Official patch notes // version 1.0.0

Batomon Showdown is Available NOW! Season 1 Begins!

September 15, 2026Official Steam announcementSteam build not published

BatoForge analysis // Features and balance

What this update means for your run

The 1.0.0 release adds Jinto, six Trainers, more Trinkets, and new events. Higher late-day base HP and a slower Geminiss also change the pace of teams brought forward from the demo.

  • The inspect sheet and Run History expose full abilities, evolution chains, and battle contributions. New position and type indicators make support conditions easier to read.
  • Level 4 uses the level 3 sell price. Ranked seasons also reset players to Bronze 8 at season end.

Before using an older guide

Revisit demo-era budgets and late-battle timing. The announcement describes higher late-day HP without a full day-by-day table; later 1.x patches may replace the values listed here.

BatoForge analysis of the announcement below. Read the official Steam source ↗

nerf

Geminiss ↗

Cooldown changed from 10.0 seconds to 12.0 seconds as a pre-emptive adjustment for the late-game HP increase.

Batomon mentioned in this post

From the announcement

Some mentions are fixes or explanations rather than balance changes. Read the full announcement for context.

Official text

Aviarab ↗

Added a new counter UI above some Batomon, showing Berroon's berries left, Aviarab's multicast for the next Flying purchase, and Cordycant's poison for the next purchase.
Official text

Berroon ↗

Added a new counter UI above some Batomon, showing Berroon's berries left, Aviarab's multicast for the next Flying purchase, and Cordycant's poison for the next purchase.
Official text

Cordycant ↗

Added a new counter UI above some Batomon, showing Berroon's berries left, Aviarab's multicast for the next Flying purchase, and Cordycant's poison for the next purchase.
Official text

Geminiss ↗

Geminiss Cooldown: 10.0s → 12.0s Pre-emptive nerf to compensate late game hp changes
Values as written10.012.0
Read the original official announcement

Official Steam source ↗ · Published September 15, 2026

The big day is here! You can now play Batomon Showdown with a 35% launch discount!

Steam Reviews: Your Feedback Matters I will be reading the Steam reviews as much as I can. Let me know what is working for you and what can be improved. A few words of your honest feedback will help shape future updates.

1.0.0 Patch Notes If you've been playing since the demo, there has been a lot of QoL updates along with all the new content added to the full release:

New

Added the Jinto region with 50+ new Batomon!

Added 6 new trainers: Twins, Gentleman, Painter, Burglar, Scavenger and Black Belt.

Added 30+ new trinkets.

Added the Traveling Merchant and the Fossil Discovery events.

Added ranked seasons. A season ends with a hard reset to Bronze 8.

Added badge case skins.

Added the game on Android, playable on the same account as your PC runs.

Added French, Italian, Korean, Portuguese and Spanish localizations.

QoL

Added the Batomon inspect sheet. Right-click a monster in the shop, in battle, on an event or in the Batopedia to see its full stats, ability and evolution chain.

Added a Run History screen on the main menu, showing who you fought, how long it took, and what each Batomon did.

Added a Patch Notes screen on the main menu.

Added a filter to the Batopedia. You can filter Batomon by type or rarity.

Added a "???" tab to the Batopedia for event Batomon and mythicals.

Added a Hide Usernames setting. With it on, the battle intro announces both trainers by their trainer class instead of their display name.

Trinket and Batomon Start of Battle effects now animate and play one at a time before the battle starts.

Added small trainer portraits to the battle scene.

Protect and Silence now get an icon in the monster's corner, with a count when a status is stacked.

Positional trinkets (crowns, flags, crests) show an icon now on their target slots when they are active.

Added a visual effect for Batomon that have additional types from Painter, Chef, events, etc.

Added a new counter UI above some Batomon, showing Berroon's berries left, Aviarab's multicast for the next Flying purchase, and Cordycant's poison for the next purchase.

Knockouts from an execution now shoot a red trail from the Batomon that lands on its target.

Cooldown Speed is now a keyword with a description, and the inspect sheet shows what your current Cooldown Speed actually gives you.

Income is a keyword now, and a tooltip shows when you hover your $ amount in the shop. It explains income, and how much you currently get per day.

The Batopedia now shows entire evolution chains for Batomon with multi-stage evolutions.

The battle recap counts how many times each monster casted.

The event screens carry the trainer panel and the shop rank now in the team panel.

When fast-forwarding, the speed increases after the sudden death sandstorm starts.

The main menu's secondary buttons moved into an overflow menu, since the title screen was getting too crowded.

The settings menu split into 2 tabs now that it is starting to get too crowded with too many settings.

Also redid the settings menu for mobile separately to better suit touch controls.

Audio mutes now when you alt-tab away from the game.

The game now reopens on the monitor you last played it on.

Cancelling an opponent search holds the battle button shut for a moment, so you don't accidentally double click and start searching for an opponent again.

The tutorial has been overhauled.

Balance Changes

Team HP pool Increased Base HP at day 10+ Fights were regularly over in under 2 seconds at late game, which was too fast to be readable or satisfying.

Sell value Level 4 now resells at its level 3 price

Geminiss Cooldown: 10.0s → 12.0s Pre-emptive nerf to compensate late game hp changes