BatoForge observations // team meta · daily

Ratacomb + Rattleghast

Inspect a Batomon Showdown combination's common full teams, supporting units and battle results by Run Day.

Build notes

Opening Knockouts → resources or growth

Abilities · build 26170127

Rattleghast Knocks Out adjacent allies at battle start. Nekoffin converts its Knockout into a Trinket; other recipients can evolve or gain stats.

How it works

  • Place the intended recipient next to Rattleghast without Protect blocking its Knockout.
  • Knocked-out units need revival before they can resume ordinary casts.

Getting started

  • Rattleghast and Pipskull are Common Jinto units; Nekoffin is Uncommon.
  • Pipskull evolves into Ratacomb after three Knockouts; direct Ratacomb purchase is not listed.

Optional support

  • Revival lets sacrificed allies cast again; Nekoffin gifts can support Furnadon or Dollhime.
  • Normal and Shiny Nekoffin produce different Trinket rarities.
Conditions to check
  • Rattleghast's battle-start effect happens once. Reviving an ally does not repeat it; include a damage source to use the extra resources.
  • Check the positions and triggers, then fill the remaining slots with damage, protection or support the core lacks.
  • Ability reference: build 26170127. Shop locations use older records; the observed teams' game version is unknown.

Completed period Oct 27 16:00 – Oct 28 16:00 UTCpartial

4,135,850 observations · all modes/regions · includes repeats · game version unknown

The selected Ranked / All period contains 970,642 distinct team votes;3,065 are grouped under this combination in Team Meta. Full teams and supporting units use that group. Trainer and rank details include all teams carrying these units, including teams in other groups.

Appearance share
0.32%
3,065 / 970,642 team votes in this mode and region
Day-battle win rate
45.7%
n=3,065 (1401W/1664L)
Avg observed Run Day
day 6.3
Average age of the recorded teams, not when this combination first formed.

Most-seen full teams

These examples use records from Day 4 onward; compositions also seen earlier are included. Counts group Batomon by species; forms and levels are unknown. Each example labels its positions as observed, estimated, or unavailable.

Common supporting units

Share of teams in this Team Meta group that carry each additional unit.

These details include all teams carrying this combination, including teams in other Team Meta groups. There are 18,319 carrying team votes in the selected mode, region and period. Position, Trainer and rank samples differ; each section lists its count.

Where the units sit

Positions 1–6 follow the displayed two-row, three-column board. Each percentage uses that unit's position samples, including repeated copies. These separate samples do not show which six positions occurred together.

Ratacomb18,789 position sightings
110%216%317%418%519%621%
Rattleghast18,661 position sightings
16%229%315%46%533%610%

Trainers behind it

22 listed Trainers, covering 15,797 of 18,319 carrying team votes. Each win rate uses that Trainer's battles; n is its total wins and losses. 2,522 carrying team votes have no available Trainer detail.

Lucky Girl51.5%1,783 team votes · n=1,783 (918W/865L)Monster Ranger59.7%1,225 team votes · n=1,225 (731W/494L)Painter45.5%1,212 team votes · n=1,212 (551W/661L)Twins55.5%1,062 team votes · n=1,062 (589W/473L)Chemist52.7%1,051 team votes · n=1,051 (554W/497L)Treasure Hunter50.2%899 team votes · n=899 (451W/448L)Burglar49.0%875 team votes · n=875 (429W/446L)Gamer40.9%801 team votes · n=801 (328W/473L)Chef54.2%790 team votes · n=790 (428W/362L)Youngster57.3%744 team votes · n=744 (426W/318L)Masked Man48.0%709 team votes · n=709 (340W/369L)Egg Breeder60.1%681 team votes · n=681 (409W/272L)Shopkeeper47.9%624 team votes · n=624 (299W/325L)Scavenger50.0%608 team votes · n=608 (304W/304L)Black Belt45.1%499 team votes · n=499 (225W/274L)Mad Scientist23.2%491 team votes · n=491 (114W/377L)Swim Coach62.1%457 team votes · n=457 (284W/173L)Smuggler38.2%422 team votes · n=422 (161W/261L)Rich Lady53.3%321 team votes · n=321 (171W/150L)Bug Catcher49.3%290 team votes · n=290 (143W/147L)Redhead49.1%173 team votes · n=173 (85W/88L)Gentleman38.8%80 team votes · n=80 (31W/49L)

Ladder spread

Shares use the 18,319 team votes with a known rank. Each win rate uses that rank's battles.

bronze5.5%1,006 team votes · 61.7% won · n=1,006 (621W/385L)silver7.0%1,278 team votes · 59.6% won · n=1,278 (762W/516L)gold8.2%1,510 team votes · 55.1% won · n=1,510 (832W/678L)platinum10.2%1,861 team votes · 54.5% won · n=1,861 (1,014W/847L)diamond12.6%2,300 team votes · 50.0% won · n=2,300 (1,149W/1,151L)master56.6%10,364 team votes · 47.6% won · n=10,364 (4,936W/5,428L)

Master MMR bands

Percentages use all 10,364 Master team votes;10,364 have recorded MMR. Teams without MMR stay in "MMR unknown."

<1,000 MMR10.6%1,100 team votes · 53.4% won · n=1,100 (587W/513L)1,000–1,399 MMR5.1%533 team votes · 45.4% won · n=533 (242W/291L)1,400–1,799 MMR11.1%1,148 team votes · 48.3% won · n=1,148 (555W/593L)1,800–2,199 MMR15.1%1,562 team votes · 47.5% won · n=1,562 (742W/820L)2,200–2,599 MMR14.1%1,460 team votes · 44.9% won · n=1,460 (655W/805L)2,600–2,999 MMR19.8%2,048 team votes · 47.5% won · n=2,048 (972W/1,076L)3,000+ MMR24.2%2,513 team votes · 47.1% won · n=2,513 (1,183W/1,330L)

Presence and results by run day

The longest cyan bar marks the Run Day with the most recorded teams in this group. Other bars are scaled to that day. Each label shows that day's wins and losses; smaller samples also show a 95% confidence lower bound.

  1. Day 445.9%won
  2. Day 540.1%won
  3. Day 639.2%won
  4. Day 747.9%won
  5. Day 858.7%won
  6. Day 959.7%won
  7. Day 1073.3%won
  8. Day 1171.8%won
  9. Day 1262.5%won
  10. Day 1333.3%won
  11. Day 1433.3%won
  12. Day 1533.3%won
  13. Day 160.0%won