BatoForge analysis // Balance and fixes
What this update means for your run
Version 1.1.0 changes Jinto abilities, Cooldown Speed bonuses, costs, and supporting Trinkets together. Rebuilding an old team can require several adjustments even when its main attacker still fills the same role.
- Alpha Crown moves from Legendary to Mythical. Talonite moves to Rare and loses Basic Candy eligibility, changing how you can obtain or upgrade these targets.
- The traveling merchant’s exotic Batomon stays in your shop pool for the run, opening a route to later duplicates. Wishwash’s gift tiers also rise.
Before using an older guide
Follow the numbers in each change below. Electranade’s Shock decreases even though its entry appears under the announcement’s Pantra improvements heading.
BatoForge analysis of the announcement below. Read the official Steam source ↗
Rattleghast ↗
Poison per ally knocked out reduced from 5/10/15 to 4/8/12, and cost raised from 10 to 15.
Brimtoad ↗
Burn and Poison per battle reduced from 5/10/15 to 4/8/12, and the flat Burn and Poison from 5/10/15 to 1/2/3.
Danuki ↗
Share of a knocked-out ally's Damage reduced from 100% to 70%, and the Shiny share from 120% to 84%.
Lumijel ↗
Damage and Heal to each Level 3+ ally at battle start reduced from 20/40/60 to 15/30/45, and the Shiny values from 36/72/108 to 18/36/54.
Clawnetic ↗
Charge is now 1 second at every level instead of 1/2/3 seconds, and Multicast changed from 1/1/1 to 1/2/3.
Electranade ↗
Shock applied per cast changed from 28/56/84 to 25/50/75 in the Pantra balance pass; the official post groups it with the buffs even though the Shock stacks go down.
Wishwash ↗
Trinket rarity granted raised from Uncommon/Rare/Super Rare to Rare/Super Rare/Legendary.
From the announcement
Some mentions are fixes or explanations rather than balance changes. Read the full announcement for context.
Aster ↗
Aster Heal to adjacent Water allies: 20/40/60 → 25/50/75
Aviarab ↗
Fixed a shop enchantment like Aviarab advertising its current level instead of what it actually banked when you bought it.
Bambudo ↗
Panbud and Bambudo Cooldown: 5.5 → 5
Basilord ↗
Basilord Slightly underperforming, so I'm buffing the payoff. Burn: 150/300/450 → 170/340/510
Boomagon ↗
Boomagon is still the most popular pick in the game. It warrants a slight nerf due to how centralizing it can feel on the meta.
Brimtoad ↗
Brimtoad Burn and Poison per battle: 5/10/15 → 4/8/12 Burn and Poison: 5/10/15 → 1/2/3
Cinnabark ↗
Cinnabark Cooldown: 4 → 5
Clawnetic ↗
Clawnetic Charge: 1/2/3 seconds → 1 second at every level Multicast: 1/1/1 → 1/2/3
Coalem ↗
Coalem Shield: 450/900/1350 → 550/1100/1650
Danuki ↗
Danuki Share of a knocked-out ally's Damage: 100% → 70% Shiny: 120% → 84%
Dollhime ↗
Dollhime Damage per trinket: 60/120/180 → 40/80/120
Dribblet ↗
Dribblet and Emperooze Cooldown: 3.5 → 3
Drumire ↗
Drumire Cost: 40 → 50
Electranade ↗
Electranade Shock: 28/56/84 → 25/50/75
Emperooze ↗
Dribblet and Emperooze Cooldown: 3.5 → 3
Galvanine ↗
Galvanine Cost: 50 → 40
Ginsage ↗
Ginsage Cooldown Speed to adjacent Grass allies: 10/20/30% → 7/14/21%
Lumijel ↗
Lumijel Damage and Heal to each Level 3+ ally at the start of battle: 20/40/60 → 15/30/45 Shiny: 36/72/108 → 18/36/54
Magmalith ↗
Magmalith Cooldown: 10 → 9
Mallogre ↗
Mallogre Damage and Shield per trinket: 5/10/15 → 4/8/12
Ninflora ↗
Ninflora Cooldown Speed on victory: 20/40/60% → 12/24/36%
Noxalith ↗
Noxalith Cooldown: 8 → 7
Orcana ↗
Orcana Damage and Heal per Level 3+ ally: 200/400/600 → 160/320/480
Ouroblaze ↗
Ouroblaze Extra Burn, as a share of the enemy's Burn: 70/140/210% → 50/100/150%
Panbud ↗
Panbud and Bambudo Cooldown: 5.5 → 5
Petrirex ↗
Petrirex Shield and Damage per ally knocked out: 50/100/150 → 30/60/90
Pyronade ↗
Pyronade Burn: 18/36/54 → 20/40/60
Ratacomb ↗
Evolves into Ratacomb on its 3rd knockout, not its 2nd
Rattleghast ↗
Rattleghast Poison per ally knocked out: 5/10/15 → 4/8/12 Cost: 10 → 15
Reapra ↗
Fixed the opponent moving first whenever both sides had a monster due on the same instant, so an enemy Vengrieve or Reapra could knock yours out before it ever triggered. Ties now resolve in the order the casts were queued, which is your side first.
