OFFICIAL PRESS KIT SPRITE
Joltail normal form official Press Kit sprite
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Batomon Showdown // abilities & stats

Joltail

Joltail is a Common electric Batomon costing 15. Its level 1 cooldown is 4.5 seconds.

electricCommonCost 15Pantra onlySteam build 26170127

In-game mechanics

Compare forms and levels.

Choose Normal or Shiny and a level to compare base values. Battle performance also depends on positions, Trainer, Trinkets, Run Day, and the opposing team.

TypeelectricSingle type
RarityCommonTier 1
Cost15Game cost
RegionPantra onlyPantra

Base stats

Level 1 Normal

Steam build 26170127
Level
Cooldown4.5s
Cast count1
Damage1
Shield0
Heal0
Poison0
Burn0
Shock4

Level reference

Normal and Shiny values.

A level-by-level reference for the Joltail combat values available in this game version.

Joltail combat values by form and level
FormLevelCooldownCastDamageShieldHealPoisonBurnShock
NormalL14.51100004
NormalL24.51200008
NormalL34.513000012
NormalL44.523000012
ShinyL14.51100004
ShinyL24.51200008
ShinyL34.513000012
ShinyL44.523000012

Official Steam posts

Read mentions of Joltail.

Official posts mentioning Joltail, including updates beyond balance changes. Open a post for the context.

v0.6.0Official text
Joltail Shock 5/10/25 -> 4/8/12
Values as written: 5/10/25 · 4/8/12Read the Steam post →
v0.5.0Official text
Joltail (Shiny) Shock 5 -> 5/10/15
Values as written: 5 · 5/10/15Read the Steam post →

Observed team statistics

How it appears in recorded teams.

BatoForge observations, with all modes and regions combined. The shares below compare this Batomon's appearances against every appearance in the same window; the per-day table shows where in a run it tends to show up.

Observation window: – UTC. The game version of these observations is unknown.

Slot appearance share0.8%1,616 / 209,808 observed slots
Run win share48.3%6,058 / 12,536 cumulative wins + lives lost · 6,478 lives lost
Observed appearances1,616n = board-slot appearances · each Run / Day team counts once in this window
Slot appearance share and cumulative Run win share of Joltail by Run Day, all modes and regions combined. n is this Batomon's slot appearances; all slots is the share denominator. Run win share is cumulative wins divided by cumulative wins plus lives lost. These counters sum cumulative Run histories; they are not independent battle counts. Avg level is unavailable (—) if any counted appearance has an unknown level.
DaySlot shareRun win sharenAvg level
12.4%0.0%0 wins / 3 lives lost95of 3,919 slots1.01
22.5%46.0%81 wins / 95 lives lost172of 6,887 slots1.10
32.4%47.5%202 wins / 223 lives lost208of 8,612 slots1.21
42.1%47.3%311 wins / 347 lives lost189of 8,933 slots1.40
51.7%43.5%334 wins / 434 lives lost154of 9,130 slots1.61
61.4%37.7%342 wins / 566 lives lost129of 9,323 slots1.99
71.1%35.7%333 wins / 601 lives lost104of 9,333 slots2.26
80.9%37.5%318 wins / 530 lives lost81of 9,341 slots2.52
90.7%39.5%298 wins / 456 lives lost63of 9,430 slots2.79
100.5%42.5%273 wins / 370 lives lost49of 9,452 slots2.88
110.5%57.6%461 wins / 339 lives lost61of 11,835 slots2.82
120.5%54.3%469 wins / 394 lives lost59of 11,840 slots2.76
130.4%54.5%451 wins / 377 lives lost52of 11,783 slots2.85
140.4%53.0%483 wins / 429 lives lost53of 11,801 slots2.91
150.4%50.0%472 wins / 472 lives lost51of 11,806 slots2.82
160.4%50.6%421 wins / 411 lives lost44of 11,739 slots2.86
170.3%63.2%103 wins / 60 lives lost8of 2,337 slots3.00
180.5%61.9%161 wins / 99 lives lost12of 2,342 slots3.00
190.5%62.1%157 wins / 96 lives lost11of 2,332 slots3.00
200.3%67.6%96 wins / 46 lives lost6of 2,300 slots3.00
210.2%69.7%85 wins / 37 lives lost5of 2,301 slots3.00
220.2%67.6%71 wins / 34 lives lost4of 2,292 slots3.00
230.1%65.1%54 wins / 29 lives lost3of 2,278 slots3.00
320.0%72.2%26 wins / 10 lives lost1of 2,271 slots1.00
330.0%73.0%27 wins / 10 lives lost1of 2,270 slots3.00
350.0%74.4%29 wins / 10 lives lost1of 2,274 slots1.00

Read with care: Each Run / Day team counts once within this completed window. Runs still in progress are selected, and a surviving run can appear on different Run Days, so longer-lived runs are more likely to be represented. The Run win share here is each team's run history, not its chance of winning any single battle. Cumulative histories can include the same earlier battles across different team-day appearances; they are not independent battle counts. Two copies of a Batomon count as two slots here; the team Pick Rates view counts each carrying team once.

See Joltail's team usage and day-battle results →