Official patch notes // version 1.1.0

Patch 1.1.0

September 21, 2026Official Steam announcementSteam build 25442379

BatoForge analysis // Balance and fixes

What this update means for your run

Version 1.1.0 changes Jinto abilities, Cooldown Speed bonuses, costs, and supporting Trinkets together. Rebuilding an old team can require several adjustments even when its main attacker still fills the same role.

  • Alpha Crown moves from Legendary to Mythical. Talonite moves to Rare and loses Basic Candy eligibility, changing how you can obtain or upgrade these targets.
  • The traveling merchant’s exotic Batomon stays in your shop pool for the run, opening a route to later duplicates. Wishwash’s gift tiers also rise.

Before using an older guide

Follow the numbers in each change below. Electranade’s Shock decreases even though its entry appears under the announcement’s Pantra improvements heading.

BatoForge analysis of the announcement below. Read the official Steam source ↗

nerf

Rattleghast ↗

Poison per ally knocked out reduced from 5/10/15 to 4/8/12, and cost raised from 10 to 15.

nerf

Petrirex ↗

Shield and Damage per ally knocked out reduced from 50/100/150 to 30/60/90.

nerf

Ginsage ↗

Cooldown Speed granted to adjacent Grass allies reduced from 10/20/30% to 7/14/21%.

nerf

Ninflora ↗

Cooldown Speed on victory reduced from 20/40/60% to 12/24/36%.

nerf

Brimtoad ↗

Burn and Poison per battle reduced from 5/10/15 to 4/8/12, and the flat Burn and Poison from 5/10/15 to 1/2/3.

nerf

Sukoi ↗

Cooldown raised from 6/3/2 to 9/4.5/3 seconds.

nerf

Dollhime ↗

Damage per trinket reduced from 60/120/180 to 40/80/120.

nerf

Mallogre ↗

Damage and Shield per trinket reduced from 5/10/15 to 4/8/12.

nerf

Orcana ↗

Damage and Heal per Level 3+ ally reduced from 200/400/600 to 160/320/480.

nerf

Tengusto ↗

Damage per badge reduced from 70/140/210 to 60/120/180.

nerf

Danuki ↗

Share of a knocked-out ally's Damage reduced from 100% to 70%, and the Shiny share from 120% to 84%.

nerf

Snapscald ↗

Heal reduced from 50/100/150 to 40/80/120, and Burn from 10/20/30 to 8/16/24.

nerf

Lumijel ↗

Damage and Heal to each Level 3+ ally at battle start reduced from 20/40/60 to 15/30/45, and the Shiny values from 36/72/108 to 18/36/54.

nerf

Ouroblaze ↗

Extra Burn, as a share of the enemy's Burn, reduced from 70/140/210% to 50/100/150%.

nerf

Cinnabark ↗

Cooldown raised from 4 to 5 seconds.

nerf

Drumire ↗

Cost raised from 40 to 50.

nerf

Pipskull ↗

Now evolves into Ratacomb on its 3rd knockout instead of its 2nd.

buff

Clawnetic ↗

Charge is now 1 second at every level instead of 1/2/3 seconds, and Multicast changed from 1/1/1 to 1/2/3.

buff

Galvanine ↗

Cost reduced from 50 to 40.

buff

Torrantler ↗

Cooldown reduced from 8 to 7 seconds, and the Shiny cooldown from 6.5 to 5.5.

buff

Dribblet ↗

Cooldown reduced from 3.5 to 3 seconds.

buff

Emperooze ↗

Cooldown reduced from 3.5 to 3 seconds.

buff

Panbud ↗

Cooldown reduced from 5.5 to 5 seconds.

buff

Bambudo ↗

Cooldown reduced from 5.5 to 5 seconds.

buff

Zephyrex ↗

Cooldown reduced from 11 to 10 seconds.

buff

Noxalith ↗

Cooldown reduced from 8 to 7 seconds.

buff

Magmalith ↗

Cooldown reduced from 10 to 9 seconds.

buff

Pyronade ↗

Burn increased from 18/36/54 to 20/40/60.

buff

Coalem ↗

Shield increased from 450/900/1350 to 550/1100/1650.

buff

Aster ↗

Heal to adjacent Water allies increased from 20/40/60 to 25/50/75.

other

Electranade ↗

Shock applied per cast changed from 28/56/84 to 25/50/75 in the Pantra balance pass; the official post groups it with the buffs even though the Shock stacks go down.

nerf

Talonite ↗

Rarity changed from Uncommon to Rare, so it is no longer targetable by Basic Candy.

buff

Wishwash ↗

Trinket rarity granted raised from Uncommon/Rare/Super Rare to Rare/Super Rare/Legendary.

