OFFICIAL PRESS KIT SPRITE
Saberhorn normal form official Press Kit sprite
Normal artwork selected

Batomon Showdown // abilities & stats

Saberhorn

Saberhorn is a Legendary dragon Batomon costing 60. Its level 1 cooldown is 8 seconds.

dragonLegendaryCost 60Both regionsSteam build 26170127

In-game mechanics

Compare forms and levels.

Choose Normal or Shiny and a level to compare base values. Battle performance also depends on positions, Trainer, Trinkets, Run Day, and the opposing team.

TypedragonSingle type
RarityLegendaryTier 5
Cost60Game cost
RegionBoth regionsJinto · Pantra

Base stats

Level 1 Normal

Steam build 26170127
Level
Cooldown8s
Cast count1
Damage100
Shield0
Heal0
Poison0
Burn0
Shock0

Ability details

Level 1 Normal ability.

Game versionSteam build 26170127
Saberhorn // Normal // Level 1

On Cast Give the ally in front +1 Multicast and increase this monster's Cooldown by 8 seconds for this battle.

Description for Level 1.

TargetRight
Illustrative 2 × 3 target mapRight
Allied board
123456

Highlighted slots show the ability's targets from an example position.

Level reference

Normal and Shiny values.

A level-by-level reference for the Saberhorn combat values available in this game version.

Saberhorn combat values by form and level
FormLevelCooldownCastDamageShieldHealPoisonBurnShock
NormalL18110000000
NormalL28110000000
NormalL38110000000
NormalL48110000000
ShinyL16110000000
ShinyL26110000000
ShinyL36110000000
ShinyL46110000000

Official Steam posts

Read mentions of Saberhorn.

Official posts mentioning Saberhorn, including updates beyond balance changes. Open a post for the context.

v0.6.0Official text
Saberhorn One of the main culprits that's causing late game fights to end insanely fast. Cooldown 6 -> 8 seconds Cooldown increase on cast: 6 -> 8 seconds
Values as written: 6 · 8 seconds · 6 · 8 secondsRead the Steam post →
v0.4.0Official text
Saberhorn On Cast: Give the ally to the right +1 Multicast (NEW) and increase this monster's Cooldown by +5 seconds for this battle.
Values as written: +1 · +5 secondsRead the Steam post →

Observed team statistics

How it appears in recorded teams.

BatoForge observations, with all modes and regions combined. The shares below compare this Batomon's appearances against every appearance in the same window; the per-day table shows where in a run it tends to show up.

Observation window: – UTC. The game version of these observations is unknown.

Slot appearance share1.4%2,892 / 209,808 observed slots
Run win share50.8%24,463 / 48,200 cumulative wins + lives lost · 23,737 lives lost
Observed appearances2,892n = board-slot appearances · each Run / Day team counts once in this window
Slot appearance share and cumulative Run win share of Saberhorn by Run Day, all modes and regions combined. n is this Batomon's slot appearances; all slots is the share denominator. Run win share is cumulative wins divided by cumulative wins plus lives lost. These counters sum cumulative Run histories; they are not independent battle counts. Avg level is unavailable (—) if any counted appearance has an unknown level.
DaySlot shareRun win sharenAvg level
50.6%34.3%104 wins / 199 lives lost56of 9,130 slots1.00
60.6%31.5%133 wins / 289 lives lost57of 9,323 slots1.07
70.8%31.5%206 wins / 449 lives lost71of 9,333 slots1.10
80.7%36.7%248 wins / 427 lives lost64of 9,341 slots1.16
92.1%41.4%947 wins / 1,341 lives lost194of 9,430 slots1.11
102.3%44.7%1,281 wins / 1,585 lives lost221of 9,452 slots1.13
112.2%51.7%1,856 wins / 1,731 lives lost262of 11,835 slots1.26
122.5%50.3%2,244 wins / 2,215 lives lost292of 11,840 slots1.42
132.6%49.6%2,596 wins / 2,633 lives lost312of 11,783 slots1.58
142.7%48.9%2,817 wins / 2,945 lives lost319of 11,801 slots1.78
153.1%48.4%3,376 wins / 3,603 lives lost371of 11,806 slots2.03
163.0%48.8%3,327 wins / 3,492 lives lost358of 11,739 slots2.33
171.6%61.2%471 wins / 298 lives lost38of 2,337 slots2.34
182.0%59.4%624 wins / 426 lives lost48of 2,342 slots2.42
191.7%61.6%544 wins / 339 lives lost39of 2,332 slots2.74
201.4%63.4%493 wins / 285 lives lost33of 2,300 slots2.91
211.3%64.1%491 wins / 275 lives lost31of 2,301 slots2.94
221.2%64.4%473 wins / 261 lives lost28of 2,292 slots3.04
230.8%65.3%320 wins / 170 lives lost18of 2,278 slots3.06
240.5%65.0%223 wins / 120 lives lost12of 2,238 slots3.17
250.5%67.7%218 wins / 104 lives lost11of 2,238 slots3.45
260.4%69.0%167 wins / 75 lives lost8of 2,255 slots3.63
270.4%70.0%175 wins / 75 lives lost8of 2,231 slots3.63
280.3%71.8%140 wins / 55 lives lost6of 2,253 slots3.83
290.2%71.6%121 wins / 48 lives lost5of 2,252 slots3.80
300.2%72.4%126 wins / 48 lives lost5of 2,257 slots3.80
310.2%72.6%130 wins / 49 lives lost5of 2,265 slots4.00
320.1%72.7%80 wins / 30 lives lost3of 2,271 slots4.00
330.1%73.7%84 wins / 30 lives lost3of 2,270 slots3.00
340.1%74.4%58 wins / 20 lives lost2of 2,264 slots4.00
350.1%75.0%60 wins / 20 lives lost2of 2,274 slots4.00
360.1%75.6%62 wins / 20 lives lost2of 2,267 slots4.00
370.1%76.2%64 wins / 20 lives lost2of 2,275 slots4.00
380.1%76.7%66 wins / 20 lives lost2of 2,291 slots4.00
390.1%77.3%68 wins / 20 lives lost2of 2,296 slots4.00
400.1%77.8%70 wins / 20 lives lost2of 2,265 slots4.00

Read with care: Each Run / Day team counts once within this completed window. Runs still in progress are selected, and a surviving run can appear on different Run Days, so longer-lived runs are more likely to be represented. The Run win share here is each team's run history, not its chance of winning any single battle. Cumulative histories can include the same earlier battles across different team-day appearances; they are not independent battle counts. Two copies of a Batomon count as two slots here; the team Pick Rates view counts each carrying team once.

See Saberhorn's team usage and day-battle results →