OFFICIAL PRESS KIT SPRITE
Dribblet normal form official Press Kit sprite
Normal artwork selected

Batomon Showdown // abilities & stats

Dribblet

Dribblet is a Common water Batomon costing 10. Its level 1 cooldown is 3 seconds.

waterCommonCost 10Pantra onlySteam build 26170127

In-game mechanics

Compare forms and levels.

Choose Normal or Shiny and a level to compare base values. Battle performance also depends on positions, Trainer, Trinkets, Run Day, and the opposing team.

TypewaterSingle type
RarityCommonTier 1
Cost10Game cost
RegionPantra onlyPantra

Base stats

Level 1 Normal

Steam build 26170127
Level
Cooldown3s
Cast count1
Damage0
Shield0
Heal20
Poison0
Burn0
Shock0

Ability details

Level 1 Normal ability.

Game versionSteam build 26170127
Dribblet // Normal // Level 1

Evolves at level 3.

Description for Level 1.

TriggerEvolution
TargetSelf
Illustrative 2 × 3 target mapSelf
Allied board
123456

Highlighted slots show the ability's targets from an example position.

Level reference

Normal and Shiny values.

A level-by-level reference for the Dribblet combat values available in this game version.

Dribblet combat values by form and level
FormLevelCooldownCastDamageShieldHealPoisonBurnShock
NormalL1310020000
NormalL2310040000
NormalL3310060000
NormalL4310060000
ShinyL1310024000
ShinyL2310048000
ShinyL3310072000
ShinyL4310072000

Evolution records

Known evolution paths.

Official version history

Official patch mentions.

v1.4.0Heal increased from 15/30/45 to 20/40/60.Open patch →v1.1.0Cooldown reduced from 3.5 to 3 seconds.Open patch →

Official Steam posts

Read mentions of Dribblet.

Official posts mentioning Dribblet, including updates beyond balance changes. Open a post for the context.

v1.4.0Official text
Dribblet Heal: 15/30/45 → 20/40/60
Values as written: 15/30/45 · 20/40/60Read the Steam post →
v1.1.0Official text
Dribblet and Emperooze Cooldown: 3.5 → 3
Values as written: 3.5 · 3Read the Steam post →
v0.7.4Official text
Fixed a shop bug for monsters that evolve (Dribblet, Scorchimp, Panbud). Batomon of a species are supposed to stop appearing in the shop if you have a level 3 of that species, but these were previously bypassing that due to evolving into a different species. Now a level 3 evolved Batomon from also stops pre-evolutions from appearing in the shop.
Values as written: 3 · 3Read the Steam post →

Observed team statistics

How it appears in recorded teams.

BatoForge observations, with all modes and regions combined. The shares below compare this Batomon's appearances against every appearance in the same window; the per-day table shows where in a run it tends to show up.

Observation window: – UTC. The game version of these observations is unknown.

Slot appearance share0.3%658 / 209,808 observed slots
Run win share46.6%778 / 1,671 cumulative wins + lives lost · 893 lives lost
Observed appearances658n = board-slot appearances · each Run / Day team counts once in this window
Slot appearance share and cumulative Run win share of Dribblet by Run Day, all modes and regions combined. n is this Batomon's slot appearances; all slots is the share denominator. Run win share is cumulative wins divided by cumulative wins plus lives lost. These counters sum cumulative Run histories; they are not independent battle counts. Avg level is unavailable (—) if any counted appearance has an unknown level.
DaySlot shareRun win sharenAvg level
13.3%—0 wins / 0 lives lost129of 3,919 slots1.04
22.5%55.7%98 wins / 78 lives lost175of 6,887 slots1.20
31.5%52.6%141 wins / 127 lives lost131of 8,612 slots1.33
41.0%45.2%150 wins / 182 lives lost92of 8,933 slots1.58
50.7%43.3%146 wins / 191 lives lost66of 9,130 slots1.58
60.4%41.2%106 wins / 151 lives lost37of 9,323 slots1.59
70.2%38.2%47 wins / 76 lives lost14of 9,333 slots1.86
80.1%39.2%29 wins / 45 lives lost7of 9,341 slots1.86
90.0%44.7%21 wins / 26 lives lost4of 9,430 slots2.00
100.0%66.7%14 wins / 7 lives lost2of 9,452 slots1.50
320.0%72.2%26 wins / 10 lives lost1of 2,271 slots1.00

Read with care: Each Run / Day team counts once within this completed window. Runs still in progress are selected, and a surviving run can appear on different Run Days, so longer-lived runs are more likely to be represented. The Run win share here is each team's run history, not its chance of winning any single battle. Cumulative histories can include the same earlier battles across different team-day appearances; they are not independent battle counts. Two copies of a Batomon count as two slots here; the team Pick Rates view counts each carrying team once.

See Dribblet's team usage and day-battle results →