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Craghorn normal form official Press Kit sprite
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Batomon Showdown // abilities & stats

Craghorn

Craghorn is a Uncommon grass / rock Batomon costing 30. Its level 1 cooldown is 6 seconds.

grass / rockUncommonCost 30Pantra onlySteam build 26170127

In-game mechanics

Compare forms and levels.

Choose Normal or Shiny and a level to compare base values. Battle performance also depends on positions, Trainer, Trinkets, Run Day, and the opposing team.

Typegrass / rockDual type
RarityUncommonTier 2
Cost30Game cost
RegionPantra onlyPantra

Base stats

Level 1 Normal

Steam build 26170127
Level
Cooldown6s
Cast count1
Damage20
Shield20
Heal0
Poison0
Burn0
Shock0

Ability details

Level 1 Normal ability.

Game versionSteam build 26170127
Craghorn // Normal // Level 1

When you use an item, this gains +20 Damage and Shield.

Description for Level 1.

Target mapUnknown

This ability's target is not confirmed.

Level reference

Normal and Shiny values.

A level-by-level reference for the Craghorn combat values available in this game version.

Craghorn combat values by form and level
FormLevelCooldownCastDamageShieldHealPoisonBurnShock
NormalL16120200000
NormalL26120200000
NormalL36120200000
NormalL46180800000
ShinyL16124240000
ShinyL26124240000
ShinyL36124240000
ShinyL46196960000

Official Steam posts

Read mentions of Craghorn.

Official posts mentioning Craghorn, including updates beyond balance changes. Open a post for the context.

v0.8.5Official text
Craghorn - Cost: $25 → $30
Values as written: $25 · $30Read the Steam post →
v0.6.0Official text
Craghorn Damage gained on item used: 10/20/30 -> 15/30/45
Values as written: 10/20/30 · 15/30/45Read the Steam post →

Observed team statistics

How it appears in recorded teams.

BatoForge observations, with all modes and regions combined. The shares below compare this Batomon's appearances against every appearance in the same window; the per-day table shows where in a run it tends to show up.

Observation window: – UTC. The game version of these observations is unknown.

Slot appearance share0.6%1,168 / 209,808 observed slots
Run win share53.0%9,023 / 17,014 cumulative wins + lives lost · 7,991 lives lost
Observed appearances1,168n = board-slot appearances · each Run / Day team counts once in this window
Slot appearance share and cumulative Run win share of Craghorn by Run Day, all modes and regions combined. n is this Batomon's slot appearances; all slots is the share denominator. Run win share is cumulative wins divided by cumulative wins plus lives lost. These counters sum cumulative Run histories; they are not independent battle counts. Avg level is unavailable (—) if any counted appearance has an unknown level.
DaySlot shareRun win sharenAvg level
10.2%—0 wins / 0 lives lost9of 3,919 slots1.00
20.3%55.6%10 wins / 8 lives lost18of 6,887 slots1.00
30.4%46.1%35 wins / 41 lives lost37of 8,612 slots1.00
40.7%42.9%100 wins / 133 lives lost64of 8,933 slots1.05
50.8%35.8%143 wins / 257 lives lost75of 9,130 slots1.21
60.9%30.1%202 wins / 470 lives lost88of 9,323 slots1.41
71.0%32.9%280 wins / 572 lives lost92of 9,333 slots1.51
80.8%34.3%277 wins / 530 lives lost73of 9,341 slots1.85
90.6%36.2%245 wins / 432 lives lost54of 9,430 slots2.19
100.5%39.4%259 wins / 399 lives lost48of 9,452 slots2.29
110.4%53.9%371 wins / 317 lives lost50of 11,835 slots2.42
120.4%52.5%373 wins / 338 lives lost47of 11,840 slots2.53
130.4%53.4%452 wins / 395 lives lost52of 11,783 slots2.63
140.6%51.9%620 wins / 575 lives lost68of 11,801 slots2.65
150.6%49.6%635 wins / 645 lives lost68of 11,806 slots2.75
161.0%49.3%1,062 wins / 1,093 lives lost113of 11,739 slots2.81
170.9%58.3%267 wins / 191 lives lost22of 2,337 slots3.09
180.7%61.8%228 wins / 141 lives lost17of 2,342 slots3.24
191.0%64.5%334 wins / 184 lives lost23of 2,332 slots3.13
201.3%63.2%456 wins / 265 lives lost30of 2,300 slots3.20
210.7%64.8%274 wins / 149 lives lost17of 2,301 slots3.29
220.6%68.5%228 wins / 105 lives lost13of 2,292 slots3.38
230.4%68.7%184 wins / 84 lives lost10of 2,278 slots3.50
240.5%67.5%231 wins / 111 lives lost12of 2,238 slots3.08
250.4%70.3%201 wins / 85 lives lost10of 2,238 slots3.20
260.4%70.0%166 wins / 71 lives lost8of 2,255 slots3.38
270.3%72.1%132 wins / 51 lives lost6of 2,231 slots3.67
280.2%73.9%116 wins / 41 lives lost5of 2,253 slots3.60
290.2%75.2%97 wins / 32 lives lost4of 2,252 slots3.50
300.2%75.9%101 wins / 32 lives lost4of 2,257 slots3.50
310.2%76.6%105 wins / 32 lives lost4of 2,265 slots3.50
320.2%77.3%109 wins / 32 lives lost4of 2,271 slots3.50
330.1%79.4%85 wins / 22 lives lost3of 2,270 slots3.33
340.1%78.4%87 wins / 24 lives lost3of 2,264 slots3.00
350.1%81.3%61 wins / 14 lives lost2of 2,274 slots4.00
360.1%79.7%94 wins / 24 lives lost3of 2,267 slots4.00
370.2%79.1%129 wins / 34 lives lost4of 2,275 slots3.50
380.1%80.6%100 wins / 24 lives lost3of 2,291 slots4.00
390.1%81.1%103 wins / 24 lives lost3of 2,296 slots4.00
400.1%83.5%71 wins / 14 lives lost2of 2,265 slots4.00

Read with care: Each Run / Day team counts once within this completed window. Runs still in progress are selected, and a surviving run can appear on different Run Days, so longer-lived runs are more likely to be represented. The Run win share here is each team's run history, not its chance of winning any single battle. Cumulative histories can include the same earlier battles across different team-day appearances; they are not independent battle counts. Two copies of a Batomon count as two slots here; the team Pick Rates view counts each carrying team once.

See Craghorn's team usage and day-battle results →