OFFICIAL PRESS KIT SPRITE
Blixie normal form official Press Kit sprite
Normal artwork selected

Batomon Showdown // abilities & stats

Blixie

Blixie is a Legendary fire Batomon costing 55. Its level 1 cooldown is 6 seconds.

fireLegendaryCost 55Pantra onlySteam build 26170127

In-game mechanics

Compare forms and levels.

Choose Normal or Shiny and a level to compare base values. Battle performance also depends on positions, Trainer, Trinkets, Run Day, and the opposing team.

TypefireSingle type
RarityLegendaryTier 5
Cost55Game cost
RegionPantra onlyPantra

Base stats

Level 1 Normal

Steam build 26170127
Level
Cooldown6s
Cast count1
Damage0
Shield0
Heal0
Poison0
Burn30
Shock0

Ability details

Level 1 Normal ability.

Game versionSteam build 26170127
Blixie // Normal // Level 1

On Cast Give the Fire ally behind this monster's Burn for this battle.

Description for Level 1.

TargetLeft
Illustrative 2 × 3 target mapLeft
Allied board
123456

Highlighted slots show the ability's targets from an example position.

Level reference

Normal and Shiny values.

A level-by-level reference for the Blixie combat values available in this game version.

Blixie combat values by form and level
FormLevelCooldownCastDamageShieldHealPoisonBurnShock
NormalL1610000300
NormalL2610000300
NormalL3610000300
NormalL46100003000
ShinyL1610000300
ShinyL2610000300
ShinyL3610000300
ShinyL46100003000

Official Steam posts

Read mentions of Blixie.

Official posts mentioning Blixie, including updates beyond balance changes. Open a post for the context.

v0.8.0Official text
This seems to be overperforming by a huge margin. Also, all of the suitable recipients of it's buff are also overperforming (Lignite, Blazewing, Blixie).
Read the Steam post →
v0.4.0Official text
(OLD) Whenever a Fire ally triggers, give it Burn for this battle equal to 1x/2x/3x Blixie's Burn
Values as written: 1 · 2 · 3Read the Steam post →

Observed team statistics

How it appears in recorded teams.

BatoForge observations, with all modes and regions combined. The shares below compare this Batomon's appearances against every appearance in the same window; the per-day table shows where in a run it tends to show up.

Observation window: – UTC. The game version of these observations is unknown.

Slot appearance share0.6%1,245 / 209,808 observed slots
Run win share54.6%12,059 / 22,077 cumulative wins + lives lost · 10,018 lives lost
Observed appearances1,245n = board-slot appearances · each Run / Day team counts once in this window
Slot appearance share and cumulative Run win share of Blixie by Run Day, all modes and regions combined. n is this Batomon's slot appearances; all slots is the share denominator. Run win share is cumulative wins divided by cumulative wins plus lives lost. These counters sum cumulative Run histories; they are not independent battle counts. Avg level is unavailable (—) if any counted appearance has an unknown level.
DaySlot shareRun win sharenAvg level
60.0%80.0%4 wins / 1 lives lost1of 9,323 slots1.00
70.1%31.0%22 wins / 49 lives lost8of 9,333 slots1.00
80.2%40.7%68 wins / 99 lives lost17of 9,341 slots1.00
90.3%49.7%178 wins / 180 lives lost33of 9,430 slots1.21
100.6%52.6%376 wins / 339 lives lost59of 9,452 slots1.24
111.1%54.6%931 wins / 774 lives lost127of 11,835 slots1.29
121.4%55.3%1,363 wins / 1,100 lives lost167of 11,840 slots1.46
131.5%51.8%1,489 wins / 1,387 lives lost174of 11,783 slots1.68
141.5%50.2%1,580 wins / 1,570 lives lost176of 11,801 slots1.90
151.4%49.2%1,502 wins / 1,548 lives lost162of 11,806 slots2.25
161.1%50.2%1,260 wins / 1,250 lives lost131of 11,739 slots2.39
171.5%59.6%445 wins / 302 lives lost36of 2,337 slots2.39
181.4%60.6%438 wins / 285 lives lost33of 2,342 slots2.48
190.8%60.4%269 wins / 176 lives lost19of 2,332 slots2.79
200.7%61.7%256 wins / 159 lives lost17of 2,300 slots2.88
210.5%62.9%175 wins / 103 lives lost11of 2,301 slots2.91
220.5%63.6%185 wins / 106 lives lost11of 2,292 slots3.00
230.3%65.4%125 wins / 66 lives lost7of 2,278 slots2.86
240.4%69.1%192 wins / 86 lives lost10of 2,238 slots3.30
250.3%66.7%118 wins / 59 lives lost6of 2,238 slots3.33
260.2%66.9%81 wins / 40 lives lost4of 2,255 slots3.25
270.1%68.1%64 wins / 30 lives lost3of 2,231 slots3.00
280.2%69.2%90 wins / 40 lives lost4of 2,253 slots2.50
290.1%70.3%71 wins / 30 lives lost3of 2,252 slots2.67
300.1%71.2%74 wins / 30 lives lost3of 2,257 slots3.00
310.2%72.0%103 wins / 40 lives lost4of 2,265 slots2.50
320.1%72.7%80 wins / 30 lives lost3of 2,271 slots3.00
330.1%73.5%83 wins / 30 lives lost3of 2,270 slots3.00
340.0%74.4%29 wins / 10 lives lost1of 2,264 slots4.00
350.0%75.0%30 wins / 10 lives lost1of 2,274 slots4.00
360.0%75.6%31 wins / 10 lives lost1of 2,267 slots4.00
370.0%76.2%32 wins / 10 lives lost1of 2,275 slots4.00
380.1%81.6%102 wins / 23 lives lost3of 2,291 slots4.00
390.1%82.0%105 wins / 23 lives lost3of 2,296 slots4.00
400.1%82.4%108 wins / 23 lives lost3of 2,265 slots4.00

Read with care: Each Run / Day team counts once within this completed window. Runs still in progress are selected, and a surviving run can appear on different Run Days, so longer-lived runs are more likely to be represented. The Run win share here is each team's run history, not its chance of winning any single battle. Cumulative histories can include the same earlier battles across different team-day appearances; they are not independent battle counts. Two copies of a Batomon count as two slots here; the team Pick Rates view counts each carrying team once.

See Blixie's team usage and day-battle results →