In-game mechanics
Compare forms and levels.
Choose Normal or Shiny and a level to compare base values. Battle performance also depends on positions, Trainer, Trinkets, Run Day, and the opposing team.
Base stats
Level 1 Normal
Ability details
Level 1 Normal ability.
On Cast Give adjacent allies +50% Shield for this battle.
Description for Level 1.
Highlighted slots show the ability's targets from an example position.
Level reference
Normal and Shiny values.
A level-by-level reference for the Geminiss combat values available in this game version.
| Form | Level | Cooldown | Cast | Damage | Shield | Heal | Poison | Burn | Shock |
|---|---|---|---|---|---|---|---|---|---|
| Normal | L1 | 10 | 1 | 0 | 100 | 0 | 0 | 0 | 0 |
| Normal | L2 | 10 | 1 | 0 | 100 | 0 | 0 | 0 | 0 |
| Normal | L3 | 10 | 1 | 0 | 100 | 0 | 0 | 0 | 0 |
| Normal | L4 | 10 | 1 | 0 | 1000 | 0 | 0 | 0 | 0 |
| Shiny | L1 | 10 | 1 | 0 | 100 | 0 | 0 | 0 | 0 |
| Shiny | L2 | 10 | 1 | 0 | 100 | 0 | 0 | 0 | 0 |
| Shiny | L3 | 10 | 1 | 0 | 100 | 0 | 0 | 0 | 0 |
| Shiny | L4 | 10 | 1 | 0 | 1000 | 0 | 0 | 0 | 0 |
Official version history
Official patch mentions.
v1.3.0Cooldown reduced from 12 to 10 seconds.Open patch →v1.0.0Cooldown changed from 10.0 seconds to 12.0 seconds as a pre-emptive adjustment for the late-game HP increase.Open patch →Official Steam posts
Read mentions of Geminiss.
Official posts mentioning Geminiss, including updates beyond balance changes. Open a post for the context.
Geminiss Cooldown: 12 → 10Values as written: 12 · 10Read the Steam post →
Geminiss Cooldown: 10.0s → 12.0s Pre-emptive nerf to compensate late game hp changesValues as written: 10.0 · 12.0Read the Steam post →
Rock teams generally struggle for most of the game until finding Geminiss. I'm going to give this a pretty hefty nerf so there is more room to buff the mid game rock Batomon.Read the Steam post →
The multiplicative scaling isn't very healthy, even though the Geminiss itself wasn't that good due to how slow it is. So, I'm changing the mulitplier from its ability to be additive (which means consecutive casts are much weaker) but making it faster and the buff bigger to offset the change.Read the Steam post →
Geminiss Cooldown 7.5 seconds -> 12 secondsValues as written: 7.5 seconds · 12 secondsRead the Steam post →
Observed team statistics
How it appears in recorded teams.
BatoForge observations, with all modes and regions combined. The shares below compare this Batomon's appearances against every appearance in the same window; the per-day table shows where in a run it tends to show up.
Observation window: – UTC. The game version of these observations is unknown.
