OFFICIAL PRESS KIT SPRITE
Geminiss normal form official Press Kit sprite
Normal artwork selected

Batomon Showdown // abilities & stats

Geminiss

Geminiss is a Legendary rock Batomon costing 50. Its level 1 cooldown is 10 seconds.

rockLegendaryCost 50Pantra onlySteam build 26170127

In-game mechanics

Compare forms and levels.

Choose Normal or Shiny and a level to compare base values. Battle performance also depends on positions, Trainer, Trinkets, Run Day, and the opposing team.

TyperockSingle type
RarityLegendaryTier 5
Cost50Game cost
RegionPantra onlyPantra

Base stats

Level 1 Normal

Steam build 26170127
Level
Cooldown10s
Cast count1
Damage0
Shield100
Heal0
Poison0
Burn0
Shock0

Ability details

Level 1 Normal ability.

Game versionSteam build 26170127
Geminiss // Normal // Level 1

On Cast Give adjacent allies +50% Shield for this battle.

Description for Level 1.

TargetAll adjacent
Illustrative 2 × 3 target mapAll adjacent
Allied board
123456

Highlighted slots show the ability's targets from an example position.

Level reference

Normal and Shiny values.

A level-by-level reference for the Geminiss combat values available in this game version.

Geminiss combat values by form and level
FormLevelCooldownCastDamageShieldHealPoisonBurnShock
NormalL110101000000
NormalL210101000000
NormalL310101000000
NormalL4101010000000
ShinyL110101000000
ShinyL210101000000
ShinyL310101000000
ShinyL4101010000000

Official version history

Official patch mentions.

v1.3.0Cooldown reduced from 12 to 10 seconds.Open patch →v1.0.0Cooldown changed from 10.0 seconds to 12.0 seconds as a pre-emptive adjustment for the late-game HP increase.Open patch →

Official Steam posts

Read mentions of Geminiss.

Official posts mentioning Geminiss, including updates beyond balance changes. Open a post for the context.

v1.3.0Official text
Geminiss Cooldown: 12 → 10
Values as written: 12 · 10Read the Steam post →
v1.0.0Official text
Geminiss Cooldown: 10.0s → 12.0s Pre-emptive nerf to compensate late game hp changes
Values as written: 10.0 · 12.0Read the Steam post →
v0.8.0Official text
Rock teams generally struggle for most of the game until finding Geminiss. I'm going to give this a pretty hefty nerf so there is more room to buff the mid game rock Batomon.
Read the Steam post →
v0.6.0Official text
The multiplicative scaling isn't very healthy, even though the Geminiss itself wasn't that good due to how slow it is. So, I'm changing the mulitplier from its ability to be additive (which means consecutive casts are much weaker) but making it faster and the buff bigger to offset the change.
Read the Steam post →
v0.4.0Official text
Geminiss Cooldown 7.5 seconds -> 12 seconds
Values as written: 7.5 seconds · 12 secondsRead the Steam post →

Observed team statistics

How it appears in recorded teams.

BatoForge observations, with all modes and regions combined. The shares below compare this Batomon's appearances against every appearance in the same window; the per-day table shows where in a run it tends to show up.

Observation window: – UTC. The game version of these observations is unknown.

Slot appearance share0.2%453 / 209,808 observed slots
Run win share60.4%6,134 / 10,150 cumulative wins + lives lost · 4,016 lives lost
Observed appearances453n = board-slot appearances · each Run / Day team counts once in this window
Slot appearance share and cumulative Run win share of Geminiss by Run Day, all modes and regions combined. n is this Batomon's slot appearances; all slots is the share denominator. Run win share is cumulative wins divided by cumulative wins plus lives lost. These counters sum cumulative Run histories; they are not independent battle counts. Avg level is unavailable (—) if any counted appearance has an unknown level.
DaySlot shareRun win sharenAvg level
40.0%20.0%1 wins / 4 lives lost1of 8,933 slots1.00
50.0%50.0%2 wins / 2 lives lost1of 9,130 slots1.00
60.0%28.6%2 wins / 5 lives lost1of 9,323 slots2.00
70.0%35.3%6 wins / 11 lives lost2of 9,333 slots1.00
80.0%38.2%13 wins / 21 lives lost3of 9,341 slots1.00
90.1%32.6%46 wins / 95 lives lost11of 9,430 slots1.09
100.1%40.3%48 wins / 71 lives lost9of 9,452 slots1.00
110.1%50.7%105 wins / 102 lives lost15of 11,835 slots1.07
120.2%49.3%166 wins / 171 lives lost22of 11,840 slots1.59
130.3%48.7%265 wins / 279 lives lost32of 11,783 slots1.66
140.3%49.1%345 wins / 358 lives lost39of 11,801 slots1.85
150.5%49.5%534 wins / 545 lives lost57of 11,806 slots1.86
160.5%49.7%516 wins / 523 lives lost54of 11,739 slots2.07
170.6%58.5%159 wins / 113 lives lost13of 2,337 slots2.31
180.7%63.2%234 wins / 136 lives lost17of 2,342 slots2.00
190.7%67.4%240 wins / 116 lives lost16of 2,332 slots2.38
200.7%65.0%249 wins / 134 lives lost16of 2,300 slots2.63
210.7%67.3%251 wins / 122 lives lost15of 2,301 slots2.67
220.9%66.2%345 wins / 176 lives lost20of 2,292 slots2.80
230.7%67.7%277 wins / 132 lives lost15of 2,278 slots3.00
240.6%67.5%251 wins / 121 lives lost13of 2,238 slots3.23
250.4%66.4%198 wins / 100 lives lost10of 2,238 slots3.50
260.4%71.1%214 wins / 87 lives lost10of 2,255 slots3.20
270.3%70.4%157 wins / 66 lives lost7of 2,231 slots3.29
280.4%71.5%211 wins / 84 lives lost9of 2,253 slots3.11
290.3%72.4%147 wins / 56 lives lost6of 2,252 slots3.33
300.3%73.2%153 wins / 56 lives lost6of 2,257 slots3.33
310.2%72.2%104 wins / 40 lives lost4of 2,265 slots3.25
320.2%73.0%108 wins / 40 lives lost4of 2,271 slots3.25
330.1%73.7%84 wins / 30 lives lost3of 2,270 slots3.00
340.1%74.4%87 wins / 30 lives lost3of 2,264 slots3.00
350.1%75.0%90 wins / 30 lives lost3of 2,274 slots3.00
360.1%75.6%93 wins / 30 lives lost3of 2,267 slots3.00
370.1%76.2%96 wins / 30 lives lost3of 2,275 slots3.00
380.2%76.7%132 wins / 40 lives lost4of 2,291 slots1.75
390.2%77.3%136 wins / 40 lives lost4of 2,296 slots1.75
400.1%77.5%69 wins / 20 lives lost2of 2,265 slots2.50

Read with care: Each Run / Day team counts once within this completed window. Runs still in progress are selected, and a surviving run can appear on different Run Days, so longer-lived runs are more likely to be represented. The Run win share here is each team's run history, not its chance of winning any single battle. Cumulative histories can include the same earlier battles across different team-day appearances; they are not independent battle counts. Two copies of a Batomon count as two slots here; the team Pick Rates view counts each carrying team once.

See Geminiss's team usage and day-battle results →