buff

Basilord ↗

Burn increased from 150/300/450 to 170/340/510.

nerf

Boomagon ↗

Cooldown Speed reduced from 4/8/12% to 3/6/9%.

nerf · trinket

Quick Bell ↗

Cooldown Speed reduced from 5% to 4%.

nerf · trinket

Quick Flag ↗

Cooldown Speed reduced from 5% to 4%.

nerf · trinket

Tempo Charm ↗

Cooldown Speed reduced from 5% to 4%.

nerf · trinket

Speed Whistle ↗

Cooldown Speed reduced from 15% to 12%.

nerf · trinket

Silver Watch ↗

Cooldown Speed reduced from 15% to 12%.

nerf · trinket

Speed Crest ↗

Cooldown Speed reduced from 20% to 15%.

nerf · trinket

Blitz Bell ↗

Cooldown Speed reduced from 30% to 25%.

nerf · trinket

Haste Crown ↗

Cooldown Speed reduced from 30% to 20%.

nerf · trinket

Haste Orb ↗

Cooldown Speed reduced from 15% to 10%.

nerf · trinket

Momentum Flag ↗

Cooldown Speed reduced from 10% to 8%.

rework · trinket

Alpha Crown ↗

Rarity changed from Legendary to Mythical.

Batomon mentioned in this post

From the announcement

Some mentions are fixes or explanations rather than balance changes. Read the full announcement for context.

Official text

Aster ↗

Aster Heal to adjacent Water allies: 20/40/60 → 25/50/75
Values as written20/40/6025/50/75
Official text

Aviarab ↗

Fixed a shop enchantment like Aviarab advertising its current level instead of what it actually banked when you bought it.
Official text

Bambudo ↗

Panbud and Bambudo Cooldown: 5.5 → 5
Values as written5.55
Official text

Basilord ↗

Basilord Slightly underperforming, so I'm buffing the payoff. Burn: 150/300/450 → 170/340/510
Values as written150/300/450170/340/510
Official text

Boomagon ↗

Boomagon is still the most popular pick in the game. It warrants a slight nerf due to how centralizing it can feel on the meta.
Official text

Brimtoad ↗

Brimtoad Burn and Poison per battle: 5/10/15 → 4/8/12 Burn and Poison: 5/10/15 → 1/2/3
Values as written5/10/154/8/125/10/151/2/3
Official text

Cinnabark ↗

Cinnabark Cooldown: 4 → 5
Values as written45
Official text

Clawnetic ↗

Clawnetic Charge: 1/2/3 seconds → 1 second at every level Multicast: 1/1/1 → 1/2/3
Values as written1/2/3 seconds1 second1/1/11/2/3
Official text

Coalem ↗

Coalem Shield: 450/900/1350 → 550/1100/1650
Values as written450/900/1350550/1100/1650
Official text

Danuki ↗

Danuki Share of a knocked-out ally's Damage: 100% → 70% Shiny: 120% → 84%
Values as written100%70%120%84%
Official text

Dollhime ↗

Dollhime Damage per trinket: 60/120/180 → 40/80/120
Values as written60/120/18040/80/120
Official text

Dribblet ↗

Dribblet and Emperooze Cooldown: 3.5 → 3
Values as written3.53
Official text

Drumire ↗

Drumire Cost: 40 → 50
Values as written4050
Official text

Electranade ↗

Electranade Shock: 28/56/84 → 25/50/75
Values as written28/56/8425/50/75
Official text

Emperooze ↗

Dribblet and Emperooze Cooldown: 3.5 → 3
Values as written3.53
Official text

Galvanine ↗

Galvanine Cost: 50 → 40
Values as written5040
Official text

Ginsage ↗

Ginsage Cooldown Speed to adjacent Grass allies: 10/20/30% → 7/14/21%
Values as written10/20/30%7/14/21%
Official text

Lumijel ↗

Lumijel Damage and Heal to each Level 3+ ally at the start of battle: 20/40/60 → 15/30/45 Shiny: 36/72/108 → 18/36/54
Values as written320/40/6015/30/4536/72/10818/36/54
Official text

Magmalith ↗

Magmalith Cooldown: 10 → 9
Values as written109
Official text

Mallogre ↗

Mallogre Damage and Shield per trinket: 5/10/15 → 4/8/12
Values as written5/10/154/8/12
Official text

Ninflora ↗

Ninflora Cooldown Speed on victory: 20/40/60% → 12/24/36%
Values as written20/40/60%12/24/36%
Official text

Noxalith ↗

Noxalith Cooldown: 8 → 7
Values as written87
Official text

Orcana ↗

Orcana Damage and Heal per Level 3+ ally: 200/400/600 → 160/320/480
Values as written3200/400/600160/320/480
Official text

