In-game mechanics
Compare forms and levels.
Choose Normal or Shiny and a level to compare base values. Battle performance also depends on positions, Trainer, Trinkets, Run Day, and the opposing team.
Base stats
Level 1 Normal
Ability details
Level 1 Normal ability.
Evolves at level 3.
Description for Level 1.
Highlighted slots show the ability's targets from an example position.
Level reference
Normal and Shiny values.
A level-by-level reference for the Dribblet combat values available in this game version.
| Form | Level | Cooldown | Cast | Damage | Shield | Heal | Poison | Burn | Shock |
|---|---|---|---|---|---|---|---|---|---|
| Normal | L1 | 3 | 1 | 0 | 0 | 20 | 0 | 0 | 0 |
| Normal | L2 | 3 | 1 | 0 | 0 | 40 | 0 | 0 | 0 |
| Normal | L3 | 3 | 1 | 0 | 0 | 60 | 0 | 0 | 0 |
| Normal | L4 | 3 | 1 | 0 | 0 | 60 | 0 | 0 | 0 |
| Shiny | L1 | 3 | 1 | 0 | 0 | 24 | 0 | 0 | 0 |
| Shiny | L2 | 3 | 1 | 0 | 0 | 48 | 0 | 0 | 0 |
| Shiny | L3 | 3 | 1 | 0 | 0 | 72 | 0 | 0 | 0 |
| Shiny | L4 | 3 | 1 | 0 | 0 | 72 | 0 | 0 | 0 |
Evolution records
Known evolution paths.
Official version history
Official patch mentions.
v1.4.0Heal increased from 15/30/45 to 20/40/60.Open patch →v1.1.0Cooldown reduced from 3.5 to 3 seconds.Open patch →Official Steam posts
Read mentions of Dribblet.
Official posts mentioning Dribblet, including updates beyond balance changes. Open a post for the context.
Dribblet Heal: 15/30/45 → 20/40/60Values as written: 15/30/45 · 20/40/60Read the Steam post →
Dribblet and Emperooze Cooldown: 3.5 → 3Values as written: 3.5 · 3Read the Steam post →
Fixed a shop bug for monsters that evolve (Dribblet, Scorchimp, Panbud). Batomon of a species are supposed to stop appearing in the shop if you have a level 3 of that species, but these were previously bypassing that due to evolving into a different species. Now a level 3 evolved Batomon from also stops pre-evolutions from appearing in the shop.Values as written: 3 · 3Read the Steam post →
Observed team statistics
How it appears in recorded teams.
BatoForge observations, with all modes and regions combined. The shares below compare this Batomon's appearances against every appearance in the same window; the per-day table shows where in a run it tends to show up.
Observation window: – UTC. The game version of these observations is unknown.
| Day | Slot share | Run win share | n | Avg level |
|---|---|---|---|---|
| 1 | 3.3% | —0 wins / 0 lives lost | 129of 3,919 slots | 1.04 |
| 2 | 2.5% | 55.7%98 wins / 78 lives lost | 175of 6,887 slots | 1.20 |
| 3 | 1.5% | 52.6%141 wins / 127 lives lost | 131of 8,612 slots | 1.33 |
| 4 | 1.0% | 45.2%150 wins / 182 lives lost | 92of 8,933 slots | 1.58 |
| 5 | 0.7% | 43.3%146 wins / 191 lives lost | 66of 9,130 slots | 1.58 |
| 6 | 0.4% | 41.2%106 wins / 151 lives lost | 37of 9,323 slots | 1.59 |
| 7 | 0.2% | 38.2%47 wins / 76 lives lost | 14of 9,333 slots | 1.86 |
| 8 | 0.1% | 39.2%29 wins / 45 lives lost | 7of 9,341 slots | 1.86 |
| 9 | 0.0% | 44.7%21 wins / 26 lives lost | 4of 9,430 slots | 2.00 |
| 10 | 0.0% | 66.7%14 wins / 7 lives lost | 2of 9,452 slots | 1.50 |
| 32 | 0.0% | 72.2%26 wins / 10 lives lost | 1of 2,271 slots | 1.00 |
Read with care: Each Run / Day team counts once within this completed window. Runs still in progress are selected, and a surviving run can appear on different Run Days, so longer-lived runs are more likely to be represented. The Run win share here is each team's run history, not its chance of winning any single battle. Cumulative histories can include the same earlier battles across different team-day appearances; they are not independent battle counts. Two copies of a Batomon count as two slots here; the team Pick Rates view counts each carrying team once.
See Dribblet's team usage and day-battle results →Use this Batomon
Find the team around Dribblet.
Find Dribblet in these Ranked cores and full-team examples. Open a combination to see its teammates, positions, sample size and results for the period shown. Results belong to the team as a whole.
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