In-game mechanics
Compare forms and levels.
Choose Normal or Shiny and a level to compare base values. Battle performance also depends on positions, Trainer, Trinkets, Run Day, and the opposing team.
Base stats
Level 1 Normal
Level reference
Normal and Shiny values.
A level-by-level reference for the Venopuff combat values available in this game version.
| Form | Level | Cooldown | Cast | Damage | Shield | Heal | Poison | Burn | Shock |
|---|---|---|---|---|---|---|---|---|---|
| Normal | L1 | 3.5 | 1 | 0 | 0 | 0 | 4 | 0 | 0 |
| Normal | L2 | 3.5 | 1 | 0 | 0 | 0 | 8 | 0 | 0 |
| Normal | L3 | 3.5 | 1 | 0 | 0 | 0 | 12 | 0 | 0 |
| Normal | L4 | 3.5 | 2 | 0 | 0 | 0 | 12 | 0 | 0 |
| Shiny | L1 | 3.5 | 1 | 0 | 0 | 0 | 4 | 0 | 0 |
| Shiny | L2 | 3.5 | 1 | 0 | 0 | 0 | 8 | 0 | 0 |
| Shiny | L3 | 3.5 | 1 | 0 | 0 | 0 | 12 | 0 | 0 |
| Shiny | L4 | 3.5 | 2 | 0 | 0 | 0 | 12 | 0 | 0 |
Official Steam posts
Read mentions of Venopuff.
Official posts mentioning Venopuff, including updates beyond balance changes. Open a post for the context.
Venopuff This is currently the strongest common Batomon in the first few rounds. Poison 5/10/15 -> 4/8/12Values as written: 5/10/15 · 4/8/12Read the Steam post →
Observed team statistics
How it appears in recorded teams.
BatoForge observations, with all modes and regions combined. The shares below compare this Batomon's appearances against every appearance in the same window; the per-day table shows where in a run it tends to show up.
Observation window: – UTC. The game version of these observations is unknown.
| Day | Slot share | Run win share | n | Avg level |
|---|---|---|---|---|
| 1 | 3.5% | —0 wins / 0 lives lost | 137of 3,919 slots | 1.00 |
| 2 | 3.3% | 64.6%146 wins / 80 lives lost | 225of 6,887 slots | 1.05 |
| 3 | 3.2% | 62.7%349 wins / 208 lives lost | 274of 8,612 slots | 1.18 |
| 4 | 2.8% | 55.7%466 wins / 371 lives lost | 249of 8,933 slots | 1.41 |
| 5 | 2.3% | 48.0%505 wins / 548 lives lost | 214of 9,130 slots | 1.57 |
| 6 | 1.7% | 43.0%462 wins / 612 lives lost | 157of 9,323 slots | 1.80 |
| 7 | 1.3% | 43.1%433 wins / 571 lives lost | 119of 9,333 slots | 1.92 |
| 8 | 0.9% | 45.7%386 wins / 458 lives lost | 86of 9,341 slots | 2.05 |
| 9 | 0.8% | 51.2%437 wins / 417 lives lost | 78of 9,430 slots | 2.24 |
| 10 | 0.6% | 50.9%388 wins / 375 lives lost | 61of 9,452 slots | 2.44 |
| 11 | 0.7% | 61.8%615 wins / 380 lives lost | 77of 11,835 slots | 2.64 |
| 12 | 0.5% | 57.1%480 wins / 360 lives lost | 57of 11,840 slots | 2.77 |
| 13 | 0.4% | 49.9%371 wins / 373 lives lost | 44of 11,783 slots | 2.93 |
| 14 | 0.2% | 48.7%248 wins / 261 lives lost | 28of 11,801 slots | 2.86 |
| 15 | 0.2% | 47.8%208 wins / 227 lives lost | 23of 11,806 slots | 2.65 |
| 16 | 0.1% | 48.1%139 wins / 150 lives lost | 15of 11,739 slots | 2.67 |
| 18 | 0.0% | 56.5%13 wins / 10 lives lost | 1of 2,342 slots | 3.00 |
| 19 | 0.0% | 58.3%14 wins / 10 lives lost | 1of 2,332 slots | 3.00 |
| 25 | 0.0% | 75.0%21 wins / 7 lives lost | 1of 2,238 slots | 4.00 |
| 26 | 0.0% | 75.9%22 wins / 7 lives lost | 1of 2,255 slots | 4.00 |
| 38 | 0.0% | 76.2%32 wins / 10 lives lost | 1of 2,291 slots | 1.00 |
| 39 | 0.0% | 76.7%33 wins / 10 lives lost | 1of 2,296 slots | 1.00 |
| 40 | 0.0% | 77.3%34 wins / 10 lives lost | 1of 2,265 slots | 1.00 |
Read with care: Each Run / Day team counts once within this completed window. Runs still in progress are selected, and a surviving run can appear on different Run Days, so longer-lived runs are more likely to be represented. The Run win share here is each team's run history, not its chance of winning any single battle. Cumulative histories can include the same earlier battles across different team-day appearances; they are not independent battle counts. Two copies of a Batomon count as two slots here; the team Pick Rates view counts each carrying team once.
See Venopuff's team usage and day-battle results →Use this Batomon
Find the team around Venopuff.
Find Venopuff in these Ranked cores and full-team examples. Open a combination to see its teammates, positions, sample size and results for the period shown. Results belong to the team as a whole.
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