OFFICIAL PRESS KIT SPRITE
Electranade normal form official Press Kit sprite
Normal artwork selected

Batomon Showdown // abilities & stats

Electranade

Electranade is a Uncommon electric Batomon costing 25. Its level 1 cooldown is 4.5 seconds.

electricUncommonCost 25Pantra onlySteam build 26170127

In-game mechanics

Compare forms and levels.

Choose Normal or Shiny and a level to compare base values. Battle performance also depends on positions, Trainer, Trinkets, Run Day, and the opposing team.

TypeelectricSingle type
RarityUncommonTier 2
Cost25Game cost
RegionPantra onlyPantra

Base stats

Level 1 Normal

Steam build 26170127
Level
Cooldown4.5s
Cast count1
Damage0
Shield0
Heal0
Poison0
Burn0
Shock25
Keywords
knockout

Ability details

Level 1 Normal ability.

Game versionSteam build 26170127
Electranade // Normal // Level 1

On Cast Knockout self.

The same description applies at levels 1–4.

TriggerOn cast
TargetSelf
Illustrative 2 × 3 target mapSelf
Allied board
123456

Highlighted slots show the ability's targets from an example position.

Level reference

Normal and Shiny values.

A level-by-level reference for the Electranade combat values available in this game version.

Electranade combat values by form and level
FormLevelCooldownCastDamageShieldHealPoisonBurnShock
NormalL14.510000025
NormalL24.510000050
NormalL34.510000075
NormalL44.5100000300
ShinyL14.510000030
ShinyL24.510000060
ShinyL34.510000090
ShinyL44.5100000360

Official version history

Official patch mentions.

v1.1.0Shock applied per cast changed from 28/56/84 to 25/50/75 in the Pantra balance pass; the official post groups it with the buffs even though the Shock stacks go down.Open patch →

Official Steam posts

Read mentions of Electranade.

Official posts mentioning Electranade, including updates beyond balance changes. Open a post for the context.

v1.2.0Official text
Fixed Cherubble's Protect arriving too late to save an ally that knocks itself out, like Electranade, when the two share a cooldown.
Read the Steam post →
v1.1.0Official text
Electranade Shock: 28/56/84 → 25/50/75
Values as written: 28/56/84 · 25/50/75Read the Steam post →
v0.8.5Official text
Pyronade, Electranade, Stingarde: Now will finish multicasting first before Knockout
Read the Steam post →
v0.7.1Official text
Electranade - Shock 30/60/90 -> 25/50/75
Values as written: 30/60/90 · 25/50/75Read the Steam post →

Observed team statistics

How it appears in recorded teams.

BatoForge observations, with all modes and regions combined. The shares below compare this Batomon's appearances against every appearance in the same window; the per-day table shows where in a run it tends to show up.

Observation window: – UTC. The game version of these observations is unknown.

Slot appearance share0.4%852 / 209,808 observed slots
Run win share48.3%4,079 / 8,441 cumulative wins + lives lost · 4,362 lives lost
Observed appearances852n = board-slot appearances · each Run / Day team counts once in this window
Slot appearance share and cumulative Run win share of Electranade by Run Day, all modes and regions combined. n is this Batomon's slot appearances; all slots is the share denominator. Run win share is cumulative wins divided by cumulative wins plus lives lost. These counters sum cumulative Run histories; they are not independent battle counts. Avg level is unavailable (—) if any counted appearance has an unknown level.
DaySlot shareRun win sharenAvg level
10.2%—0 wins / 0 lives lost8of 3,919 slots1.00
20.5%52.8%19 wins / 17 lives lost36of 6,887 slots1.03
30.8%44.0%59 wins / 75 lives lost66of 8,612 slots1.03
40.9%42.9%124 wins / 165 lives lost83of 8,933 slots1.08
51.0%40.0%174 wins / 261 lives lost87of 9,130 slots1.17
60.8%37.3%207 wins / 348 lives lost79of 9,323 slots1.39
70.8%38.6%239 wins / 380 lives lost72of 9,333 slots1.67
80.7%37.9%240 wins / 394 lives lost62of 9,341 slots1.81
90.5%44.9%233 wins / 286 lives lost46of 9,430 slots2.09
100.4%47.6%228 wins / 251 lives lost38of 9,452 slots2.29
110.4%55.9%353 wins / 278 lives lost48of 11,835 slots2.52
120.5%53.3%445 wins / 390 lives lost56of 11,840 slots2.68
130.5%50.9%460 wins / 443 lives lost54of 11,783 slots2.69
140.3%50.0%361 wins / 361 lives lost40of 11,801 slots2.70
150.3%49.1%356 wins / 369 lives lost38of 11,806 slots2.66
160.1%51.9%112 wins / 104 lives lost11of 11,739 slots2.55
170.3%61.8%76 wins / 47 lives lost6of 2,337 slots3.00
180.2%65.7%69 wins / 36 lives lost5of 2,342 slots3.40
190.1%63.2%43 wins / 25 lives lost3of 2,332 slots3.00
200.2%63.2%60 wins / 35 lives lost4of 2,300 slots2.75
210.2%61.4%62 wins / 39 lives lost4of 2,301 slots2.75
240.0%65.5%19 wins / 10 lives lost1of 2,238 slots3.00
310.1%71.4%50 wins / 20 lives lost2of 2,265 slots1.00
340.0%76.3%29 wins / 9 lives lost1of 2,264 slots1.00
350.0%76.9%30 wins / 9 lives lost1of 2,274 slots1.00
370.0%75.6%31 wins / 10 lives lost1of 2,275 slots3.00

Read with care: Each Run / Day team counts once within this completed window. Runs still in progress are selected, and a surviving run can appear on different Run Days, so longer-lived runs are more likely to be represented. The Run win share here is each team's run history, not its chance of winning any single battle. Cumulative histories can include the same earlier battles across different team-day appearances; they are not independent battle counts. Two copies of a Batomon count as two slots here; the team Pick Rates view counts each carrying team once.

See Electranade's team usage and day-battle results →