BatoForge observations // team meta · daily

Petrirex + Shikitsune

Inspect a Batomon Showdown combination's common full teams, supporting units and battle results by Run Day.

Build notes

Adjacent Knockouts → revival and growth

Abilities · build 26170127

Petrirex gains permanent Shield stats from Knocking Out adjacent allies. Shikitsune revives allies so those units can contribute again.

How it works

  • Put intended sacrifice units next to Petrirex and keep the reviver available.
  • Revived units need time to cast. Include a damage source alongside the Shield growth.

Getting started

  • Petrirex and Shikitsune are Rare Jinto units.
  • Pipskull evolves into Ratacomb after three Knockouts; direct Ratacomb purchase is not listed.

Optional support

  • Ratacomb gains permanent Multicast; Emburn or Cawnushi can provide damage growth.
  • Nekoffin's Knockout gifts can feed Trinket builds.
Conditions to check
  • Protect can block an intended Knockout. Keep the reviver available and check whether revived allies have time to cast; an endless cycle is not assured.
  • Check the positions and triggers, then fill the remaining slots with damage, protection or support the core lacks.
  • Ability reference: build 26170127. Shop locations use older records; the observed teams' game version is unknown.

Completed period Oct 27 16:00 – Oct 28 16:00 UTCpartial

4,135,850 observations · all modes/regions · includes repeats · game version unknown

The selected Ranked / All period contains 970,642 distinct team votes;31,278 are grouped under this combination in Team Meta. Full teams and supporting units use that group. Trainer and rank details include all teams carrying these units, including teams in other groups.

Appearance share
3.22%
31,278 / 970,642 team votes in this mode and region
Day-battle win rate
58.1%
n=31,278 (18183W/13095L)
Avg observed Run Day
day 9.6
Average age of the recorded teams, not when this combination first formed.

Playing Petrirex + Shikitsune

These suggestions use build 26170127 abilities. Adapt them to your shop and team; the BatoForge observations below do not reveal purchase order, forms, levels or game version.

Get the core units

  • Older Jinto shop listings show Rare Petrirex ($40) and Shikitsune ($35): $75 before rerolls, upgrades and other teammates. Availability may differ in your version.
  • For Ratacomb, evolve Pipskull by having it experience three Knockouts. Direct Ratacomb purchase is not listed.

Build the team in stages

  1. Before both support roles are ready

    Keep the current damage team until revival is ready. An opening Knockout is useful only with a reward or evolution goal worth losing the recipient's casts.

  2. When revival is available

    Put the intended Knockout recipients next to Petrirex and keep Shikitsune outside those slots. Check that revived allies have time to cast. Upgrade Petrirex for more permanent Shield per Knockout.

  3. When repeated Knockouts work

    Upgrade the reward your team needs: Ratacomb's permanent Multicast, Emburn's permanent Burn or Cawnushi's permanent Damage. Shikitsune levels add more battle speed to revived allies. Preserve trained recipients when their accumulated growth still helps.

What each level adds

Ability values at levels 1–4. The observed teams' levels are unknown.

Petrirex · Permanent Shield per ally Knockout
FormL1L2L3L4
Normal204060240
Shiny244872288

This grows Petrirex's Shield stat. It is different from the team's remaining Shield during the battle.

Shikitsune · Battle Cooldown Speed given to revived allies (%)
FormL1L2L3L4
Normal153045180
Shiny183654216

The speed bonus lasts for this battle. Shikitsune's base cooldown stays at 3 seconds through these levels.

Place it for the ability

  • Put the intended recipients directly left, right, above or below Petrirex. Keep Shikitsune outside those slots so the reviver remains available.
  • Protect can keep important support available but can also block an intended recipient's Knockout. Check each target rather than adding Protect to every unit.

Other units for the same role

  • Nekoffin as a Knockout recipient

    Its Trinket reward serves Furnadon inventory or new-Trinket payoffs; Ratacomb, Emburn and Cawnushi instead grow different combat stats. These recipients change what the team is trying to build.

  • Rattleghast + Nekoffin opening route

    Rattleghast supplies a Knockout at battle start for resources. Revival does not repeat it, so use it for an opening reward rather than Petrirex's repeated on-cast Knockouts. Neither unit supplies revival.

When to pause or change the plan

  • The cycle stops if the reviver is Knocked Out or Protect blocks the intended recipient's Knockout.
  • A revived ally needs time to cast before another Knockout. Keep enough damage alongside the Shield growth to finish the battle.
  • Watch the battle to check the order of revival and repeated Knockouts. Cooldown numbers alone cannot show that order or guarantee an endless cycle.

Edit and review your team

  1. Check cast timing.

    Petrirex in the calculator → Set your form, level and Cooldown Speed for Petrirex's 5.5-second base timer. Check which recipients will be available when it casts.

    Shikitsune in the calculator → Check Shikitsune's 3-second base timer separately. Watch a battle for the Knockout and revival order; the calculator does not simulate them.

    Set your form, level and Cooldown Speed in the calculator. Links start at Normal, level 1 and +0% speed; results estimate the cooldown timer.

  2. Edit positions, then review ability conditions.

    Edit this team in Team Builder → Arrange the six slots, then check that each ability reaches the right ally and meets its type and trigger conditions.

