift offered Take All again.
Fixed Echo Bell and Lucky Coin giving no extra item use when bought as the day's first item.
Fixed Berroon's banked berries not reaching the shop once the day's item was bought, with monsters rolling in the item slot instead.
Fixed Small Club and Giant Club keeping their Damage bonus when a trinket further along in the bag, like Speed Crest, took the monster's cooldown under 5 sec.
Fixed Zenith Stone still boosting Cooldown Speed bonuses, like Galvanine's.
Fixed Shiny Gildshell's Damage from its Sell Value only showing in battle, not in the shop.
Fixed Sproutquill and Fernfowl progressing toward evolution from the bench. Like Emberpaw, they now only progress while on the team.
Fixed a monster knocked out at the same moment it cast, then revived, like a Bonshell next to a Petrirex with Shikitsune, coming back with its cooldown restarted as if it had attacked.
Fixed Shiny Wishwash being no better than the regular Wishwash at level 4.
Fixed the Smuggler sometimes bringing the wrong mix of tiers, like 3 commons.
Fixed the shop's merge preview saying LV 3 when buying a Swoonet would chain past level 3.
Fixed Gemwing not highlighting the On Bought ally above it.
Fixed the trinket bag blocking clicks on the Batopedia's filter buttons when left open. Opening the Batopedia, Settings or Quit now closes it.
Fixed Voltalith, a retired Batomon, showing up on enemy teams.
Fixed RT not freezing the shop on some Android handhelds, like the RG Rotate.
Fixed the post-battle stats and Run History only scrolling on mobile when dragged from the scrollbar or the gaps between entries.
Fixed players signed in through Steam on mobile having no name, so battle intros showed trainer names instead.
Fixed the game failing to start on some Windows machines without Vulkan or DirectX 12, like Windows under Parallels on a Mac.