OFFICIAL PRESS KIT SPRITE
Mosslug normal form official Press Kit sprite
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Batomon Showdown // abilities & stats

Mosslug

Mosslug is a Common grass / water Batomon costing 10. Its level 1 cooldown is 6 seconds.

grass / waterCommonCost 10Pantra onlySteam build 26170127

In-game mechanics

Compare forms and levels.

Choose Normal or Shiny and a level to compare base values. Battle performance also depends on positions, Trainer, Trinkets, Run Day, and the opposing team.

Typegrass / waterDual type
RarityCommonTier 1
Cost10Game cost
RegionPantra onlyPantra

Base stats

Level 1 Normal

Steam build 26170127
Level
Cooldown6s
Cast count1
Damage0
Shield0
Heal30
Poison0
Burn0
Shock0

Ability details

Level 1 Normal ability.

Game versionSteam build 26170127
Mosslug // Normal // Level 1

On Cast +20 Damage for this battle.

Description for Level 1.

Target mapUnknown

This ability's target is not confirmed.

Level reference

Normal and Shiny values.

A level-by-level reference for the Mosslug combat values available in this game version.

Mosslug combat values by form and level
FormLevelCooldownCastDamageShieldHealPoisonBurnShock
NormalL1610030000
NormalL2610060000
NormalL3610090000
NormalL4610090000
ShinyL1610036000
ShinyL2610072000
ShinyL36100108000
ShinyL46100108000

Official Steam posts

Read mentions of Mosslug.

Official posts mentioning Mosslug, including updates beyond balance changes. Open a post for the context.

v0.8.5Official text
Mosslug - Cooldown: 5 seconds → 6 seconds
Values as written: 5 seconds · 6 secondsRead the Steam post →
v0.6.0Official text
Mosslug Does not consistently carry early game, so it's getting a cost reduction to make it more attractive as a tempo pick up. Cost $15 -> $10
Values as written: $15 · $10Read the Steam post →

Observed team statistics

How it appears in recorded teams.

BatoForge observations, with all modes and regions combined. The shares below compare this Batomon's appearances against every appearance in the same window; the per-day table shows where in a run it tends to show up.

Observation window: – UTC. The game version of these observations is unknown.

Slot appearance share0.6%1,271 / 209,808 observed slots
Run win share47.0%2,830 / 6,021 cumulative wins + lives lost · 3,191 lives lost
Observed appearances1,271n = board-slot appearances · each Run / Day team counts once in this window
Slot appearance share and cumulative Run win share of Mosslug by Run Day, all modes and regions combined. n is this Batomon's slot appearances; all slots is the share denominator. Run win share is cumulative wins divided by cumulative wins plus lives lost. These counters sum cumulative Run histories; they are not independent battle counts. Avg level is unavailable (—) if any counted appearance has an unknown level.
DaySlot shareRun win sharenAvg level
13.4%—0 wins / 0 lives lost132of 3,919 slots1.02
23.4%62.7%148 wins / 88 lives lost235of 6,887 slots1.11
32.8%60.3%293 wins / 193 lives lost241of 8,612 slots1.29
42.1%50.8%331 wins / 320 lives lost185of 8,933 slots1.58
51.5%46.2%322 wins / 375 lives lost139of 9,130 slots1.82
61.0%39.2%257 wins / 398 lives lost91of 9,323 slots2.10
70.7%35.4%222 wins / 406 lives lost67of 9,333 slots2.28
80.5%35.6%175 wins / 317 lives lost45of 9,341 slots2.44
90.3%40.4%130 wins / 192 lives lost27of 9,430 slots2.59
100.2%44.6%86 wins / 107 lives lost15of 9,452 slots2.53
110.1%52.2%105 wins / 96 lives lost15of 11,835 slots2.53
120.1%51.6%115 wins / 108 lives lost15of 11,840 slots2.67
130.1%50.8%133 wins / 129 lives lost16of 11,783 slots2.56
140.1%49.4%123 wins / 126 lives lost14of 11,801 slots2.86
150.1%47.8%100 wins / 109 lives lost11of 11,806 slots2.91
160.1%48.5%112 wins / 119 lives lost12of 11,739 slots2.67
170.1%53.5%23 wins / 20 lives lost2of 2,337 slots3.00
180.0%56.5%13 wins / 10 lives lost1of 2,342 slots3.00
190.0%58.3%14 wins / 10 lives lost1of 2,332 slots3.00
220.1%66.0%35 wins / 18 lives lost2of 2,292 slots3.00
230.1%64.3%36 wins / 20 lives lost2of 2,278 slots3.00
240.1%65.5%38 wins / 20 lives lost2of 2,238 slots3.00
250.0%65.5%19 wins / 10 lives lost1of 2,238 slots3.00

Read with care: Each Run / Day team counts once within this completed window. Runs still in progress are selected, and a surviving run can appear on different Run Days, so longer-lived runs are more likely to be represented. The Run win share here is each team's run history, not its chance of winning any single battle. Cumulative histories can include the same earlier battles across different team-day appearances; they are not independent battle counts. Two copies of a Batomon count as two slots here; the team Pick Rates view counts each carrying team once.

See Mosslug's team usage and day-battle results →