OFFICIAL PRESS KIT SPRITE
Thorntail normal form official Press Kit sprite
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Batomon Showdown // abilities & stats

Thorntail

Thorntail is a Rare grass / toxic Batomon costing 35. Its level 1 cooldown is 6 seconds.

grass / toxicRareCost 35Pantra onlySteam build 26170127

In-game mechanics

Compare forms and levels.

Choose Normal or Shiny and a level to compare base values. Battle performance also depends on positions, Trainer, Trinkets, Run Day, and the opposing team.

Typegrass / toxicDual type
RarityRareTier 3
Cost35Game cost
RegionPantra onlyPantra

Base stats

Level 1 Normal

Steam build 26170127
Level
Cooldown6s
Cast count1
Damage50
Shield0
Heal0
Poison1
Burn0
Shock0

Ability details

Level 1 Normal ability.

Game versionSteam build 26170127
Thorntail // Normal // Level 1

When allies inflict Poison, this gains +8 Damage permanently.

Description for Level 1.

Target mapUnknown

This ability's target is not confirmed.

Level reference

Normal and Shiny values.

A level-by-level reference for the Thorntail combat values available in this game version.

Thorntail combat values by form and level
FormLevelCooldownCastDamageShieldHealPoisonBurnShock
NormalL1615000100
NormalL2615000100
NormalL3615000100
NormalL46115000100
ShinyL1615000100
ShinyL2615000100
ShinyL3615000100
ShinyL46115000100

Official version history

Official patch mentions.

v1.2.0Damage per Poison applied increased from 6/12/18 to 8/16/24.Open patch →

Official Steam posts

Read mentions of Thorntail.

Official posts mentioning Thorntail, including updates beyond balance changes. Open a post for the context.

v1.2.0Official text
Thorntail Damage per Poison applied: 6/12/18 → 8/16/24
Values as written: 6/12/18 · 8/16/24Read the Steam post →
v0.8.5Official text
Thorntail - Cooldown: 6.5 seconds → 6 seconds
Values as written: 6.5 seconds · 6 secondsRead the Steam post →
v0.8.0Official text
Thorntail is underperforming by a huge margin.
Read the Steam post →
v0.6.0Official text
Thorntail is underpeforming at all stages of the game even despite poison team's good early game.
Read the Steam post →
v0.4.1Official text
Fixed Thorntail getting buffed from opponents inflicting poison.
Read the Steam post →

Observed team statistics

How it appears in recorded teams.

BatoForge observations, with all modes and regions combined. The shares below compare this Batomon's appearances against every appearance in the same window; the per-day table shows where in a run it tends to show up.

Observation window: – UTC. The game version of these observations is unknown.

Slot appearance share0.7%1,516 / 209,808 observed slots
Run win share51.3%11,090 / 21,632 cumulative wins + lives lost · 10,542 lives lost
Observed appearances1,516n = board-slot appearances · each Run / Day team counts once in this window
Slot appearance share and cumulative Run win share of Thorntail by Run Day, all modes and regions combined. n is this Batomon's slot appearances; all slots is the share denominator. Run win share is cumulative wins divided by cumulative wins plus lives lost. These counters sum cumulative Run histories; they are not independent battle counts. Avg level is unavailable (—) if any counted appearance has an unknown level.
DaySlot shareRun win sharenAvg level
20.0%0.0%0 wins / 1 lives lost1of 6,887 slots1.00
30.1%10.0%1 wins / 9 lives lost5of 8,612 slots1.00
40.1%29.7%11 wins / 26 lives lost10of 8,933 slots1.00
50.3%36.3%53 wins / 93 lives lost29of 9,130 slots1.03
60.7%35.8%157 wins / 282 lives lost62of 9,323 slots1.19
70.8%39.1%253 wins / 394 lives lost75of 9,333 slots1.28
81.2%45.6%480 wins / 573 lives lost109of 9,341 slots1.35
91.5%48.5%753 wins / 801 lives lost141of 9,430 slots1.54
101.7%48.9%961 wins / 1,004 lives lost156of 9,452 slots1.77
111.6%58.3%1,416 wins / 1,012 lives lost184of 11,835 slots1.93
121.4%54.9%1,301 wins / 1,068 lives lost160of 11,840 slots2.12
131.4%51.8%1,388 wins / 1,293 lives lost161of 11,783 slots2.31
141.2%49.8%1,314 wins / 1,327 lives lost146of 11,801 slots2.45
151.1%48.5%1,182 wins / 1,256 lives lost129of 11,806 slots2.46
160.7%48.9%754 wins / 788 lives lost80of 11,739 slots2.59
170.5%60.2%148 wins / 98 lives lost12of 2,337 slots2.92
180.4%62.6%134 wins / 80 lives lost10of 2,342 slots2.80
190.5%60.4%168 wins / 110 lives lost12of 2,332 slots3.00
200.5%61.5%161 wins / 101 lives lost11of 2,300 slots2.91
210.1%60.5%46 wins / 30 lives lost3of 2,301 slots3.33
220.2%63.4%85 wins / 49 lives lost5of 2,292 slots3.20
230.2%64.2%70 wins / 39 lives lost4of 2,278 slots3.00
240.1%64.3%36 wins / 20 lives lost2of 2,238 slots3.00
250.0%65.5%19 wins / 10 lives lost1of 2,238 slots3.00
260.0%71.0%22 wins / 9 lives lost1of 2,255 slots4.00
270.0%68.8%22 wins / 10 lives lost1of 2,231 slots4.00
280.0%69.7%23 wins / 10 lives lost1of 2,253 slots4.00
290.0%72.7%24 wins / 9 lives lost1of 2,252 slots1.00
320.2%73.0%108 wins / 40 lives lost4of 2,271 slots2.50

Read with care: Each Run / Day team counts once within this completed window. Runs still in progress are selected, and a surviving run can appear on different Run Days, so longer-lived runs are more likely to be represented. The Run win share here is each team's run history, not its chance of winning any single battle. Cumulative histories can include the same earlier battles across different team-day appearances; they are not independent battle counts. Two copies of a Batomon count as two slots here; the team Pick Rates view counts each carrying team once.

See Thorntail's team usage and day-battle results →