OFFICIAL PRESS KIT SPRITEGeminiss official Press Kit spriteNormal + Shiny assets cataloged

Batomon data dossier // source-aware

Geminiss

An evidence-first profile using an official Press Kit sprite and a clearly labeled community cooldown candidate.

Official assetCooldown build unknownexact name match

Recorded mechanics

What BatoForge can document today.

This is a data dossier, not a complete strategy guide. Geminiss's role, best build, team partners, and counters remain unpublished until reliable evidence exists.

Base cooldown candidate10sCommunity-derived · build unknown
Shiny ruleNo overrideShiny sprite available
DatasetStatic extractbatogui-static-extract/2026-09-21

Official version history

Reviewed patch evidence.

v1.0.0Cooldown changed from 10.0 seconds to 12.0 seconds as a pre-emptive adjustment for the late-game HP increase.Open patch →

Official-text evidence timeline

Candidate records, kept in context.

These records were extracted from official Steam posts by exact catalog-name matching. Raw wording and values are shown without automatically deciding whether a change is a buff or nerf.

v1.0.0reviewedhigh confidence
Geminiss Cooldown: 10.0s → 12.0s Pre-emptive nerf to compensate late game hp changes
Raw values: 10.0 · 12.0Open official-text context →
v0.8.0candidatemedium confidence
Rock teams generally struggle for most of the game until finding Geminiss. I'm going to give this a pretty hefty nerf so there is more room to buff the mid game rock Batomon.
Open official-text context →
v0.6.0candidatemedium confidence
The multiplicative scaling isn't very healthy, even though the Geminiss itself wasn't that good due to how slow it is. So, I'm changing the mulitplier from its ability to be additive (which means consecutive casts are much weaker) but making it faster and the buff bigger to offset the change.
Open official-text context →
v0.4.0candidatehigh confidence
Geminiss Cooldown 7.5 seconds -> 12 seconds
Raw values: 7.5 seconds · 12 secondsOpen official-text context →