GAME SPRITE · BUILD 25448953
Miasmaw normal form official Press Kit sprite
Normal artwork selected

Batomon Showdown // abilities & stats

Miasmaw

Miasmaw is a Legendary toxic Batomon costing 55. Its level 1 cooldown is 3 seconds.

toxicLegendaryCost 55Jinto onlySteam build 26170127

In-game mechanics

Compare forms and levels.

Choose Normal or Shiny and a level to compare base values. Battle performance also depends on positions, Trainer, Trinkets, Run Day, and the opposing team.

TypetoxicSingle type
RarityLegendaryTier 5
Cost55Game cost
RegionJinto onlyJinto

Base stats

Level 1 Normal

Steam build 26170127
Level
Cooldown3s
Cast count1
Damage0
Shield0
Heal0
Poison10
Burn0
Shock0

Ability details

Level 1 Normal ability.

Game versionSteam build 26170127
Miasmaw // Normal // Level 1

On Battle Start Gain Poison for this battle equal to the total Poison of your allies. (Except other Miasmaw)

Description for Level 1.

TargetAll allies
Illustrative 2 × 3 target mapAll allies
Allied board
123456

Highlighted slots show the ability's targets from an example position.

Level reference

Normal and Shiny values.

A level-by-level reference for the Miasmaw combat values available in this game version.

Miasmaw combat values by form and level
FormLevelCooldownCastDamageShieldHealPoisonBurnShock
NormalL1310001000
NormalL2310001000
NormalL3310001000
NormalL4310001000
ShinyL1310001000
ShinyL2310001000
ShinyL3310001000
ShinyL4310001000

Official Steam posts

Read mentions of Miasmaw.

Official posts mentioning Miasmaw, including updates beyond balance changes. Open a post for the context.

v1.2.0Official text
Fixed Miasmaw gaining nothing from reaching level 4.
Values as written: 4Read the Steam post →

Observed team statistics

How it appears in recorded teams.

BatoForge observations, with all modes and regions combined. The shares below compare this Batomon's appearances against every appearance in the same window; the per-day table shows where in a run it tends to show up.

Observation window: – UTC. The game version of these observations is unknown.

Slot appearance share0.5%970 / 209,808 observed slots
Run win share53.2%9,405 / 17,680 cumulative wins + lives lost · 8,275 lives lost
Observed appearances970n = board-slot appearances · each Run / Day team counts once in this window
Slot appearance share and cumulative Run win share of Miasmaw by Run Day, all modes and regions combined. n is this Batomon's slot appearances; all slots is the share denominator. Run win share is cumulative wins divided by cumulative wins plus lives lost. These counters sum cumulative Run histories; they are not independent battle counts. Avg level is unavailable (—) if any counted appearance has an unknown level.
DaySlot shareRun win sharenAvg level
50.0%20.0%1 wins / 4 lives lost1of 9,130 slots1.00
60.0%11.8%2 wins / 15 lives lost2of 9,323 slots1.50
70.1%25.5%12 wins / 35 lives lost5of 9,333 slots1.00
80.1%33.8%27 wins / 53 lives lost7of 9,341 slots1.00
90.2%37.1%98 wins / 166 lives lost21of 9,430 slots1.05
100.5%44.1%252 wins / 319 lives lost43of 9,452 slots1.02
110.6%52.7%531 wins / 476 lives lost73of 11,835 slots1.19
120.8%52.2%720 wins / 658 lives lost91of 11,840 slots1.26
131.1%50.8%1,101 wins / 1,067 lives lost130of 11,783 slots1.45
141.2%51.1%1,235 wins / 1,183 lives lost136of 11,801 slots1.68
151.2%50.3%1,297 wins / 1,279 lives lost138of 11,806 slots2.03
161.2%50.1%1,384 wins / 1,376 lives lost144of 11,739 slots2.39
171.6%58.6%466 wins / 329 lives lost38of 2,337 slots2.53
181.4%59.1%433 wins / 300 lives lost33of 2,342 slots2.73
190.9%60.4%310 wins / 203 lives lost22of 2,332 slots2.95
200.8%62.4%277 wins / 167 lives lost18of 2,300 slots3.06
210.8%63.3%307 wins / 178 lives lost19of 2,301 slots3.11
220.6%64.9%224 wins / 121 lives lost13of 2,292 slots3.15
230.5%65.2%214 wins / 114 lives lost12of 2,278 slots3.42
240.3%66.7%134 wins / 67 lives lost7of 2,238 slots3.43
250.2%67.1%100 wins / 49 lives lost5of 2,238 slots3.80
260.1%67.7%63 wins / 30 lives lost3of 2,255 slots4.00
270.1%72.3%68 wins / 26 lives lost3of 2,231 slots3.33
280.0%68.8%22 wins / 10 lives lost1of 2,253 slots3.00
290.0%70.6%24 wins / 10 lives lost1of 2,252 slots2.00
300.0%71.4%25 wins / 10 lives lost1of 2,257 slots4.00
310.1%72.2%52 wins / 20 lives lost2of 2,265 slots3.00
320.0%72.2%26 wins / 10 lives lost1of 2,271 slots4.00

Read with care: Each Run / Day team counts once within this completed window. Runs still in progress are selected, and a surviving run can appear on different Run Days, so longer-lived runs are more likely to be represented. The Run win share here is each team's run history, not its chance of winning any single battle. Cumulative histories can include the same earlier battles across different team-day appearances; they are not independent battle counts. Two copies of a Batomon count as two slots here; the team Pick Rates view counts each carrying team once.

See Miasmaw's team usage and day-battle results →