Official patch notes // version 0.6.0

Demo 0.6.0 - Balance Patch

May 21, 2026Official Steam announcementSteam build not published

BatoForge analysis // Balance and fixes

What this update means for your run

Demo 0.6.0 makes Poison interact with Shield and adds Shield reduction for status damage. Geminiss also moves from multiplicative to additive Shield amplification, changing two parts of an old defensive scaling plan.

  • Puffloon gains more Multicast through levelling. Several Shock units receive lower application, slower timing, or higher prices.
  • The battle contribution display begins counting triggered Shock damage, so an increase in displayed contribution can come from the added accounting.

Before using an older guide

The one-second cooldown limit mentioned here is historical. Recheck the current minimum and ability values before reusing this patch’s long-fight calculations.

BatoForge analysis of the announcement below. Read the official Steam source ↗

Official notes. Read the full announcement below for the complete changes.

Batomon mentioned in this post

From the announcement

Some mentions are fixes or explanations rather than balance changes. Read the full announcement for context.

Official text

Aegistruct ↗

Aegistruct + Draconarch was already decent, so it's getting a preemptive nerf to offset the buff to the shielding mechanic
Official text

Boomagon ↗

Slight cost increase to further accentuate the tradeoff of losing more early in exchange for scaling when playing Boomagon.
Official text

Cobrex ↗

Poison teams are underperforming late game, so Cobrex is getting a small buff.
Official text

Craghorn ↗

Craghorn Damage gained on item used: 10/20/30 -> 15/30/45
Values as written10/20/3015/30/45
Official text

Dracana ↗

Scales too quickly into a fight with charges from Dracana/Ironcore.
Official text

Draconarch ↗

Aegistruct + Draconarch was already decent, so it's getting a preemptive nerf to offset the buff to the shielding mechanic
Official text

Dryadell ↗

Dryadell is very much overperforming in the late game.
Official text

Geminiss ↗

The multiplicative scaling isn't very healthy, even though the Geminiss itself wasn't that good due to how slow it is. So, I'm changing the mulitplier from its ability to be additive (which means consecutive casts are much weaker) but making it faster and the buff bigger to offset the change.
Official text

Humbolt ↗

Humbolt This thing is still problematic since it trigger shock damage extremely fast while having decent shock application itself. Shock 5/7/8 -> 1/1/1 Damage 1/1/1 -> 30/40/45
Values as written5/7/81/1/11/1/130/40/45
Official text

Humbolt ↗

Easy access to multicast is letting stuff like Plunderbird and Humbolt run over teams late game.
Official text

Ironcore ↗

Ironcore Cost $30 -> $40
Values as written$30$40
Official text

Ironcore ↗

Scales too quickly into a fight with charges from Dracana/Ironcore.
Official text

Joltail ↗

Joltail Shock 5/10/25 -> 4/8/12
Values as written5/10/254/8/12
Official text

Mosslug ↗

Mosslug Does not consistently carry early game, so it's getting a cost reduction to make it more attractive as a tempo pick up. Cost $15 -> $10
Values as written$15$10
Official text

Pebbler ↗

Pebbler Cooldown 5.5 -> 4 seconds Cost $15 -> $10
Values as written5.54 seconds$15$10
Official text

Plunderbird ↗

Easy access to multicast is letting stuff like Plunderbird and Humbolt run over teams late game.
Official text

Puffloon ↗

This change mostly aims to make leveling up Puffloon more attractive. It also takes advantage of permanent buffs better this way, which is needed since currently, poison does not scale well into the late game.
Official text

Saberhorn ↗

Saberhorn One of the main culprits that's causing late game fights to end insanely fast. Cooldown 6 -> 8 seconds Cooldown increase on cast: 6 -> 8 seconds
Values as written68 seconds68 seconds
Official text

Thorntail ↗

Thorntail is underpeforming at all stages of the game even despite poison team's good early game.
Official text

Tortress ↗

Tortress Shield 200/400/600 -> 250/500/750
Values as written200/400/600250/500/750
Official text

Venopuff ↗

Venopuff This is currently the strongest common Batomon in the first few rounds. Poison 5/10/15 -> 4/8/12
Values as written5/10/154/8/12
Official text

Wishwash ↗

Fixed level 4 Wishwash's ability not having an effect.
Values as written4
Read the original official announcement

Official Steam source ↗ · Published May 21, 2026

QUALITY OF LIFE UPDATES

- In the end of battle stats screen, the amount of shock damage triggered is now added to that monster's damage dealt.

