BatoForge observations // team meta · daily

Puffloon + Spinarai

Inspect a Batomon Showdown combination's common full teams, supporting units and battle results by Run Day.

Build notes

Adjacent Toxic triggers → Poison and healing

Abilities · build 26170127

Puffloon follows adjacent Toxic allies' triggers, adding its own Poison and healing. Noxnimbus can also raise nearby Toxic allies' Poison for this battle.

How it works

  • Puffloon needs an adjacent Toxic trigger source; other Puffloon do not trigger it.
  • If Noxnimbus is used, its Poison buffs need adjacent Toxic recipients; Shiny also buffs itself.

Getting started

  • Spinarai and Venopuff are Common Pantra sources; Puffloon and Noxnimbus are Uncommon.
  • Aristobat is a Rare Pantra source with Multicast.

Optional support

  • Thorntail turns allied Poison applications into permanent Damage.
  • Fumungus uses enemy Poison stacks for Damage; Noxalith can train Poison permanently.
Conditions to check
  • Raising an ally's Poison stat does not trigger Thorntail. Battle-only buffs reset before the next Day.
  • Check the positions and triggers, then fill the remaining slots with damage, protection or support the core lacks.
  • Ability reference: build 26170127. Shop locations use older records; the observed teams' game version is unknown.

Completed period Oct 27 16:00 – Oct 28 16:00 UTCpartial

4,135,850 observations · all modes/regions · includes repeats · game version unknown

The selected Ranked / All period contains 970,642 distinct team votes;18,184 are grouped under this combination in Team Meta. Full teams and supporting units use that group. Trainer and rank details include all teams carrying these units, including teams in other groups.

Appearance share
1.87%
18,184 / 970,642 team votes in this mode and region
Day-battle win rate
54.9%
n=18,184 (9981W/8203L)
Avg observed Run Day
day 6.7
Average age of the recorded teams, not when this combination first formed.

Playing Puffloon + Spinarai

These suggestions use build 26170127 abilities. Adapt them to your shop and team; the BatoForge observations below do not reveal purchase order, forms, levels or game version.

Get the core units

  • Older Pantra shop listings show Common Spinarai and Uncommon Puffloon. Availability may differ in your version; neither has a fixed arrival Day.
  • Spinarai can apply its base Poison without a special Normal-form ability. Once Puffloon is available, its follow-trigger rule needs an adjacent Toxic ally other than another Puffloon.

Build the team in stages

  1. Before Puffloon appears

    Use Spinarai for Poison and keep the team's existing damage and defense until Puffloon appears.

  2. When the pair is together

    Put Spinarai next to Puffloon first. Upgrade Puffloon when you want more Multicast per trigger and the pair can keep triggering; upgrade Spinarai when you need more Poison per cast. Spinarai's first three levels do not increase Multicast.

  3. When choosing the next slot

    Fill the role you lack: adjacent Noxnimbus for this battle's Poison, Thorntail for permanent Damage from Poison applications, or Fumungus for Damage based on enemy stacks. Keep units whose accumulated training still helps.

What each level adds

Ability values at levels 1–4. The observed teams' levels are unknown.

Puffloon · Multicast
FormL1L2L3L4
Normal12312
Shiny12312

Base Poison per cast stays at 1; base Heal is 10 Normal / 14 Shiny. The table shows Multicast per activation; adjacent Toxic allies can trigger additional activations.

Spinarai · Base Poison per cast
FormL1L2L3L4
Normal1233
Shiny1233

Multicast is 1 / 1 / 1 / 2 at levels 1–4. Shiny also gains 1 / 2 / 3 / 3 Poison per cast for this battle, not permanently.

Place it for the ability

  • Place Spinarai directly left, right, above or below Puffloon. A center-column Puffloon can touch three occupied slots, but only eligible Toxic allies count; diagonals and other Puffloon do not.
  • If adding Normal Noxalith, put a Toxic recipient directly above it; Shiny instead trains adjacent Toxic allies. Thorntail's Poison-application growth does not require adjacency.

Other units for the same role

  • Puffloon + Venopuff

    Common Venopuff is another Pantra Toxic trigger source with base Poison. Shiny Venopuff grows Poison permanently at battle start, while Shiny Spinarai grows it on cast for this battle: the training routes differ.

  • Puffloon + Aristobat

    Rare Aristobat is another Toxic source with Multicast. Compare its purchase and upgrade cost, cast timing and current output before replacing a trained source.

When to pause or change the plan

  • A diagonal source, a non-Toxic neighbor or another Puffloon does not provide the required follow-trigger link.
  • If sources cannot act before the battle ends, improve their cast timing before investing in more Poison stats.
  • Noxnimbus raising an ally's Poison stat is different from applying Poison to the enemy. Do not count that buff as a Thorntail growth event or carry its battle-only bonus into the next Day.

Edit and review your team

  1. Check cast timing.

    Spinarai in the calculator → Set your form, level and Cooldown Speed. Spinarai's base cooldown stays at 2.5 seconds through levels 1–4.

    Puffloon in the calculator → Puffloon has a 10-second base cooldown, with extra triggers from adjacent allies. The calculator estimates its timer, not those extra triggers, Poison ticks or total healing.

    Set your form, level and Cooldown Speed in the calculator. Links start at Normal, level 1 and +0% speed; results estimate the cooldown timer.

  2. Edit positions, then review ability conditions.

    Edit this team in Team Builder → Arrange the six slots, then check that each ability reaches the right ally and meets its type and trigger conditions.