Snapscald ↗
Snapscald Heal: 50/100/150 → 40/80/120 Burn: 10/20/30 → 8/16/24
Sukoi ↗
Sukoi Cooldown: 6/3/2 → 9/4.5/3
Talonite ↗
Talonite Rarity: Uncommon → Rare As a day 6 event Batomon, it's more appropriate for it to be at least Rare. This is a slight nerf since it will no longer be targetable by Basic Candy.
Tengusto ↗
Tengusto Damage per badge: 70/140/210 → 60/120/180
Torrantler ↗
Torrantler Cooldown: 8 → 7 Shiny: 6.5 → 5.5
Vengrieve ↗
Fixed the opponent moving first whenever both sides had a monster due on the same instant, so an enemy Vengrieve or Reapra could knock yours out before it ever triggered. Ties now resolve in the order the casts were queued, which is your side first.
Wishwash ↗
Wishwash Slightly underperforming, so I'm upping the rarity of the trinkets it gives. Trinket rarity granted: Uncommon/Rare/Super Rare → Rare/Super Rare/Legendary
Zephyrex ↗
Zephyrex Cooldown: 11 → 10
Read the original official announcement
Official Steam source ↗ · Published September 21, 2026
QoL
A monster's card now shows what it sells for, in gold, next to its rarity.
The end-of-run summary screen now lets you inspect monsters and trinkets.
The Batopedia, Settings and Quit buttons are now on the trainer select screen too.
Added Background Audio setting, on the System page under Music, that keeps the audio playing when you alt-tab away. It is On by default.
The Batopedia's tabs and its close button sizes increased on mobile, so it's easier to tap with a finger.
Settings now opens straight from the title screen, and Run History has moved into the menu button beside it.
Balance Changes
Events
The traveling merchant's exotic monster now joins your shop for the rest of the run.
Jinto Batomon
Currently, Jinto end game is full of one-shot kills, which I think is unhealthy and unfun for most players. At days 10+, median DPS of Jinto teams are almost 2 times higher than Pantra teams. I'm aiming to get the power level of all regions into a similar ballpark, so that I can implement more cross-region mechanics or game modes in the future.
Rattleghast Poison per ally knocked out: 5/10/15 → 4/8/12 Cost: 10 → 15
Petrirex Shield and Damage per ally knocked out: 50/100/150 → 30/60/90
Ginsage Cooldown Speed to adjacent Grass allies: 10/20/30% → 7/14/21%
Ninflora Cooldown Speed on victory: 20/40/60% → 12/24/36%
Brimtoad Burn and Poison per battle: 5/10/15 → 4/8/12 Burn and Poison: 5/10/15 → 1/2/3
Sukoi Cooldown: 6/3/2 → 9/4.5/3
Dollhime Damage per trinket: 60/120/180 → 40/80/120
Mallogre Damage and Shield per trinket: 5/10/15 → 4/8/12
Orcana Damage and Heal per Level 3+ ally: 200/400/600 → 160/320/480
Tengusto Damage per badge: 70/140/210 → 60/120/180
Danuki Share of a knocked-out ally's Damage: 100% → 70% Shiny: 120% → 84%
Snapscald Heal: 50/100/150 → 40/80/120 Burn: 10/20/30 → 8/16/24
Lumijel Damage and Heal to each Level 3+ ally at the start of battle: 20/40/60 → 15/30/45 Shiny: 36/72/108 → 18/36/54
Ouroblaze Extra Burn, as a share of the enemy's Burn: 70/140/210% → 50/100/150%
Cinnabark Cooldown: 4 → 5
Drumire Cost: 40 → 50
Pipskull Evolves into Ratacomb on its 3rd knockout, not its 2nd
Pantra Batomon
I'm also buffing up some lesser played or underperforming Pantra Batomon to help the region match the power level of Jinto teams.
