BatoForge observations // team meta · daily

Dollhime + Rubbin

Inspect a Batomon Showdown combination's common full teams, supporting units and battle results by Run Day.

Build notes

New Trinkets → permanent Damage

Abilities · build 26170127

Dollhime gains permanent Damage when a Trinket is gained. Rubbin can provide gifts at battle start; Nekoffin can provide them when Knocked Out.

How it works

  • Keep Dollhime on the team while you gain new Trinkets.
  • Dollhime must cast to deal its increased Damage.

Getting started

  • Older shop listings place Dollhime, Rubbin and Nekoffin in Jinto.
  • Pair Nekoffin with a Knockout source to trigger its gift.

Optional support

  • Furnadon gains Burn from the different Trinkets in the same inventory.
  • Merge gifts provide another source; Scavenger's bonus only applies to eligible gift choices.
Conditions to check
  • Trinkets owned before Dollhime joined give no retroactive growth. The permanent Damage lasts within this Run.
  • Check the positions and triggers, then fill the remaining slots with damage, protection or support the core lacks.
  • Ability reference: build 26170127. Shop locations use older records; the observed teams' game version is unknown.

Completed period Oct 27 16:00 – Oct 28 16:00 UTCpartial

4,135,850 observations · all modes/regions · includes repeats · game version unknown

The selected Ranked / All period contains 970,642 distinct team votes;3,734 are grouped under this combination in Team Meta. Full teams and supporting units use that group. Trainer and rank details include all teams carrying these units, including teams in other groups.

Appearance share
0.38%
3,734 / 970,642 team votes in this mode and region
Day-battle win rate
53.7%
n=3,734 (2006W/1728L)
Avg observed Run Day
day 9.6
Average age of the recorded teams, not when this combination first formed.

Most-seen full teams

These examples use records from Day 4 onward; compositions also seen earlier are included. Counts group Batomon by species; forms and levels are unknown. Each example labels its positions as observed, estimated, or unavailable.

Common supporting units

Share of teams in this Team Meta group that carry each additional unit.

These details include all teams carrying this combination, including teams in other Team Meta groups. There are 15,190 carrying team votes in the selected mode, region and period. Position, Trainer and rank samples differ; each section lists its count.

Where the units sit

Positions 1–6 follow the displayed two-row, three-column board. Each percentage uses that unit's position samples, including repeated copies. These separate samples do not show which six positions occurred together.

Dollhime16,653 position sightings
115%217%324%414%511%619%
Rubbin18,058 position sightings
118%211%313%421%520%616%

Trainers behind it

22 listed Trainers, covering 13,704 of 15,190 carrying team votes. Each win rate uses that Trainer's battles; n is its total wins and losses. 1,486 carrying team votes have no available Trainer detail.

Burglar57.9%1,985 team votes · n=1,985 (1,149W/836L)Lucky Girl58.2%1,461 team votes · n=1,461 (850W/611L)Scavenger57.0%1,162 team votes · n=1,162 (662W/500L)Twins65.0%1,150 team votes · n=1,150 (747W/403L)Treasure Hunter56.6%920 team votes · n=920 (521W/399L)Painter53.5%666 team votes · n=666 (356W/310L)Chef49.7%662 team votes · n=662 (329W/333L)Monster Ranger57.7%645 team votes · n=645 (372W/273L)Shopkeeper50.4%579 team votes · n=579 (292W/287L)Egg Breeder54.0%569 team votes · n=569 (307W/262L)Rich Lady50.7%558 team votes · n=558 (283W/275L)Youngster56.8%521 team votes · n=521 (296W/225L)Masked Man61.8%456 team votes · n=456 (282W/174L)Gentleman51.6%444 team votes · n=444 (229W/215L)Black Belt52.3%436 team votes · n=436 (228W/208L)Gamer50.9%395 team votes · n=395 (201W/194L)Redhead52.7%298 team votes · n=298 (157W/141L)Smuggler46.7%272 team votes · n=272 (127W/145L)Swim Coach59.8%224 team votes · n=224 (134W/90L)Chemist38.7%124 team votes · n=124 (48W/76L)Bug Catcher49.1%114 team votes · n=114 (56W/58L)Mad Scientist44.4%63 team votes · n=63 (28W/35L)

Ladder spread

Shares use the 15,190 team votes with a known rank. Each win rate uses that rank's battles.

bronze4.7%716 team votes · 71.9% won · n=716 (515W/201L)silver7.6%1,156 team votes · 62.0% won · n=1,156 (717W/439L)gold6.6%997 team votes · 63.9% won · n=997 (637W/360L)platinum9.4%1,425 team votes · 59.7% won · n=1,425 (851W/574L)diamond12.1%1,840 team votes · 56.4% won · n=1,840 (1,037W/803L)master59.6%9,056 team votes · 51.2% won · n=9,056 (4,634W/4,422L)

Master MMR bands

Percentages use all 9,056 Master team votes;9,056 have recorded MMR. Teams without MMR stay in "MMR unknown."

<1,000 MMR8.2%745 team votes · 53.8% won · n=745 (401W/344L)1,000–1,399 MMR5.4%492 team votes · 52.2% won · n=492 (257W/235L)1,400–1,799 MMR9.9%898 team votes · 51.2% won · n=898 (460W/438L)1,800–2,199 MMR12.3%1,115 team votes · 52.5% won · n=1,115 (585W/530L)2,200–2,599 MMR13.5%1,226 team votes · 53.1% won · n=1,226 (651W/575L)2,600–2,999 MMR21.3%1,931 team votes · 50.5% won · n=1,931 (976W/955L)3,000+ MMR29.3%2,649 team votes · 49.2% won · n=2,649 (1,304W/1,345L)

Presence and results by run day

The longest cyan bar marks the Run Day with the most recorded teams in this group. Other bars are scaled to that day. Each label shows that day's wins and losses; smaller samples also show a 95% confidence lower bound.

  1. Day 20.0%won
  2. Day 325.0%won
  3. Day 440.7%won
  4. Day 527.9%won
  5. Day 633.1%won
  6. Day 738.5%won
  7. Day 841.6%won
  8. Day 948.6%won
  9. Day 1056.8%won
  10. Day 1161.9%won
  11. Day 1271.5%won
  12. Day 1375.1%won
  13. Day 1479.4%won
  14. Day 1584.6%won
  15. Day 1660.4%won