    Opens a team example from this period. Its label shows whether the positions were observed, estimated, or chosen only to display the units. Set the actual forms and levels; Team Builder starts at Normal, level 1. It shows stats and which slots an ability reaches. Check type restrictions yourself; it does not simulate battles, Trinkets or permanent growth.

  3. Compare with the current observations.

    See the full teams and position samples below →

    Compare the sample sizes and dates below. These repeated observations favor teams that survive longer, and the observed teams may differ from the wider player population. They do not prove which build counters another or which upgrade order is best.

Most-seen full teams

These examples use records from Day 4 onward; compositions also seen earlier are included. Counts group Batomon by species; forms and levels are unknown. Each example labels its positions as observed, estimated, or unavailable.

Common supporting units

Share of teams in this Team Meta group that carry each additional unit.

These details include all teams carrying this combination, including teams in other Team Meta groups. There are 40,124 carrying team votes in the selected mode, region and period. Position, Trainer and rank samples differ; each section lists its count.

Where the units sit

Positions 1–6 follow the displayed two-row, three-column board. Each percentage uses that unit's position samples, including repeated copies. These separate samples do not show which six positions occurred together.

Puffloon47,214 position sightings
14%258%35%46%519%68%
Spinarai47,548 position sightings
126%27%324%413%517%613%

Trainers behind it

22 listed Trainers, covering 37,529 of 40,124 carrying team votes. Each win rate uses that Trainer's battles; n is its total wins and losses. 2,595 carrying team votes have no available Trainer detail.

Chemist68.6%11,917 team votes · n=11,917 (8,176W/3,741L)Monster Ranger66.1%3,207 team votes · n=3,207 (2,119W/1,088L)Lucky Girl54.5%2,156 team votes · n=2,156 (1,174W/982L)Painter50.8%1,962 team votes · n=1,962 (996W/966L)Treasure Hunter61.9%1,940 team votes · n=1,940 (1,200W/740L)Rich Lady60.8%1,686 team votes · n=1,686 (1,025W/661L)Swim Coach64.0%1,594 team votes · n=1,594 (1,020W/574L)Burglar59.4%1,563 team votes · n=1,563 (928W/635L)Smuggler53.2%1,418 team votes · n=1,418 (754W/664L)Youngster57.7%1,266 team votes · n=1,266 (730W/536L)Shopkeeper53.3%1,262 team votes · n=1,262 (673W/589L)Twins56.2%1,245 team votes · n=1,245 (700W/545L)Masked Man61.8%1,242 team votes · n=1,242 (768W/474L)Gamer50.7%1,132 team votes · n=1,132 (574W/558L)Scavenger58.4%831 team votes · n=831 (485W/346L)Egg Breeder56.1%802 team votes · n=802 (450W/352L)Bug Catcher52.3%686 team votes · n=686 (359W/327L)Musician54.5%596 team votes · n=596 (325W/271L)Mad Scientist55.6%468 team votes · n=468 (260W/208L)Chef54.0%211 team votes · n=211 (114W/97L)Gentleman58.0%207 team votes · n=207 (120W/87L)Redhead60.1%138 team votes · n=138 (83W/55L)

Ladder spread

Shares use the 40,124 team votes with a known rank. Each win rate uses that rank's battles.

bronze6.4%2,569 team votes · 76.5% won · n=2,569 (1,966W/603L)silver4.4%1,763 team votes · 73.4% won · n=1,763 (1,294W/469L)gold5.5%2,211 team votes · 66.6% won · n=2,211 (1,472W/739L)platinum8.8%3,520 team votes · 65.5% won · n=3,520 (2,307W/1,213L)diamond12.3%4,931 team votes · 59.4% won · n=4,931 (2,931W/2,000L)master62.6%25,130 team votes · 57.5% won · n=25,130 (14,448W/10,682L)

Master MMR bands

Percentages use all 25,130 Master team votes;25,130 have recorded MMR. Teams without MMR stay in "MMR unknown."

<1,000 MMR6.4%1,608 team votes · 61.4% won · n=1,608 (988W/620L)1,000–1,399 MMR5.3%1,336 team votes · 59.6% won · n=1,336 (796W/540L)1,400–1,799 MMR9.8%2,464 team votes · 57.0% won · n=2,464 (1,404W/1,060L)1,800–2,199 MMR13.3%3,353 team votes · 56.5% won · n=3,353 (1,893W/1,460L)2,200–2,599 MMR13.0%3,275 team votes · 58.1% won · n=3,275 (1,903W/1,372L)2,600–2,999 MMR17.9%4,491 team votes · 56.8% won · n=4,491 (2,550W/1,941L)3,000+ MMR34.2%8,603 team votes · 57.1% won · n=8,603 (4,914W/3,689L)

Presence and results by run day

The longest cyan bar marks the Run Day with the most recorded teams in this group. Other bars are scaled to that day. Each label shows that day's wins and losses; smaller samples also show a 95% confidence lower bound.

  1. Day 152.9%won
  2. Day 257.2%won
  3. Day 354.1%won
  4. Day 453.0%won
  5. Day 550.1%won
  6. Day 654.7%won
  7. Day 755.9%won
  8. Day 856.7%won
  9. Day 960.4%won
  10. Day 1057.4%won
  11. Day 1157.6%won
  12. Day 1255.8%won
  13. Day 1355.4%won
  14. Day 1453.5%won
  15. Day 1556.2%won
  16. Day 1642.9%won