Clawnetic Charge: 1/2/3 seconds → 1 second at every level Multicast: 1/1/1 → 1/2/3
Galvanine Cost: 50 → 40
Torrantler Cooldown: 8 → 7 Shiny: 6.5 → 5.5
Dribblet and Emperooze Cooldown: 3.5 → 3
Panbud and Bambudo Cooldown: 5.5 → 5
Zephyrex Cooldown: 11 → 10
Noxalith Cooldown: 8 → 7
Magmalith Cooldown: 10 → 9
Pyronade Burn: 18/36/54 → 20/40/60
Coalem Shield: 450/900/1350 → 550/1100/1650
Aster Heal to adjacent Water allies: 20/40/60 → 25/50/75
Electranade Shock: 28/56/84 → 25/50/75
Event Batomon
Talonite Rarity: Uncommon → Rare As a day 6 event Batomon, it's more appropriate for it to be at least Rare. This is a slight nerf since it will no longer be targetable by Basic Candy.
Wishwash Slightly underperforming, so I'm upping the rarity of the trinkets it gives. Trinket rarity granted: Uncommon/Rare/Super Rare → Rare/Super Rare/Legendary
Basilord Slightly underperforming, so I'm buffing the payoff. Burn: 150/300/450 → 170/340/510
Cross-Region Batomon
Boomagon Boomagon is still the most popular pick in the game. It warrants a slight nerf due to how centralizing it can feel on the meta. Cooldown Speed: 4/8/12% → 3/6/9%
Trinkets
All of the cooldown speed trinkets are close to the most popular and most powerful trinkets of each tier, so they are getting a nerf across the board.
Quick Bell, Quick Flag, Tempo Charm Cooldown Speed: 5% → 4%
Speed Whistle, Silver Watch Cooldown Speed: 15% → 12%
Speed Crest Cooldown Speed: 20% → 15%
Blitz Bell Cooldown Speed: 30% → 25%
Haste Crown Cooldown Speed: 30% → 20%
Haste Orb Cooldown Speed: 15% → 10%
Momentum Flag Cooldown Speed: 10% → 8%
Alpha Crown Can be instantly game winning majority of games, so it would fit better as a mythical trinket. Rarity: Legendary → Mythical
Items
Coupon Day 1 coupon is a much stronger start than all the other items. Discount: 5 → 3 gold
Gray Chip Even if you win, the payout of gray chip does not even generate as much value as the other common items. Win bonus: 5 → 15 gold
Bugfixes
Fixed the opponent moving first whenever both sides had a monster due on the same instant, so an enemy Vengrieve or Reapra could knock yours out before it ever triggered. Ties now resolve in the order the casts were queued, which is your side first.
Fixed quitting to the main menu and continuing your run rewinding the shop, so the next reroll dealt the same shelf again and a monster you had already bought could be bought over and over.
Fixed the game freezing on a black screen, sometimes for minutes, when continuing an Extended Mode run with a very large trinket bag.
Fixed the game opening in a window bigger than your monitor on a fresh install, which cut off the right and bottom of the screen including the Resolution setting that would have fixed it.
Fixed the game never getting past the loading screen on Android tablets and foldables.
Fixed the smallest movement of a mouse or a resting controller stick dropping the shop out of controller controls, which put a held monster back, cleared the selection ring and closed the stats box mid-read.
Fixed the "Progress Not Saved" popup being impossible to dismiss with a controller, which left the run needing a restart.
Fixed the "Tap your new Batomon" tutorial step never accepting the tap when the buying lesson had played just before it.
Fixed a shop enchantment like Aviarab advertising its current level instead of what it actually banked when you bought it.
Fixed switching accounts on the same device being able to attach your profile or run save to the other account, after which nothing you did was stored: no run history, region progress rolling back, the tutorial replaying every run, and the badge case refusing to change.
Fixed Android sign-in timing out on the frame you came back from the browser, so a sign-in that took over five minutes was dropped just as it landed.
Fixed picking a sign-in option doing nothing while an earlier one was still waiting on the browser. Choosing again now cancels the old attempt and starts over.