In-game mechanics
Compare forms and levels.
Choose Normal or Shiny and a level to compare base values. Battle performance also depends on positions, Trainer, Trinkets, Run Day, and the opposing team.
Base stats
Level 1 Normal
Ability details
Level 1 Normal ability.
On Cast Knockout self.
The same description applies at levels 1–4.
Highlighted slots show the ability's targets from an example position.
Level reference
Normal and Shiny values.
A level-by-level reference for the Electranade combat values available in this game version.
| Form | Level | Cooldown | Cast | Damage | Shield | Heal | Poison | Burn | Shock |
|---|---|---|---|---|---|---|---|---|---|
| Normal | L1 | 4.5 | 1 | 0 | 0 | 0 | 0 | 0 | 25 |
| Normal | L2 | 4.5 | 1 | 0 | 0 | 0 | 0 | 0 | 50 |
| Normal | L3 | 4.5 | 1 | 0 | 0 | 0 | 0 | 0 | 75 |
| Normal | L4 | 4.5 | 1 | 0 | 0 | 0 | 0 | 0 | 300 |
| Shiny | L1 | 4.5 | 1 | 0 | 0 | 0 | 0 | 0 | 30 |
| Shiny | L2 | 4.5 | 1 | 0 | 0 | 0 | 0 | 0 | 60 |
| Shiny | L3 | 4.5 | 1 | 0 | 0 | 0 | 0 | 0 | 90 |
| Shiny | L4 | 4.5 | 1 | 0 | 0 | 0 | 0 | 0 | 360 |
Official version history
Official patch mentions.
v1.1.0Shock applied per cast changed from 28/56/84 to 25/50/75 in the Pantra balance pass; the official post groups it with the buffs even though the Shock stacks go down.Open patch →Official Steam posts
Read mentions of Electranade.
Official posts mentioning Electranade, including updates beyond balance changes. Open a post for the context.
Fixed Cherubble's Protect arriving too late to save an ally that knocks itself out, like Electranade, when the two share a cooldown.Read the Steam post →
Electranade Shock: 28/56/84 → 25/50/75Values as written: 28/56/84 · 25/50/75Read the Steam post →
Pyronade, Electranade, Stingarde: Now will finish multicasting first before KnockoutRead the Steam post →
Electranade - Shock 30/60/90 -> 25/50/75Values as written: 30/60/90 · 25/50/75Read the Steam post →
Observed team statistics
How it appears in recorded teams.
BatoForge observations, with all modes and regions combined. The shares below compare this Batomon's appearances against every appearance in the same window; the per-day table shows where in a run it tends to show up.
Observation window: – UTC. The game version of these observations is unknown.
| Day | Slot share | Run win share | n | Avg level |
|---|---|---|---|---|
| 1 | 0.2% | —0 wins / 0 lives lost | 8of 3,919 slots | 1.00 |
| 2 | 0.5% | 52.8%19 wins / 17 lives lost | 36of 6,887 slots | 1.03 |
| 3 | 0.8% | 44.0%59 wins / 75 lives lost | 66of 8,612 slots | 1.03 |
| 4 | 0.9% | 42.9%124 wins / 165 lives lost | 83of 8,933 slots | 1.08 |
| 5 | 1.0% | 40.0%174 wins / 261 lives lost | 87of 9,130 slots | 1.17 |
| 6 | 0.8% | 37.3%207 wins / 348 lives lost | 79of 9,323 slots | 1.39 |
| 7 | 0.8% | 38.6%239 wins / 380 lives lost | 72of 9,333 slots | 1.67 |
| 8 | 0.7% | 37.9%240 wins / 394 lives lost | 62of 9,341 slots | 1.81 |
| 9 | 0.5% | 44.9%233 wins / 286 lives lost | 46of 9,430 slots | 2.09 |
| 10 | 0.4% | 47.6%228 wins / 251 lives lost | 38of 9,452 slots | 2.29 |
| 11 | 0.4% | 55.9%353 wins / 278 lives lost | 48of 11,835 slots | 2.52 |
| 12 | 0.5% | 53.3%445 wins / 390 lives lost | 56of 11,840 slots | 2.68 |
| 13 | 0.5% | 50.9%460 wins / 443 lives lost | 54of 11,783 slots | 2.69 |
| 14 | 0.3% | 50.0%361 wins / 361 lives lost | 40of 11,801 slots | 2.70 |
| 15 | 0.3% | 49.1%356 wins / 369 lives lost | 38of 11,806 slots | 2.66 |
| 16 | 0.1% | 51.9%112 wins / 104 lives lost | 11of 11,739 slots | 2.55 |
| 17 | 0.3% | 61.8%76 wins / 47 lives lost | 6of 2,337 slots | 3.00 |
| 18 | 0.2% | 65.7%69 wins / 36 lives lost | 5of 2,342 slots | 3.40 |
| 19 | 0.1% | 63.2%43 wins / 25 lives lost | 3of 2,332 slots | 3.00 |
| 20 | 0.2% | 63.2%60 wins / 35 lives lost | 4of 2,300 slots | 2.75 |
| 21 | 0.2% | 61.4%62 wins / 39 lives lost | 4of 2,301 slots | 2.75 |
| 24 | 0.0% | 65.5%19 wins / 10 lives lost | 1of 2,238 slots | 3.00 |
| 31 | 0.1% | 71.4%50 wins / 20 lives lost | 2of 2,265 slots | 1.00 |
| 34 | 0.0% | 76.3%29 wins / 9 lives lost | 1of 2,264 slots | 1.00 |
| 35 | 0.0% | 76.9%30 wins / 9 lives lost | 1of 2,274 slots | 1.00 |
| 37 | 0.0% | 75.6%31 wins / 10 lives lost | 1of 2,275 slots | 3.00 |
Read with care: Each Run / Day team counts once within this completed window. Runs still in progress are selected, and a surviving run can appear on different Run Days, so longer-lived runs are more likely to be represented. The Run win share here is each team's run history, not its chance of winning any single battle. Cumulative histories can include the same earlier battles across different team-day appearances; they are not independent battle counts. Two copies of a Batomon count as two slots here; the team Pick Rates view counts each carrying team once.
See Electranade's team usage and day-battle results →Use this Batomon
Find the team around Electranade.
Find Electranade in these Ranked cores and full-team examples. Open a combination to see its teammates, positions, sample size and results for the period shown. Results belong to the team as a whole.
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