Treasure Map
The next gift's choices move up one rarity tier. Take it to reach the green reward pool and look for Membership Card.
Scavenger strategy // Jinto
Turn cheap merges into double Trinket rewards. Use
Treasure Map to reach
Membership Card, then keep
Basic Bait within reach as the shop grows.
More gifts.Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
01 // Start with the engine
Basic Bait lowers shop rank to keep cheap copies and more Bait available. Treasure Map raises the next gift's rarity, letting a Common gift offer Uncommon rewards such as Membership Card. Gift rarity and shop rank change separately.
Level-ups offer Trinket gifts. Scavenger adds a second copy of eligible Common and Uncommon rewards.
Lift the next Common gift by one rarity tier to look for the Uncommon engine pieces.
More Item opportunities help you keep looking for Bait instead of exhausting the day's single allowance.
Each Bait costs $10. Buy another as shop rank rises only when keeping cheaper copies available is worth more than a merge or an immediate board upgrade.
02 // Spend gifts on the engine
The first priorities keep the low shop running. Once that is working, economy and broad battle bonuses make each later cycle more valuable.
The next gift's choices move up one rarity tier. Take it to reach the green reward pool and look for Membership Card.
Use one additional Item each day. This is the central green reward: more Item allowance gives the route more opportunities to sustain Bait access.
Take all choices from the next gift. With three eligible non-unique Common or Uncommon choices, Scavenger can turn one gift into six Trinkets.
A random Batomon gains +8 Sell Value each day. A temporary unit can turn that bonus into cash when sold; a core unit ties up the value while you keep it.
Gain $8 on each victory. Take it when the board can already win and you still have upgrades to buy.
Choose teamwide or board-slot bonuses while cycling through temporary units. The Trinkets stay useful when a new recruit takes the slot.
Treasure Map raises a Common gift to Uncommon (green), where Membership Card can appear. Scavenger adds one copy to non-unique Common and Uncommon gift rewards. You still need Membership Card to appear among the choices. Read the reward rules →
03 // Permanent value, temporary bodies
For this Jinto build, keep units that turn gifts and ally upgrades into battle strength. Use the remaining spaces for cheap merges and purchase effects.
Swoonet needs only two copies to level up and can level indefinitely. For farming, usually collect the level-2 gift and sell. With spare space, keep it for another merge or a sell-value bonus. Keep pushing to level 5 and beyond only when you are choosing it as a carry.
Keep Kindlepot while it collects the five Trinkets needed to evolve into Furnadon. Furnadon gains Burn for each different Trinket you own. Scavenger's extra copy still adds its own effect, but repeated copies count only once for Furnadon.
Frillet evolves at level 3. Dewlotl gains permanent Damage and Heal when an ally levels up, rewarding the Swoonet and temporary-unit upgrades you are already making.
04 // Every shop has a job
Take enough bodies to play the opener without demanding a perfect set. From day 2, favor Common Batomon costing $5 or $10 so duplicates and merges remain affordable.
Before reserving the day's Item allowance for
Basic Bait, compare its $10 cost with another merge or a board upgrade. Keep the low shop when your remaining budget can still support the next battle.
With spare gold, buy a unit whose purchase effect pays immediately, then sell it. If its effect needs the unit to remain on the board, keep it until the intended core receives the buff before selling.
Usually sell temporary units after their level-2 merge and gift. Keep them longer when space allows another merge or a useful sell-value bonus.
As gold runs low, field useful level-2 units and keep unfinished copies in the four bench slots. Temporary units may also receive the next daily Sell Value bonus.
Selling a Batomon removes its permanent stat gains from your team. Teamwide and board-slot Trinkets can keep helping as new recruits replace temporary units.
05 // Recognize the next decision
Build an initial board, merge cheap bodies, and prioritize the Treasure Map → Membership Card bridge. Keep Kindlepot and work toward Frillet's evolution when offered.
Fund each $10 Bait purchase within your merge and battle budget. Recycle temporary units into gifts and gold; let Furnadon and Dewlotl turn the same activity into battle value.
The contributor's favorable Master runs built strong boards around Days 6–8. Use your own gifts, gold and battle output to decide whether to fund another cycle.
With a deep economy, you can stop suppressing shop rank.
Market License raises it by one, helping access higher-rarity options for the final board. Another optional gamble is Test the Recombobulator, which randomly transforms your Batomon into one-rarity-higher units, up to Mythical.
*Days 6–8 describe the contributor's favorable runs; this timing is not guaranteed. Swoonet can also be held at high level for a late event opportunity; the transformation result is random.
06 // Ranked pool results
Loading daily Ranked results…
Quick answers
This route wants repeated access to cheap Common Batomon and Basic Bait. Cheap merges create gifts; Scavenger duplicates non-unique Common and Uncommon Trinkets from those gifts.
It raises a Common merge gift to Uncommon, the green tier where Membership Card can appear. More daily Item uses help keep Basic Bait available as the shop grows. Membership Card is one possible choice.
Keep the units whose battle value grows with your gifts and merges. The other slots can cycle through cheap merge bodies, purchase effects and units waiting to be sold. Your late board can change with what the run offers.
For gift farming, usually take the level-2 gift and sell. With spare space, keep it longer for another merge or sell-value growth. Keep leveling it only when you are deliberately investing in it as a carry.
Counts cover Scavenger teams only. A team can appear in several 2–4 unit combinations, so the shares overlap. Win rates describe individual battles.