| Day | Slot share | Run win share | n | Avg level |
|---|---|---|---|---|
| 4 | 0.0% | 20.0%1 wins / 4 lives lost | 1of 8,933 slots | 1.00 |
| 5 | 0.0% | 50.0%2 wins / 2 lives lost | 1of 9,130 slots | 1.00 |
| 6 | 0.0% | 28.6%2 wins / 5 lives lost | 1of 9,323 slots | 2.00 |
| 7 | 0.0% | 35.3%6 wins / 11 lives lost | 2of 9,333 slots | 1.00 |
| 8 | 0.0% | 38.2%13 wins / 21 lives lost | 3of 9,341 slots | 1.00 |
| 9 | 0.1% | 32.6%46 wins / 95 lives lost | 11of 9,430 slots | 1.09 |
| 10 | 0.1% | 40.3%48 wins / 71 lives lost | 9of 9,452 slots | 1.00 |
| 11 | 0.1% | 50.7%105 wins / 102 lives lost | 15of 11,835 slots | 1.07 |
| 12 | 0.2% | 49.3%166 wins / 171 lives lost | 22of 11,840 slots | 1.59 |
| 13 | 0.3% | 48.7%265 wins / 279 lives lost | 32of 11,783 slots | 1.66 |
| 14 | 0.3% | 49.1%345 wins / 358 lives lost | 39of 11,801 slots | 1.85 |
| 15 | 0.5% | 49.5%534 wins / 545 lives lost | 57of 11,806 slots | 1.86 |
| 16 | 0.5% | 49.7%516 wins / 523 lives lost | 54of 11,739 slots | 2.07 |
| 17 | 0.6% | 58.5%159 wins / 113 lives lost | 13of 2,337 slots | 2.31 |
| 18 | 0.7% | 63.2%234 wins / 136 lives lost | 17of 2,342 slots | 2.00 |
| 19 | 0.7% | 67.4%240 wins / 116 lives lost | 16of 2,332 slots | 2.38 |
| 20 | 0.7% | 65.0%249 wins / 134 lives lost | 16of 2,300 slots | 2.63 |
| 21 | 0.7% | 67.3%251 wins / 122 lives lost | 15of 2,301 slots | 2.67 |
| 22 | 0.9% | 66.2%345 wins / 176 lives lost | 20of 2,292 slots | 2.80 |
| 23 | 0.7% | 67.7%277 wins / 132 lives lost | 15of 2,278 slots | 3.00 |
| 24 | 0.6% | 67.5%251 wins / 121 lives lost | 13of 2,238 slots | 3.23 |
| 25 | 0.4% | 66.4%198 wins / 100 lives lost | 10of 2,238 slots | 3.50 |
| 26 | 0.4% | 71.1%214 wins / 87 lives lost | 10of 2,255 slots | 3.20 |
| 27 | 0.3% | 70.4%157 wins / 66 lives lost | 7of 2,231 slots | 3.29 |
| 28 | 0.4% | 71.5%211 wins / 84 lives lost | 9of 2,253 slots | 3.11 |
| 29 | 0.3% | 72.4%147 wins / 56 lives lost | 6of 2,252 slots | 3.33 |
| 30 | 0.3% | 73.2%153 wins / 56 lives lost | 6of 2,257 slots | 3.33 |
| 31 | 0.2% | 72.2%104 wins / 40 lives lost | 4of 2,265 slots | 3.25 |
| 32 | 0.2% | 73.0%108 wins / 40 lives lost | 4of 2,271 slots | 3.25 |
| 33 | 0.1% | 73.7%84 wins / 30 lives lost | 3of 2,270 slots | 3.00 |
| 34 | 0.1% | 74.4%87 wins / 30 lives lost | 3of 2,264 slots | 3.00 |
| 35 | 0.1% | 75.0%90 wins / 30 lives lost | 3of 2,274 slots | 3.00 |
| 36 | 0.1% | 75.6%93 wins / 30 lives lost | 3of 2,267 slots | 3.00 |
| 37 | 0.1% | 76.2%96 wins / 30 lives lost | 3of 2,275 slots | 3.00 |
| 38 | 0.2% | 76.7%132 wins / 40 lives lost | 4of 2,291 slots | 1.75 |
| 39 | 0.2% | 77.3%136 wins / 40 lives lost | 4of 2,296 slots | 1.75 |
| 40 | 0.1% | 77.5%69 wins / 20 lives lost | 2of 2,265 slots | 2.50 |
Read with care: Each Run / Day team counts once within this completed window. Runs still in progress are selected, and a surviving run can appear on different Run Days, so longer-lived runs are more likely to be represented. The Run win share here is each team's run history, not its chance of winning any single battle. Cumulative histories can include the same earlier battles across different team-day appearances; they are not independent battle counts. Two copies of a Batomon count as two slots here; the team Pick Rates view counts each carrying team once.
See Geminiss's team usage and day-battle results →Use this Batomon
Find the team around Geminiss.
Find Geminiss in these Ranked cores and full-team examples. Open a combination to see its teammates, positions, sample size and results for the period shown. Results belong to the team as a whole.
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