BatoForge analysis // Balance and fixes
What this update means for your run
Version 1.4.1 moves Black Belt's extra On Victory from battle start to after each battle. A reward that helped an opening fight now arrives after that fight has ended, while several repeat-Trinket and Potion economy plans also change.
- Tempo Charm, Metal Bat, and Ancient Plume become Unique. Check the owned-copy restriction before planning to stack them, and budget $10 for Basic Bait instead of treating it as free.
- Glamour Potion adds 30 Sell Value per monster instead of tripling it. Fate Potion doubles base Sell Value and gives eight free rerolls instead of ten; Summon Potion now costs $10.
Before using an older guide
Compare a Potion's new reward with its price before buying. Rebuild Black Belt's early-battle plan around the later reward timing, and check which Trinket copies remain obtainable.
BatoForge analysis of the announcement below. Read the official Steam source ↗
Black Belt ↗
The lone Fighting monster's On Victory now activates after each battle instead of at the start of battle.
Glamour Potion ↗
Sell Value changes from tripling each monster's value to adding 30 per monster.
Fate Potion ↗
Now doubles base Sell Value instead of Sell Value, and free rerolls reduced from 10 to 8.
From the announcement
Some mentions are fixes or explanations rather than balance changes. Read the full announcement for context.
Beetbud ↗
Black Belt is currently consistently strong when forcing Beetbud and quite weak when trying to do anything else. This is also a band-aid fix. The trainer is more one-dimensional than I'd like, and will also likely be reworked on the next regular patch
Read the original official announcement
Official Steam source ↗ · Published October 23, 2026
I missed some balance pain points for high Master rank players so I'm going to put up some balance changes. Many of these issues will be addressed further next regular patch.
Basic Bait This item is rarely used by most of the player base but leads to some unhealthy strategies abused by high rank players. This is a small band-aid fix, and this item will be likely removed and replaced on the next regular patch Cost: 0 → 10
Black Belt Black Belt is currently consistently strong when forcing Beetbud and quite weak when trying to do anything else. This is also a band-aid fix. The trainer is more one-dimensional than I'd like, and will also likely be reworked on the next regular patch Lone Fighting monster's On Victory activates: at the start of battle → after each battle
I'm limiting some of these trinkets to unique, since stacking them can lead to very unhealthy one-monster boards. Tempo Charm Changed to be Unique
Metal Bat Changed to be Unique
Ancient Plume Changed to be Unique
Witch isn't overperforming too much, but has some ridiculous high rolls that needs to be more in line. Some of the weaker potions may also get a buff next regular patch. Glamour Potion Sell Value: tripled → +30 per monster
Fate Potion double sell value → double base sell value Free rerolls: 10 → 8
Summon Potion Cost: 5 → 10