Ouroblaze ↗

Ouroblaze Extra Burn, as a share of the enemy's Burn: 70/140/210% → 50/100/150%
Values as written70/140/210%50/100/150%
Official text

Panbud ↗

Panbud and Bambudo Cooldown: 5.5 → 5
Values as written5.55
Official text

Petrirex ↗

Petrirex Shield and Damage per ally knocked out: 50/100/150 → 30/60/90
Values as written50/100/15030/60/90
Official text

Pyronade ↗

Pyronade Burn: 18/36/54 → 20/40/60
Values as written18/36/5420/40/60
Official text

Ratacomb ↗

Evolves into Ratacomb on its 3rd knockout, not its 2nd
Values as written32
Official text

Rattleghast ↗

Rattleghast Poison per ally knocked out: 5/10/15 → 4/8/12 Cost: 10 → 15
Values as written5/10/154/8/121015
Official text

Reapra ↗

Fixed the opponent moving first whenever both sides had a monster due on the same instant, so an enemy Vengrieve or Reapra could knock yours out before it ever triggered. Ties now resolve in the order the casts were queued, which is your side first.
Official text

Snapscald ↗

Snapscald Heal: 50/100/150 → 40/80/120 Burn: 10/20/30 → 8/16/24
Values as written50/100/15040/80/12010/20/308/16/24
Official text

Sukoi ↗

Sukoi Cooldown: 6/3/2 → 9/4.5/3
Values as written6/3/29/4.5/3
Official text

Talonite ↗

Talonite Rarity: Uncommon → Rare As a day 6 event Batomon, it's more appropriate for it to be at least Rare. This is a slight nerf since it will no longer be targetable by Basic Candy.
Values as written6
Official text

Tengusto ↗

Tengusto Damage per badge: 70/140/210 → 60/120/180
Values as written70/140/21060/120/180
Official text

Torrantler ↗

Torrantler Cooldown: 8 → 7 Shiny: 6.5 → 5.5
Values as written876.55.5
Official text

Vengrieve ↗

Fixed the opponent moving first whenever both sides had a monster due on the same instant, so an enemy Vengrieve or Reapra could knock yours out before it ever triggered. Ties now resolve in the order the casts were queued, which is your side first.
Official text

Wishwash ↗

Wishwash Slightly underperforming, so I'm upping the rarity of the trinkets it gives. Trinket rarity granted: Uncommon/Rare/Super Rare → Rare/Super Rare/Legendary
Official text

Zephyrex ↗

Zephyrex Cooldown: 11 → 10
Values as written1110
Read the original official announcement

Official Steam source ↗ · Published September 21, 2026

QoL

A monster's card now shows what it sells for, in gold, next to its rarity.

The end-of-run summary screen now lets you inspect monsters and trinkets.

The Batopedia, Settings and Quit buttons are now on the trainer select screen too.

Added Background Audio setting, on the System page under Music, that keeps the audio playing when you alt-tab away. It is On by default.

The Batopedia's tabs and its close button sizes increased on mobile, so it's easier to tap with a finger.

Settings now opens straight from the title screen, and Run History has moved into the menu button beside it.

Balance Changes

Events

The traveling merchant's exotic monster now joins your shop for the rest of the run.

Jinto Batomon

Currently, Jinto end game is full of one-shot kills, which I think is unhealthy and unfun for most players. At days 10+, median DPS of Jinto teams are almost 2 times higher than Pantra teams. I'm aiming to get the power level of all regions into a similar ballpark, so that I can implement more cross-region mechanics or game modes in the future.

Rattleghast Poison per ally knocked out: 5/10/15 → 4/8/12 Cost: 10 → 15

Petrirex Shield and Damage per ally knocked out: 50/100/150 → 30/60/90

Ginsage Cooldown Speed to adjacent Grass allies: 10/20/30% → 7/14/21%

Ninflora Cooldown Speed on victory: 20/40/60% → 12/24/36%

Brimtoad Burn and Poison per battle: 5/10/15 → 4/8/12 Burn and Poison: 5/10/15 → 1/2/3

Sukoi Cooldown: 6/3/2 → 9/4.5/3

Dollhime Damage per trinket: 60/120/180 → 40/80/120

Mallogre Damage and Shield per trinket: 5/10/15 → 4/8/12

Orcana Damage and Heal per Level 3+ ally: 200/400/600 → 160/320/480

Tengusto Damage per badge: 70/140/210 → 60/120/180

Danuki Share of a knocked-out ally's Damage: 100% → 70% Shiny: 120% → 84%

Snapscald Heal: 50/100/150 → 40/80/120 Burn: 10/20/30 → 8/16/24

Lumijel Damage and Heal to each Level 3+ ally at the start of battle: 20/40/60 → 15/30/45 Shiny: 36/72/108 → 18/36/54

Ouroblaze Extra Burn, as a share of the enemy's Burn: 70/140/210% → 50/100/150%

Cinnabark Cooldown: 4 → 5

Drumire Cost: 40 → 50

Pipskull Evolves into Ratacomb on its 3rd knockout, not its 2nd

Pantra Batomon

I'm also buffing up some lesser played or underperforming Pantra Batomon to help the region match the power level of Jinto teams.

