Official patch notes // version 0.4.0

Demo Update - Durability Patch [v0.4.0]

May 2, 2026Official Steam announcementSteam build not published

BatoForge analysis // Balance and fixes

What this update means for your run

The durability patch raises base HP growth and slows several late-game scaling routes. Torrantler changes from all Water allies to adjacent Water allies, while Onsetra changes from all adjacent allies to the ally on its left.

  • Clawnetic switches from extra triggers to charging itself. Stellagon replaces permanent battle-start growth with an ongoing adjacent effect, changing how both units fit a formation.
  • Saberhorn and Draconarch gain self-cooldown growth after casting, so repeated casts slow over a long battle.

Before using an older guide

Rebuild recipient positions before comparing old damage totals. Youngster retains its three free rerolls in the current passive; Swim Coach’s cooldown reduction here is later replaced.

BatoForge analysis of the announcement below. Read the official Steam source ↗

Official notes. Read the full announcement below for the complete changes.

Batomon mentioned in this post

From the announcement

Some mentions are fixes or explanations rather than balance changes. Read the full announcement for context.

Official text

Blixie ↗

(OLD) Whenever a Fire ally triggers, give it Burn for this battle equal to 1x/2x/3x Blixie's Burn
Values as written123
Official text

Clawnetic ↗

Clawnetic (OLD) Whenever an ally inflicts Shock, trigger this 1x/2x/3x (NEW) Whenever an ally inflicts Shock, Charge this by 1/2/3 seconds Cooldown 8 seconds -> 3 seconds
Values as written1231/2/3 seconds8 seconds3 seconds
Official text

Draconarch ↗

Draconarch On Cast: Activate the On Battle Start abilities of adjacent allies (NEW) and increase this monster's Cooldown by +6 seconds for this battle.
Values as written+6 seconds
Official text

Draconarch ↗

Fixed a visual bug where it looked like Draconarch's ability was affecting Shelldra's ability.
Official text

Geminiss ↗

Geminiss Cooldown 7.5 seconds -> 12 seconds
Values as written7.5 seconds12 seconds
Official text

Onsetra ↗

Onsetra (OLD) Adjacent allies apply their {ongoing} abilities {repeats} additional time(s) (NEW) Ally to the left applies their {ongoing} ability {repeats} additional time(s)
Official text

Saberhorn ↗

Saberhorn On Cast: Give the ally to the right +1 Multicast (NEW) and increase this monster's Cooldown by +5 seconds for this battle.
Values as written+1+5 seconds
Official text

Shelldra ↗

Fixed a visual bug where it looked like Draconarch's ability was affecting Shelldra's ability.
Official text

Stellagon ↗

Stellagon (Old) On Battle Start: Adjacent allies with no abilities gain +1/+2/+3 Multicast permanently (NEW) Ongoing: adjacent allies with no abilities have +2/+4/+6 Multicast
Values as written+1/+2/+3+2/+4/+6
Official text

Torrantler ↗

Torrantler (OLD) On cast: Trigger all Water allies (NEW) On cast: Trigger adjacent Water allies
Official text

Zephyrex ↗

Zephyrex On Cast: Give the Flying ally to the right +1 Multicast permanently. (NEW) This monster cannot gain Multicast.
Values as written+1
Read the original official announcement

Official Steam source ↗ · Published May 2, 2026

Late game battles are often still finishing so fast that it's hard to understand what happened. In this patch there are across the board nerfs to late game multiplicative scaling so HP bars don't get depleting near instantly. Hopefully the nerfs are light enough players still feel significant power scaling throughout a run which is my vision for the game.

The other big part of this patch is performance improvements, which there's not too much to talk about, but I've done some pretty significant rewriting of the codebase. Hopefully there's no lag anymore in late game battles.

QUALITY OF LIFE UPDATES

- Optimized performance to reduce lag spikes in battles.

- If you lock it and there are empty slots, the empty slots will now be refilled the next day.

- Matchmaking changed so new players will have slightly more challenging opponents if they are doing well. Also expanded the matchmaking pool for experienced players so they don't keep running into the same opponents.

BALANCE CHANGES

SYSTEM

- Base HP scaling per day increased

BATOMON Blixie (OLD) Whenever a Fire ally triggers, give it Burn for this battle equal to 1x/2x/3x Blixie's Burn (NEW) On Cast: Give the Fire ally to the right 1x/2x/3x this monster's Burn for this battle Cooldown 15 seconds -> 8 seconds Burn 5 -> 30

Clawnetic (OLD) Whenever an ally inflicts Shock, trigger this 1x/2x/3x (NEW) Whenever an ally inflicts Shock, Charge this by 1/2/3 seconds Cooldown 8 seconds -> 3 seconds

Geminiss Cooldown 7.5 seconds -> 12 seconds Stellagon (Old) On Battle Start: Adjacent allies with no abilities gain +1/+2/+3 Multicast permanently (NEW) Ongoing: adjacent allies with no abilities have +2/+4/+6 Multicast

Torrantler (OLD) On cast: Trigger all Water allies (NEW) On cast: Trigger adjacent Water allies

Zephyrex On Cast: Give the Flying ally to the right +1 Multicast permanently. (NEW) This monster cannot gain Multicast.

Saberhorn On Cast: Give the ally to the right +1 Multicast (NEW) and increase this monster's Cooldown by +5 seconds for this battle.

Draconarch On Cast: Activate the On Battle Start abilities of adjacent allies (NEW) and increase this monster's Cooldown by +6 seconds for this battle.

Onsetra (OLD) Adjacent allies apply their {ongoing} abilities {repeats} additional time(s) (NEW) Ally to the left applies their {ongoing} ability {repeats} additional time(s)

TRAINERS A couple trainers where both underperforming and unpopular, so they'll get some solid buffs

Swim Coach Cooldown reduction 0.5 second -> 1 second

Youngster Free rerolls per day 2 -> 3

BUGFIX

- Fixed a visual bug where it looked like Draconarch's ability was affecting Shelldra's ability.