Observed layout · recorded with these units
BatoForge observations // team meta · daily
Electranade + Velocect
Inspect a Batomon Showdown combination's common full teams, supporting units and battle results by Run Day.
Build notes
Shock supply → repeated direct damage
Shock on the enemy team adds damage when your team deals ordinary direct damage. Velocect's Multicast provides repeated opportunities to use it.
How it works
- Apply Shock to the enemy before Velocect's repeated direct hits.
- This shared-team damage link does not require the source and Velocect to be adjacent.
Getting started
- Bumblebolt, Joltail and Velocect are Common Pantra units; Frizzly and Electranade are Uncommon.
Optional support
- Adjacent Formiqueen can accelerate Common allies; Cicadence can trigger a Bug ally above.
- Clawnetic Charges itself on allied Shock applications; Pylong can boost a correctly targeted ally's Shock stats.
Conditions to check
- Electranade Knocks itself Out on cast; Shiny Velocect has more Multicast but lower damage per cast.
- Compare the extra hits from Shiny's Multicast with its lower Damage per cast and the Shock each hit can use.
- Check the positions and triggers, then fill the remaining slots with damage, protection or support the core lacks.
- Ability reference: build 26170127. Shop locations use older records; the observed teams' game version is unknown.
Completed period Oct 27 16:00 – Oct 28 16:00 UTCpartial
4,135,850 observations · all modes/regions · includes repeats · game version unknownThe selected Ranked / All period contains 970,642 distinct team votes;10,185 are grouped under this combination in Team Meta. Full teams and supporting units use that group. Trainer and rank details include all teams carrying these units, including teams in other groups.
- Appearance share
- 1.05% 10,185 / 970,642 team votes in this mode and region
- Day-battle win rate
- 54.9% n=10,185 (5594W/4591L)
- Avg observed Run Day
- day 7.5 Average age of the recorded teams, not when this combination first formed.
Most-seen full teams
These examples use records from Day 4 onward; compositions also seen earlier are included. Counts group Batomon by species; forms and levels are unknown. Each example labels its positions as observed, estimated, or unavailable.
Observed layout · recorded with these units
Observed layout · recorded with these units
Common supporting units
Share of teams in this Team Meta group that carry each additional unit.
These details include all teams carrying this combination, including teams in other Team Meta groups. There are 17,688 carrying team votes in the selected mode, region and period. Position, Trainer and rank samples differ; each section lists its count.
Where the units sit
Positions 1–6 follow the displayed two-row, three-column board. Each percentage uses that unit's position samples, including repeated copies. These separate samples do not show which six positions occurred together.
Trainers behind it
22 listed Trainers, covering 16,329 of 17,688 carrying team votes. Each win rate uses that Trainer's battles; n is its total wins and losses. 1,359 carrying team votes have no available Trainer detail.
Ladder spread
Shares use the 17,688 team votes with a known rank. Each win rate uses that rank's battles.
Master MMR bands
Percentages use all 13,776 Master team votes;13,776 have recorded MMR. Teams without MMR stay in "MMR unknown."
Presence and results by run day
The longest cyan bar marks the Run Day with the most recorded teams in this group. Other bars are scaled to that day. Each label shows that day's wins and losses; smaller samples also show a 95% confidence lower bound.
- Day 163.8%won
- Day 264.8%won
- Day 371.5%won
- Day 465.2%won
- Day 556.4%won
- Day 656.3%won
- Day 753.2%won
- Day 853.0%won
- Day 957.4%won
- Day 1051.6%won
- Day 1150.5%won
- Day 1245.9%won
- Day 1335.7%won
- Day 1439.4%won
- Day 1516.7%won
- Day 160.0%won