Completed period: – UTC · Game version unknown · Partial coverage
n=29,606 · 15,310W / 14,296L
3,225 Scavenger team-day records · 10.9% of Scavenger team-day records in this region
n=3,225 · 2,011W / 1,214L · 95% confidence lower bound 60.7%
Regional build details · all Trainers →2,083 Scavenger team-day records · 7.0% of Scavenger team-day records in this region
n=2,083 · 1,336W / 747L · 95% confidence lower bound 62.1%
Regional build details · all Trainers →1,477 Scavenger team-day records · 5.0% of Scavenger team-day records in this region
n=1,477 · 835W / 642L · 95% confidence lower bound 54.0%
Regional build details · all Trainers →1,275 Scavenger team-day records · 4.3% of Scavenger team-day records in this region
n=1,275 · 762W / 513L · 95% confidence lower bound 57.0%
Regional build details · all Trainers →Sorted by the 95% confidence lower bound, with at least 30 recorded battles.
168 Scavenger team-day records · 0.6% of Scavenger team-day records in this region
n=168 · 123W / 45L · 95% confidence lower bound 66.1%
438 Scavenger team-day records · 1.5% of Scavenger team-day records in this region
n=438 · 307W / 131L · 95% confidence lower bound 65.6%
223 Scavenger team-day records · 0.8% of Scavenger team-day records in this region
n=223 · 160W / 63L · 95% confidence lower bound 65.5%
Sorted by the 95% confidence lower bound, with at least 30 recorded battles.
59 Scavenger team-day records · 0.2% of Scavenger team-day records in this region
n=59 · 48W / 11L · 95% confidence lower bound 69.6%
84 Scavenger team-day records · 0.3% of Scavenger team-day records in this region
n=84 · 66W / 18L · 95% confidence lower bound 68.7%
149 Scavenger team-day records · 0.5% of Scavenger team-day records in this region
n=149 · 111W / 38L · 95% confidence lower bound 66.9%
n=18,694 · 9,906W / 8,788L
3,225 Scavenger team-day records · 17.3% of Scavenger team-day records in this region
n=3,225 · 2,011W / 1,214L · 95% confidence lower bound 60.7%
Regional build details · all Trainers →2,083 Scavenger team-day records · 11.1% of Scavenger team-day records in this region
n=2,083 · 1,336W / 747L · 95% confidence lower bound 62.1%
Regional build details · all Trainers →1,477 Scavenger team-day records · 7.9% of Scavenger team-day records in this region
n=1,477 · 835W / 642L · 95% confidence lower bound 54.0%
Regional build details · all Trainers →1,275 Scavenger team-day records · 6.8% of Scavenger team-day records in this region
n=1,275 · 762W / 513L · 95% confidence lower bound 57.0%
Regional build details · all Trainers →Sorted by the 95% confidence lower bound, with at least 30 recorded battles.
438 Scavenger team-day records · 2.3% of Scavenger team-day records in this region
n=438 · 307W / 131L · 95% confidence lower bound 65.6%
421 Scavenger team-day records · 2.3% of Scavenger team-day records in this region
n=421 · 293W / 128L · 95% confidence lower bound 65.0%
597 Scavenger team-day records · 3.2% of Scavenger team-day records in this region
n=597 · 407W / 190L · 95% confidence lower bound 64.3%
Sorted by the 95% confidence lower bound, with at least 30 recorded battles.
84 Scavenger team-day records · 0.4% of Scavenger team-day records in this region
n=84 · 66W / 18L · 95% confidence lower bound 68.7%
348 Scavenger team-day records · 1.9% of Scavenger team-day records in this region
n=348 · 242W / 106L · 95% confidence lower bound 64.5%
175 Scavenger team-day records · 0.9% of Scavenger team-day records in this region
n=175 · 125W / 50L · 95% confidence lower bound 64.3%
n=10,912 · 5,404W / 5,508L
1,042 Scavenger team-day records · 9.5% of Scavenger team-day records in this region
n=1,042 · 694W / 348L · 95% confidence lower bound 63.7%
Regional build details · all Trainers →1,014 Scavenger team-day records · 9.3% of Scavenger team-day records in this region
n=1,014 · 521W / 493L · 95% confidence lower bound 48.3%
Regional build details · all Trainers →903 Scavenger team-day records · 8.3% of Scavenger team-day records in this region
n=903 · 443W / 460L · 95% confidence lower bound 45.8%
Regional build details · all Trainers →831 Scavenger team-day records · 7.6% of Scavenger team-day records in this region
n=831 · 485W / 346L · 95% confidence lower bound 55.0%
Regional build details · all Trainers →Sorted by the 95% confidence lower bound, with at least 30 recorded battles.
168 Scavenger team-day records · 1.5% of Scavenger team-day records in this region
n=168 · 123W / 45L · 95% confidence lower bound 66.1%
223 Scavenger team-day records · 2.0% of Scavenger team-day records in this region
n=223 · 160W / 63L · 95% confidence lower bound 65.5%
478 Scavenger team-day records · 4.4% of Scavenger team-day records in this region
n=478 · 332W / 146L · 95% confidence lower bound 65.2%
Sorted by the 95% confidence lower bound, with at least 30 recorded battles.
59 Scavenger team-day records · 0.5% of Scavenger team-day records in this region
n=59 · 48W / 11L · 95% confidence lower bound 69.6%
149 Scavenger team-day records · 1.4% of Scavenger team-day records in this region
n=149 · 111W / 38L · 95% confidence lower bound 66.9%
191 Scavenger team-day records · 1.8% of Scavenger team-day records in this region
n=191 · 138W / 53L · 95% confidence lower bound 65.5%
Includes all Ranked tiers; Master-only results are unavailable. Battle win rate is not the chance of finishing a run with 6–8 wins. Linked build details include all Trainers in that region.