    Opens a team example from this period. Its label shows whether the positions were observed, estimated, or chosen only to display the units. Set the actual forms and levels; Team Builder starts at Normal, level 1. It shows stats and which slots an ability reaches. Check type restrictions yourself; it does not simulate battles, Trinkets or permanent growth.

  3. Compare with the current observations.

    See the full teams and position samples below →

    Compare the sample sizes and dates below. These repeated observations favor teams that survive longer, and the observed teams may differ from the wider player population. They do not prove which build counters another or which upgrade order is best.

Most-seen full teams

These examples use records from Day 4 onward; compositions also seen earlier are included. Counts group Batomon by species; forms and levels are unknown. Each example labels its positions as observed, estimated, or unavailable.

Common supporting units

Share of teams in this Team Meta group that carry each additional unit.

These details include all teams carrying this combination, including teams in other Team Meta groups. There are 32,472 carrying team votes in the selected mode, region and period. Position, Trainer and rank samples differ; each section lists its count.

Where the units sit

Positions 1–6 follow the displayed two-row, three-column board. Each percentage uses that unit's position samples, including repeated copies. These separate samples do not show which six positions occurred together.

Petrirex32,891 position sightings
14%242%37%44%537%66%
Shikitsune33,421 position sightings
122%23%322%424%54%625%

Trainers behind it

22 listed Trainers, covering 28,709 of 32,472 carrying team votes. Each win rate uses that Trainer's battles; n is its total wins and losses. 3,763 carrying team votes have no available Trainer detail.

Monster Ranger60.1%3,092 team votes · n=3,092 (1,857W/1,235L)Rich Lady60.2%2,314 team votes · n=2,314 (1,394W/920L)Lucky Girl54.7%2,301 team votes · n=2,301 (1,259W/1,042L)Egg Breeder63.3%2,003 team votes · n=2,003 (1,267W/736L)Twins61.9%1,789 team votes · n=1,789 (1,107W/682L)Painter54.4%1,787 team votes · n=1,787 (972W/815L)Gentleman53.1%1,767 team votes · n=1,767 (938W/829L)Treasure Hunter59.9%1,693 team votes · n=1,693 (1,014W/679L)Burglar57.1%1,546 team votes · n=1,546 (882W/664L)Chef60.0%1,220 team votes · n=1,220 (732W/488L)Youngster63.3%1,191 team votes · n=1,191 (754W/437L)Shopkeeper56.9%1,182 team votes · n=1,182 (672W/510L)Scavenger62.3%1,096 team votes · n=1,096 (683W/413L)Masked Man57.8%1,016 team votes · n=1,016 (587W/429L)Chemist51.9%912 team votes · n=912 (473W/439L)Gamer52.6%797 team votes · n=797 (419W/378L)Swim Coach62.2%790 team votes · n=790 (491W/299L)Black Belt56.8%713 team votes · n=713 (405W/308L)Redhead56.3%451 team votes · n=451 (254W/197L)Bug Catcher55.0%444 team votes · n=444 (244W/200L)Smuggler49.4%399 team votes · n=399 (197W/202L)Mad Scientist51.9%206 team votes · n=206 (107W/99L)

Ladder spread

Shares use the 32,472 team votes with a known rank. Each win rate uses that rank's battles.

bronze3.3%1,081 team votes · 74.0% won · n=1,081 (800W/281L)silver6.5%2,118 team votes · 72.7% won · n=2,118 (1,539W/579L)gold7.3%2,356 team votes · 67.3% won · n=2,356 (1,586W/770L)platinum9.3%3,024 team votes · 62.7% won · n=3,024 (1,895W/1,129L)diamond12.2%3,974 team votes · 56.3% won · n=3,974 (2,236W/1,738L)master61.3%19,919 team votes · 54.0% won · n=19,919 (10,747W/9,172L)

Master MMR bands

Percentages use all 19,919 Master team votes;19,919 have recorded MMR. Teams without MMR stay in "MMR unknown."

<1,000 MMR9.3%1,843 team votes · 58.2% won · n=1,843 (1,072W/771L)1,000–1,399 MMR4.8%961 team votes · 56.1% won · n=961 (539W/422L)1,400–1,799 MMR10.4%2,067 team votes · 53.8% won · n=2,067 (1,112W/955L)1,800–2,199 MMR13.8%2,747 team votes · 56.5% won · n=2,747 (1,551W/1,196L)2,200–2,599 MMR13.8%2,741 team votes · 54.2% won · n=2,741 (1,486W/1,255L)2,600–2,999 MMR18.7%3,729 team votes · 52.9% won · n=3,729 (1,973W/1,756L)3,000+ MMR29.3%5,831 team votes · 51.7% won · n=5,831 (3,014W/2,817L)

Presence and results by run day

The longest cyan bar marks the Run Day with the most recorded teams in this group. Other bars are scaled to that day. Each label shows that day's wins and losses; smaller samples also show a 95% confidence lower bound.

  1. Day 322.2%won
  2. Day 435.9%won
  3. Day 541.2%won
  4. Day 646.6%won
  5. Day 753.9%won
  6. Day 858.4%won
  7. Day 962.1%won
  8. Day 1062.7%won
  9. Day 1161.8%won
  10. Day 1260.0%won
  11. Day 1359.4%won
  12. Day 1454.4%won
  13. Day 1555.2%won
  14. Day 1654.1%won