OFFICIAL TRAINER ARTWORK
Black Belt official trainer artwork
Official artwork

Batomon Showdown // Trainer passive

Black Belt

After each battle, if you have exactly 1 Fighting monster on your team, activate its On Victory ability.

TrainerSteam build 26170127

BatoForge strategy notes

Using Black Belt

Black Belt triggers your sole Fighting Batomon’s On Victory ability at the end of battle, including a loss. Pick a useful reward first, then build the other five slots around that unit. A Fighting attacker needs an On Victory ability to make use of this Trainer.

When it fits

A useful Fighting reward fits a team whose other units cover different types. If two Fighting units are central to your plan, keeping both costs you Black Belt’s end-of-battle trigger.

How to use it

Check the core unit’s ability at its current level. Count Fighting types again whenever you replace a teammate, change a form, or add a type. A recipient that is Silenced at battle end cannot receive the extra trigger, and the reward arrives after the battle has been decided.

Example

With one Fighting unit and five non-Fighting teammates, the type condition is met. Adding a second Fighting support changes the count to two and switches the benefit off.

What you give up

Weigh the post-battle reward against the second Fighting unit you would leave out. The extra activation cannot strengthen the battle that just ended.

Build 26170127 · Updated October 20, 2026 · About these guides · Report an issue