GAME SPRITE · BUILD 25448953
Drumire normal form official Press Kit sprite
Normal artwork selected

Batomon Showdown // abilities & stats

Drumire

Drumire is a Super Rare toxic Batomon costing 45. Its level 1 cooldown is 8 seconds.

toxicSuper RareCost 45Jinto onlySteam build 26170127

In-game mechanics

Compare forms and levels.

Choose Normal or Shiny and a level to compare base values. Battle performance also depends on positions, Trainer, Trinkets, Run Day, and the opposing team.

TypetoxicSingle type
RaritySuper RareTier 4
Cost45Game cost
RegionJinto onlyJinto

Base stats

Level 1 Normal

Steam build 26170127
Level
Cooldown8s
Cast count1
Damage0
Shield0
Heal0
Poison20
Burn0
Shock0
Keywords
cooldown_speed

Ability details

Level 1 Normal ability.

Game versionSteam build 26170127
Drumire // Normal // Level 1

When a Toxic ally casts, give it +5% Cooldown Speed for this battle.

Description for Level 1.

Target mapUnknown

This ability's target is not confirmed.

Level reference

Normal and Shiny values.

A level-by-level reference for the Drumire combat values available in this game version.

Drumire combat values by form and level
FormLevelCooldownCastDamageShieldHealPoisonBurnShock
NormalL1810002000
NormalL2810004000
NormalL3810006000
NormalL48100048000
ShinyL1810002000
ShinyL2810004000
ShinyL3810006000
ShinyL48100048000

Official version history

Official patch mentions.

v1.2.0Reverts the 1.1.0 nerf: cost reduced from 50 back to 45.Open patch →v1.1.0Cost raised from 40 to 50.Open patch →

Official Steam posts

Read mentions of Drumire.

Official posts mentioning Drumire, including updates beyond balance changes. Open a post for the context.

v1.2.0Official text
Drumire Same as above Cost: 50 → 45
Values as written: 50 · 45Read the Steam post →
v1.1.0Official text
Drumire Cost: 40 → 50
Values as written: 40 · 50Read the Steam post →

Observed team statistics

How it appears in recorded teams.

BatoForge observations, with all modes and regions combined. The shares below compare this Batomon's appearances against every appearance in the same window; the per-day table shows where in a run it tends to show up.

Observation window: – UTC. The game version of these observations is unknown.

Slot appearance share0.8%1,652 / 209,808 observed slots
Run win share51.2%13,995 / 27,342 cumulative wins + lives lost · 13,347 lives lost
Observed appearances1,652n = board-slot appearances · each Run / Day team counts once in this window
Slot appearance share and cumulative Run win share of Drumire by Run Day, all modes and regions combined. n is this Batomon's slot appearances; all slots is the share denominator. Run win share is cumulative wins divided by cumulative wins plus lives lost. These counters sum cumulative Run histories; they are not independent battle counts. Avg level is unavailable (—) if any counted appearance has an unknown level.
DaySlot shareRun win sharenAvg level
60.1%41.1%37 wins / 53 lives lost13of 9,323 slots1.31
70.4%35.4%115 wins / 210 lives lost37of 9,333 slots1.19
80.8%38.6%290 wins / 461 lives lost72of 9,341 slots1.17
90.8%40.1%375 wins / 560 lives lost79of 9,430 slots1.24
101.2%44.5%644 wins / 803 lives lost111of 9,452 slots1.31
111.5%52.7%1,292 wins / 1,158 lives lost180of 11,835 slots1.49
121.6%52.2%1,481 wins / 1,358 lives lost187of 11,840 slots1.63
131.8%50.9%1,790 wins / 1,727 lives lost211of 11,783 slots1.85
141.8%50.6%1,950 wins / 1,902 lives lost215of 11,801 slots2.03
151.8%49.7%1,999 wins / 2,023 lives lost214of 11,806 slots2.14
161.4%50.6%1,574 wins / 1,538 lives lost162of 11,739 slots2.52
171.9%58.9%544 wins / 379 lives lost44of 2,337 slots2.61
181.7%59.4%528 wins / 361 lives lost40of 2,342 slots2.67
191.3%60.5%425 wins / 277 lives lost30of 2,332 slots2.87
200.8%61.8%289 wins / 179 lives lost19of 2,300 slots2.95
210.6%63.7%228 wins / 130 lives lost14of 2,301 slots3.00
220.4%64.9%172 wins / 93 lives lost10of 2,292 slots2.70
230.3%65.1%125 wins / 67 lives lost7of 2,278 slots3.14
240.2%66.1%76 wins / 39 lives lost4of 2,238 slots3.25
250.1%67.8%40 wins / 19 lives lost2of 2,238 slots3.00
260.0%67.7%21 wins / 10 lives lost1of 2,255 slots3.00

Read with care: Each Run / Day team counts once within this completed window. Runs still in progress are selected, and a surviving run can appear on different Run Days, so longer-lived runs are more likely to be represented. The Run win share here is each team's run history, not its chance of winning any single battle. Cumulative histories can include the same earlier battles across different team-day appearances; they are not independent battle counts. Two copies of a Batomon count as two slots here; the team Pick Rates view counts each carrying team once.

See Drumire's team usage and day-battle results →