OFFICIAL PRESS KIT SPRITE
Humbolt normal form official Press Kit sprite
Normal artwork selected

Batomon Showdown // abilities & stats

Humbolt

Humbolt is a Rare electric / flying Batomon costing 25. Its level 1 cooldown is 4 seconds.

electric / flyingRareCost 25Pantra onlySteam build 26170127

In-game mechanics

Compare forms and levels.

Choose Normal or Shiny and a level to compare base values. Battle performance also depends on positions, Trainer, Trinkets, Run Day, and the opposing team.

Typeelectric / flyingDual type
RarityRareTier 3
Cost25Game cost
RegionPantra onlyPantra

Base stats

Level 1 Normal

Steam build 26170127
Level
Cooldown4s
Cast count2
Damage30
Shield0
Heal0
Poison0
Burn0
Shock1

Level reference

Normal and Shiny values.

A level-by-level reference for the Humbolt combat values available in this game version.

Humbolt combat values by form and level
FormLevelCooldownCastDamageShieldHealPoisonBurnShock
NormalL1423000001
NormalL2434000001
NormalL3444500001
NormalL4484500001
ShinyL1433600003
ShinyL2444800004
ShinyL3455400005
ShinyL44105400005

Official Steam posts

Read mentions of Humbolt.

Official posts mentioning Humbolt, including updates beyond balance changes. Open a post for the context.

v0.6.0Official text
Humbolt This thing is still problematic since it trigger shock damage extremely fast while having decent shock application itself. Shock 5/7/8 -> 1/1/1 Damage 1/1/1 -> 30/40/45
Values as written: 5/7/8 · 1/1/1 · 1/1/1 · 30/40/45Read the Steam post →
v0.6.0Official text
Easy access to multicast is letting stuff like Plunderbird and Humbolt run over teams late game.
Read the Steam post →
v0.5.0Official text
Shock builds (especially with Humbolt) currently scales the best into late game due to the fact that cast frequency with shock scales multiplicatively with itself, since it increases the rate shock is applied and how much its triggered. Due to this, Voltalith has been replaced with a new monster to prevent easy access to permanent shock. Some shock monsters have slight buffs to compensate.
Read the Steam post →
v0.5.0Official text
Humbolt is affected the most by the removal of Voltalith so it's base shock value buffs to compensate
Read the Steam post →

Observed team statistics

How it appears in recorded teams.

BatoForge observations, with all modes and regions combined. The shares below compare this Batomon's appearances against every appearance in the same window; the per-day table shows where in a run it tends to show up.

Observation window: – UTC. The game version of these observations is unknown.

Slot appearance share0.6%1,175 / 209,808 observed slots
Run win share48.1%8,266 / 17,169 cumulative wins + lives lost · 8,903 lives lost
Observed appearances1,175n = board-slot appearances · each Run / Day team counts once in this window
Slot appearance share and cumulative Run win share of Humbolt by Run Day, all modes and regions combined. n is this Batomon's slot appearances; all slots is the share denominator. Run win share is cumulative wins divided by cumulative wins plus lives lost. These counters sum cumulative Run histories; they are not independent battle counts. Avg level is unavailable (—) if any counted appearance has an unknown level.
DaySlot shareRun win sharenAvg level
40.1%42.9%18 wins / 24 lives lost12of 8,933 slots1.00
50.4%46.3%88 wins / 102 lives lost39of 9,130 slots1.05
60.7%37.7%177 wins / 292 lives lost67of 9,323 slots1.12
71.0%33.8%276 wins / 540 lives lost90of 9,333 slots1.21
80.9%36.5%343 wins / 597 lives lost88of 9,341 slots1.43
91.0%37.0%410 wins / 697 lives lost91of 9,430 slots1.59
100.9%42.3%493 wins / 672 lives lost88of 9,452 slots1.84
110.9%48.8%723 wins / 759 lives lost106of 11,835 slots1.87
120.9%50.5%795 wins / 779 lives lost104of 11,840 slots2.13
130.8%50.8%806 wins / 782 lives lost97of 11,783 slots2.26
140.9%49.6%955 wins / 972 lives lost108of 11,801 slots2.30
150.9%48.9%945 wins / 986 lives lost103of 11,806 slots2.50
160.9%49.1%935 wins / 969 lives lost100of 11,739 slots2.63
170.5%59.7%135 wins / 91 lives lost11of 2,337 slots2.91
180.6%59.4%170 wins / 116 lives lost13of 2,342 slots2.92
190.5%60.8%169 wins / 109 lives lost12of 2,332 slots2.75
200.4%64.4%139 wins / 77 lives lost9of 2,300 slots3.00
210.6%65.3%226 wins / 120 lives lost14of 2,301 slots2.57
220.2%68.0%70 wins / 33 lives lost4of 2,292 slots3.25
230.1%65.5%55 wins / 29 lives lost3of 2,278 slots2.33
240.2%67.5%77 wins / 37 lives lost4of 2,238 slots2.50
250.1%66.7%40 wins / 20 lives lost2of 2,238 slots3.00
260.1%67.4%62 wins / 30 lives lost3of 2,255 slots3.00
270.2%68.5%87 wins / 40 lives lost4of 2,231 slots2.50
280.0%69.7%23 wins / 10 lives lost1of 2,253 slots3.00
290.0%70.6%24 wins / 10 lives lost1of 2,252 slots3.00
300.0%71.4%25 wins / 10 lives lost1of 2,257 slots3.00

Read with care: Each Run / Day team counts once within this completed window. Runs still in progress are selected, and a surviving run can appear on different Run Days, so longer-lived runs are more likely to be represented. The Run win share here is each team's run history, not its chance of winning any single battle. Cumulative histories can include the same earlier battles across different team-day appearances; they are not independent battle counts. Two copies of a Batomon count as two slots here; the team Pick Rates view counts each carrying team once.

See Humbolt's team usage and day-battle results →