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Guardiant normal form official Press Kit sprite
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Batomon Showdown // abilities & stats

Guardiant

Guardiant is a Common bug Batomon costing 15. Its level 1 cooldown is 4 seconds.

bugCommonCost 15Pantra onlySteam build 26170127

In-game mechanics

Compare forms and levels.

Choose Normal or Shiny and a level to compare base values. Battle performance also depends on positions, Trainer, Trinkets, Run Day, and the opposing team.

TypebugSingle type
RarityCommonTier 1
Cost15Game cost
RegionPantra onlyPantra

Base stats

Level 1 Normal

Steam build 26170127
Level
Cooldown4s
Cast count1
Damage15
Shield0
Heal0
Poison0
Burn0
Shock0

Ability details

Level 1 Normal ability.

Game versionSteam build 26170127
Guardiant // Normal // Level 1

After you buy a Bug monster, this gains +8 Damage.

Description for Level 1.

Target mapUnknown

This ability's target is not confirmed.

Level reference

Normal and Shiny values.

A level-by-level reference for the Guardiant combat values available in this game version.

Guardiant combat values by form and level
FormLevelCooldownCastDamageShieldHealPoisonBurnShock
NormalL1411500000
NormalL2411500000
NormalL3411500000
NormalL4413000000
ShinyL1411800000
ShinyL2411800000
ShinyL3411800000
ShinyL4413600000

Official version history

Official patch mentions.

v1.3.0Damage per Bug bought increased from 7/14/21 to 8/16/24.Open patch →

Official Steam posts

Read mentions of Guardiant.

Official posts mentioning Guardiant, including updates beyond balance changes. Open a post for the context.

v1.4.0Official text
She's overperforming when playing Guardiant and looks to be very good in both regions even when not playing Guardiant.
Read the Steam post →
v1.3.0Official text
Guardiant Slightly underperforming. Damage per Bug bought: 7/14/21 → 8/16/24
Values as written: 7/14/21 · 8/16/24Read the Steam post →
v0.8.5Official text
Guardiant - Cooldown: 3.5 seconds → 4 seconds
Values as written: 3.5 seconds · 4 secondsRead the Steam post →
v0.5.0Official text
Fixed a bug where Cinderfly, Shogapede, and Guardiant's abilities were giving double the amount of buffs they were suppose to.
Read the Steam post →

Observed team statistics

How it appears in recorded teams.

BatoForge observations, with all modes and regions combined. The shares below compare this Batomon's appearances against every appearance in the same window; the per-day table shows where in a run it tends to show up.

Observation window: – UTC. The game version of these observations is unknown.

Slot appearance share0.6%1,162 / 209,808 observed slots
Run win share46.8%4,007 / 8,558 cumulative wins + lives lost · 4,551 lives lost
Observed appearances1,162n = board-slot appearances · each Run / Day team counts once in this window
Slot appearance share and cumulative Run win share of Guardiant by Run Day, all modes and regions combined. n is this Batomon's slot appearances; all slots is the share denominator. Run win share is cumulative wins divided by cumulative wins plus lives lost. These counters sum cumulative Run histories; they are not independent battle counts. Avg level is unavailable (—) if any counted appearance has an unknown level.
DaySlot shareRun win sharenAvg level
12.4%—0 wins / 0 lives lost95of 3,919 slots1.05
21.9%43.5%57 wins / 74 lives lost130of 6,887 slots1.13
31.7%45.2%132 wins / 160 lives lost146of 8,612 slots1.30
41.5%49.0%225 wins / 234 lives lost137of 8,933 slots1.53
51.2%44.2%245 wins / 309 lives lost112of 9,130 slots1.91
60.9%40.6%240 wins / 351 lives lost87of 9,323 slots2.26
70.7%38.1%212 wins / 345 lives lost64of 9,333 slots2.53
80.6%40.1%242 wins / 361 lives lost59of 9,341 slots2.66
90.6%40.6%261 wins / 382 lives lost54of 9,430 slots2.83
100.5%44.7%290 wins / 359 lives lost50of 9,452 slots2.88
110.4%49.8%325 wins / 328 lives lost47of 11,835 slots2.89
120.4%47.9%351 wins / 382 lives lost47of 11,840 slots2.94
130.3%47.9%327 wins / 356 lives lost40of 11,783 slots3.08
140.3%48.0%326 wins / 353 lives lost37of 11,801 slots3.05
150.2%48.0%229 wins / 248 lives lost25of 11,806 slots3.12
160.1%48.3%101 wins / 108 lives lost11of 11,739 slots3.09
170.1%53.5%23 wins / 20 lives lost2of 2,337 slots3.50
200.0%62.5%15 wins / 9 lives lost1of 2,300 slots3.00
210.1%62.7%32 wins / 19 lives lost2of 2,301 slots3.00
220.1%64.2%34 wins / 19 lives lost2of 2,292 slots3.50
230.1%66.7%54 wins / 27 lives lost3of 2,278 slots3.33
240.1%64.9%37 wins / 20 lives lost2of 2,238 slots3.50
250.0%70.0%21 wins / 9 lives lost1of 2,238 slots4.00
260.0%71.0%22 wins / 9 lives lost1of 2,255 slots4.00
270.0%71.9%23 wins / 9 lives lost1of 2,231 slots4.00
280.0%69.7%23 wins / 10 lives lost1of 2,253 slots4.00
360.0%75.0%30 wins / 10 lives lost1of 2,267 slots1.00
370.0%75.6%31 wins / 10 lives lost1of 2,275 slots2.00
380.0%76.2%32 wins / 10 lives lost1of 2,291 slots2.00
390.0%76.7%33 wins / 10 lives lost1of 2,296 slots2.00
400.0%77.3%34 wins / 10 lives lost1of 2,265 slots2.00

Read with care: Each Run / Day team counts once within this completed window. Runs still in progress are selected, and a surviving run can appear on different Run Days, so longer-lived runs are more likely to be represented. The Run win share here is each team's run history, not its chance of winning any single battle. Cumulative histories can include the same earlier battles across different team-day appearances; they are not independent battle counts. Two copies of a Batomon count as two slots here; the team Pick Rates view counts each carrying team once.

See Guardiant's team usage and day-battle results →