- Added trinkets, day, and lives left info to the end of run screen.

- Added a screenshot button to the end of run screen.

- The Batopedia is now accessible from the main menu.

- UI will now show when a Batomon is at the 1 second cooldown limit.

- Added trinket, day, and lives left info to event state.

- Added the function to view your team when selecting a trinket gotten from an event.

BALANCE CHANGES

SYSTEM When playing rock Batomon, it can feel like too much of a matchmaking coinflip if you run into Poison teams or not. Poison no longer ignores shield.

Currently, shielding has a problem where shield teams want to stall but status effects naturally scales the longer the battle goes. Shield is getting resistance to status to counteract this. Damage from status effects now deal 30% less damage to shield.

BATOMON Currently shield Batomon are underperforming, especially in the early game, so they're getting some slight buffs. Pebbler Cooldown 5.5 -> 4 seconds Cost $15 -> $10

Tortress Shield 200/400/600 -> 250/500/750

Craghorn Damage gained on item used: 10/20/30 -> 15/30/45

Aegistruct Aegistruct + Draconarch was already decent, so it's getting a preemptive nerf to offset the buff to the shielding mechanic Cooldown 7 -> 8

Geminiss The multiplicative scaling isn't very healthy, even though the Geminiss itself wasn't that good due to how slow it is. So, I'm changing the mulitplier from its ability to be additive (which means consecutive casts are much weaker) but making it faster and the buff bigger to offset the change. Changed the shield multiplier buff to be additive rather than multiplicative. Cooldown 12 -> 10 Buff to adjacent ally shields: 50%/100%/150% -> 100%/200%/300%

Venopuff This is currently the strongest common Batomon in the first few rounds. Poison 5/10/15 -> 4/8/12

Puffloon This change mostly aims to make leveling up Puffloon more attractive. It also takes advantage of permanent buffs better this way, which is needed since currently, poison does not scale well into the late game. Multicast 1/1/1 -> 1/2/3 Poison 1/2/3 -> 1/1/1 Heal 10/20/30 -> 10/10/10

Thorntail Thorntail is underpeforming at all stages of the game even despite poison team's good early game. Damage buff on poison inflicted: 3/6/9 -> 4/8/12

Cobrex Poison teams are underperforming late game, so Cobrex is getting a small buff. Cooldown 20 -> 15 seconds

Shock teams are overperforming at all stages of the game, while being very flexible and consistent to build. Most of these are getting slight nerfs Joltail Shock 5/10/25 -> 4/8/12

Ironcore Cost $30 -> $40

Humbolt This thing is still problematic since it trigger shock damage extremely fast while having decent shock application itself. Shock 5/7/8 -> 1/1/1 Damage 1/1/1 -> 30/40/45

Galvanine Scales too quickly into a fight with charges from Dracana/Ironcore. Cooldown 7 -> 9 seconds

Saberhorn One of the main culprits that's causing late game fights to end insanely fast. Cooldown 6 -> 8 seconds Cooldown increase on cast: 6 -> 8 seconds

Dryadell Dryadell is very much overperforming in the late game. Cooldown 4.5 -> 5.5

Zephyrex Easy access to multicast is letting stuff like Plunderbird and Humbolt run over teams late game. Cooldown 9 -> 11

Primsagon Seems to be decent, but very unpopular, so it's getting small buff. Cooldown 5 -> 4.5 seconds

Mosslug Does not consistently carry early game, so it's getting a cost reduction to make it more attractive as a tempo pick up. Cost $15 -> $10

Boomagon Slight cost increase to further accentuate the tradeoff of losing more early in exchange for scaling when playing Boomagon. Cost $30 -> $35

ITEMS Purple Gift Very frustrating to get VIP Pass out of this item if you still need commons or uncommons. Will no longer give VIP Pass

TRINKETS Metronome Damage buff on cast: 20 -> 10

TRAINERS Chef Currently the trainer with the highest average wins by a decent margin. He's not very popular so may be biased towards more experienced players, so just getting a small nerf for now. Burn buff: 3 -> 2

BUGFIX

- Fixed level 4 Wishwash's ability not having an effect.

- Fixed a bug where if a monster got fire typing from Chef's ability, and then transformed into a monster that does is not mono-type, it would still keep the fire typing.

- Fixed a bug where if you had multiples of the Ancient Plume trinket, only around half of them would trigger at once.

- Fixed a visual bug where when you gain the Market License trinket, the shop rank gained is not immediately reflected in the UI.