OFFICIAL PRESS KIT SPRITE
Venopuff normal form official Press Kit sprite
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Batomon Showdown // abilities & stats

Venopuff

Venopuff is a Common toxic Batomon costing 15. Its level 1 cooldown is 3.5 seconds.

toxicCommonCost 15Pantra onlySteam build 26170127

In-game mechanics

Compare forms and levels.

Choose Normal or Shiny and a level to compare base values. Battle performance also depends on positions, Trainer, Trinkets, Run Day, and the opposing team.

TypetoxicSingle type
RarityCommonTier 1
Cost15Game cost
RegionPantra onlyPantra

Base stats

Level 1 Normal

Steam build 26170127
Level
Cooldown3.5s
Cast count1
Damage0
Shield0
Heal0
Poison4
Burn0
Shock0

Level reference

Normal and Shiny values.

A level-by-level reference for the Venopuff combat values available in this game version.

Venopuff combat values by form and level
FormLevelCooldownCastDamageShieldHealPoisonBurnShock
NormalL13.51000400
NormalL23.51000800
NormalL33.510001200
NormalL43.520001200
ShinyL13.51000400
ShinyL23.51000800
ShinyL33.510001200
ShinyL43.520001200

Official Steam posts

Read mentions of Venopuff.

Official posts mentioning Venopuff, including updates beyond balance changes. Open a post for the context.

v0.6.0Official text
Venopuff This is currently the strongest common Batomon in the first few rounds. Poison 5/10/15 -> 4/8/12
Values as written: 5/10/15 · 4/8/12Read the Steam post →

Observed team statistics

How it appears in recorded teams.

BatoForge observations, with all modes and regions combined. The shares below compare this Batomon's appearances against every appearance in the same window; the per-day table shows where in a run it tends to show up.

Observation window: – UTC. The game version of these observations is unknown.

Slot appearance share0.9%1,851 / 209,808 observed slots
Run win share51.5%5,802 / 11,257 cumulative wins + lives lost · 5,455 lives lost
Observed appearances1,851n = board-slot appearances · each Run / Day team counts once in this window
Slot appearance share and cumulative Run win share of Venopuff by Run Day, all modes and regions combined. n is this Batomon's slot appearances; all slots is the share denominator. Run win share is cumulative wins divided by cumulative wins plus lives lost. These counters sum cumulative Run histories; they are not independent battle counts. Avg level is unavailable (—) if any counted appearance has an unknown level.
DaySlot shareRun win sharenAvg level
13.5%—0 wins / 0 lives lost137of 3,919 slots1.00
23.3%64.6%146 wins / 80 lives lost225of 6,887 slots1.05
33.2%62.7%349 wins / 208 lives lost274of 8,612 slots1.18
42.8%55.7%466 wins / 371 lives lost249of 8,933 slots1.41
52.3%48.0%505 wins / 548 lives lost214of 9,130 slots1.57
61.7%43.0%462 wins / 612 lives lost157of 9,323 slots1.80
71.3%43.1%433 wins / 571 lives lost119of 9,333 slots1.92
80.9%45.7%386 wins / 458 lives lost86of 9,341 slots2.05
90.8%51.2%437 wins / 417 lives lost78of 9,430 slots2.24
100.6%50.9%388 wins / 375 lives lost61of 9,452 slots2.44
110.7%61.8%615 wins / 380 lives lost77of 11,835 slots2.64
120.5%57.1%480 wins / 360 lives lost57of 11,840 slots2.77
130.4%49.9%371 wins / 373 lives lost44of 11,783 slots2.93
140.2%48.7%248 wins / 261 lives lost28of 11,801 slots2.86
150.2%47.8%208 wins / 227 lives lost23of 11,806 slots2.65
160.1%48.1%139 wins / 150 lives lost15of 11,739 slots2.67
180.0%56.5%13 wins / 10 lives lost1of 2,342 slots3.00
190.0%58.3%14 wins / 10 lives lost1of 2,332 slots3.00
250.0%75.0%21 wins / 7 lives lost1of 2,238 slots4.00
260.0%75.9%22 wins / 7 lives lost1of 2,255 slots4.00
380.0%76.2%32 wins / 10 lives lost1of 2,291 slots1.00
390.0%76.7%33 wins / 10 lives lost1of 2,296 slots1.00
400.0%77.3%34 wins / 10 lives lost1of 2,265 slots1.00

Read with care: Each Run / Day team counts once within this completed window. Runs still in progress are selected, and a surviving run can appear on different Run Days, so longer-lived runs are more likely to be represented. The Run win share here is each team's run history, not its chance of winning any single battle. Cumulative histories can include the same earlier battles across different team-day appearances; they are not independent battle counts. Two copies of a Batomon count as two slots here; the team Pick Rates view counts each carrying team once.

See Venopuff's team usage and day-battle results →