Clawnetic Charge: 1/2/3 seconds → 1 second at every level Multicast: 1/1/1 → 1/2/3

Galvanine Cost: 50 → 40

Torrantler Cooldown: 8 → 7 Shiny: 6.5 → 5.5

Dribblet and Emperooze Cooldown: 3.5 → 3

Panbud and Bambudo Cooldown: 5.5 → 5

Zephyrex Cooldown: 11 → 10

Noxalith Cooldown: 8 → 7

Magmalith Cooldown: 10 → 9

Pyronade Burn: 18/36/54 → 20/40/60

Coalem Shield: 450/900/1350 → 550/1100/1650

Aster Heal to adjacent Water allies: 20/40/60 → 25/50/75

Electranade Shock: 28/56/84 → 25/50/75

Event Batomon

Talonite Rarity: Uncommon → Rare As a day 6 event Batomon, it's more appropriate for it to be at least Rare. This is a slight nerf since it will no longer be targetable by Basic Candy.

Wishwash Slightly underperforming, so I'm upping the rarity of the trinkets it gives. Trinket rarity granted: Uncommon/Rare/Super Rare → Rare/Super Rare/Legendary

Basilord Slightly underperforming, so I'm buffing the payoff. Burn: 150/300/450 → 170/340/510

Cross-Region Batomon

Boomagon Boomagon is still the most popular pick in the game. It warrants a slight nerf due to how centralizing it can feel on the meta. Cooldown Speed: 4/8/12% → 3/6/9%

Trinkets

All of the cooldown speed trinkets are close to the most popular and most powerful trinkets of each tier, so they are getting a nerf across the board.

Quick Bell, Quick Flag, Tempo Charm Cooldown Speed: 5% → 4%

Speed Whistle, Silver Watch Cooldown Speed: 15% → 12%

Speed Crest Cooldown Speed: 20% → 15%

Blitz Bell Cooldown Speed: 30% → 25%

Haste Crown Cooldown Speed: 30% → 20%

Haste Orb Cooldown Speed: 15% → 10%

Momentum Flag Cooldown Speed: 10% → 8%

Alpha Crown Can be instantly game winning majority of games, so it would fit better as a mythical trinket. Rarity: Legendary → Mythical

Items

Coupon Day 1 coupon is a much stronger start than all the other items. Discount: 5 → 3 gold

Gray Chip Even if you win, the payout of gray chip does not even generate as much value as the other common items. Win bonus: 5 → 15 gold

Bugfixes

Fixed the opponent moving first whenever both sides had a monster due on the same instant, so an enemy Vengrieve or Reapra could knock yours out before it ever triggered. Ties now resolve in the order the casts were queued, which is your side first.

Fixed quitting to the main menu and continuing your run rewinding the shop, so the next reroll dealt the same shelf again and a monster you had already bought could be bought over and over.

Fixed the game freezing on a black screen, sometimes for minutes, when continuing an Extended Mode run with a very large trinket bag.

Fixed the game opening in a window bigger than your monitor on a fresh install, which cut off the right and bottom of the screen including the Resolution setting that would have fixed it.

Fixed the game never getting past the loading screen on Android tablets and foldables.

Fixed the smallest movement of a mouse or a resting controller stick dropping the shop out of controller controls, which put a held monster back, cleared the selection ring and closed the stats box mid-read.

Fixed the "Progress Not Saved" popup being impossible to dismiss with a controller, which left the run needing a restart.

Fixed the "Tap your new Batomon" tutorial step never accepting the tap when the buying lesson had played just before it.

Fixed a shop enchantment like Aviarab advertising its current level instead of what it actually banked when you bought it.

Fixed switching accounts on the same device being able to attach your profile or run save to the other account, after which nothing you did was stored: no run history, region progress rolling back, the tutorial replaying every run, and the badge case refusing to change.

Fixed Android sign-in timing out on the frame you came back from the browser, so a sign-in that took over five minutes was dropped just as it landed.

Fixed picking a sign-in option doing nothing while an earlier one was still waiting on the browser. Choosing again now cancels the old attempt and starts over.