Recorded mechanics
What BatoForge can document today.
This is a data dossier, not a complete strategy guide. Humbolt's role, best build, team partners, and counters remain unpublished until reliable evidence exists.
Base cooldown candidate4sCommunity-derived · build unknown
Shiny ruleNo overrideShiny sprite available
DatasetStatic extractbatogui-static-extract/2026-09-21
Official version history
Reviewed patch evidence.
No Humbolt-specific change is present in the currently reviewed official patch subset. This does not prove that no change exists in pending posts.
Official-text evidence timeline
Candidate records, kept in context.
These records were extracted from official Steam posts by exact catalog-name matching. Raw wording and values are shown without automatically deciding whether a change is a buff or nerf.
v0.6.0candidatehigh confidence
Humbolt This thing is still problematic since it trigger shock damage extremely fast while having decent shock application itself. Shock 5/7/8 -> 1/1/1 Damage 1/1/1 -> 30/40/45Raw values: 5/7/8 · 1/1/1 · 1/1/1 · 30/40/45Open official-text context →
v0.6.0candidatelow confidence
Easy access to multicast is letting stuff like Plunderbird and Humbolt run over teams late game.Open official-text context →
v0.5.0candidatemedium confidence
Shock builds (especially with Humbolt) currently scales the best into late game due to the fact that cast frequency with shock scales multiplicatively with itself, since it increases the rate shock is applied and how much its triggered. Due to this, Voltalith has been replaced with a new monster to prevent easy access to permanent shock. Some shock monsters have slight buffs to compensate.Open official-text context →
v0.5.0candidatelow confidence
Humbolt is affected the most by the removal of Voltalith so it's base shock value buffs to compensateOpen official-text context →
Normal + Shiny assets cataloged