BatoForge observations // team meta · daily

Nekoffin + Rattleghast

Inspect a Batomon Showdown combination's common full teams, supporting units and battle results by Run Day.

Build notes

Opening Knockouts → resources or growth

Abilities · build 26170127

Rattleghast Knocks Out adjacent allies at battle start. Nekoffin converts its Knockout into a Trinket; other recipients can evolve or gain stats.

How it works

  • Place the intended recipient next to Rattleghast without Protect blocking its Knockout.
  • Knocked-out units need revival before they can resume ordinary casts.

Getting started

  • Rattleghast and Pipskull are Common Jinto units; Nekoffin is Uncommon.
  • Pipskull evolves into Ratacomb after three Knockouts; direct Ratacomb purchase is not listed.

Optional support

  • Revival lets sacrificed allies cast again; Nekoffin gifts can support Furnadon or Dollhime.
  • Normal and Shiny Nekoffin produce different Trinket rarities.
Conditions to check
  • Rattleghast's battle-start effect happens once. Reviving an ally does not repeat it; include a damage source to use the extra resources.
  • Check the positions and triggers, then fill the remaining slots with damage, protection or support the core lacks.
  • Ability reference: build 26170127. Shop locations use older records; the observed teams' game version is unknown.

Completed period Oct 27 16:00 – Oct 28 16:00 UTCpartial

4,135,850 observations · all modes/regions · includes repeats · game version unknown

The selected Ranked / All period contains 970,642 distinct team votes;19,386 are grouped under this combination in Team Meta. Full teams and supporting units use that group. Trainer and rank details include all teams carrying these units, including teams in other groups.

Appearance share
2.00%
19,386 / 970,642 team votes in this mode and region
Day-battle win rate
46.2%
n=19,386 (8950W/10436L)
Avg observed Run Day
day 5.4
Average age of the recorded teams, not when this combination first formed.

Most-seen full teams

These examples use records from Day 4 onward; compositions also seen earlier are included. Counts group Batomon by species; forms and levels are unknown. Each example labels its positions as observed, estimated, or unavailable.

Common supporting units

Share of teams in this Team Meta group that carry each additional unit.

These details include all teams carrying this combination, including teams in other Team Meta groups. There are 24,780 carrying team votes in the selected mode, region and period. Position, Trainer and rank samples differ; each section lists its count.

Where the units sit

Positions 1–6 follow the displayed two-row, three-column board. Each percentage uses that unit's position samples, including repeated copies. These separate samples do not show which six positions occurred together.

Nekoffin29,614 position sightings
115%219%315%415%518%617%
Rattleghast25,359 position sightings
17%232%313%47%532%610%

Trainers behind it

22 listed Trainers, covering 22,462 of 24,780 carrying team votes. Each win rate uses that Trainer's battles; n is its total wins and losses. 2,318 carrying team votes have no available Trainer detail.

Monster Ranger57.7%2,327 team votes · n=2,327 (1,343W/984L)Lucky Girl47.6%2,143 team votes · n=2,143 (1,021W/1,122L)Painter44.8%1,510 team votes · n=1,510 (677W/833L)Burglar48.6%1,460 team votes · n=1,460 (709W/751L)Chemist55.0%1,383 team votes · n=1,383 (760W/623L)Treasure Hunter43.6%1,297 team votes · n=1,297 (565W/732L)Twins45.8%1,278 team votes · n=1,278 (585W/693L)Gamer40.0%1,216 team votes · n=1,216 (487W/729L)Egg Breeder51.4%1,102 team votes · n=1,102 (566W/536L)Rich Lady51.0%1,052 team votes · n=1,052 (537W/515L)Scavenger48.9%992 team votes · n=992 (485W/507L)Masked Man42.0%920 team votes · n=920 (386W/534L)Shopkeeper44.1%911 team votes · n=911 (402W/509L)Youngster51.2%853 team votes · n=853 (437W/416L)Black Belt40.4%633 team votes · n=633 (256W/377L)Chef45.7%630 team votes · n=630 (288W/342L)Smuggler40.6%584 team votes · n=584 (237W/347L)Mad Scientist33.1%565 team votes · n=565 (187W/378L)Swim Coach53.6%535 team votes · n=535 (287W/248L)Redhead58.1%477 team votes · n=477 (277W/200L)Bug Catcher46.3%417 team votes · n=417 (193W/224L)Gentleman40.7%177 team votes · n=177 (72W/105L)

Ladder spread

Shares use the 24,780 team votes with a known rank. Each win rate uses that rank's battles.

bronze4.0%987 team votes · 59.0% won · n=987 (582W/405L)silver5.7%1,410 team votes · 55.5% won · n=1,410 (783W/627L)gold6.6%1,647 team votes · 54.0% won · n=1,647 (890W/757L)platinum9.0%2,241 team votes · 50.6% won · n=2,241 (1,134W/1,107L)diamond12.7%3,136 team votes · 48.5% won · n=3,136 (1,521W/1,615L)master62.0%15,359 team votes · 45.6% won · n=15,359 (7,001W/8,358L)

Master MMR bands

Percentages use all 15,359 Master team votes;15,359 have recorded MMR. Teams without MMR stay in "MMR unknown."

<1,000 MMR7.2%1,113 team votes · 48.2% won · n=1,113 (536W/577L)1,000–1,399 MMR5.0%771 team votes · 44.9% won · n=771 (346W/425L)1,400–1,799 MMR10.5%1,613 team votes · 45.4% won · n=1,613 (732W/881L)1,800–2,199 MMR14.4%2,205 team votes · 46.6% won · n=2,205 (1,027W/1,178L)2,200–2,599 MMR13.9%2,135 team votes · 48.5% won · n=2,135 (1,036W/1,099L)2,600–2,999 MMR21.4%3,286 team votes · 45.9% won · n=3,286 (1,509W/1,777L)3,000+ MMR27.6%4,236 team votes · 42.8% won · n=4,236 (1,815W/2,421L)

Presence and results by run day

The longest cyan bar marks the Run Day with the most recorded teams in this group. Other bars are scaled to that day. Each label shows that day's wins and losses; smaller samples also show a 95% confidence lower bound.

  1. Day 150.0%won
  2. Day 248.7%won
  3. Day 343.2%won
  4. Day 444.4%won
  5. Day 543.7%won
  6. Day 645.9%won
  7. Day 747.1%won
  8. Day 849.0%won
  9. Day 953.8%won
  10. Day 1053.4%won
  11. Day 1154.9%won
  12. Day 1263.0%won
  13. Day 1358.0%won
  14. Day 1470.6%won
  15. Day 1546.7%won
  16. Day 1660.0%won