Trinket details
Rarity and availability
BatoForge strategy notes
Using Metronome
Metronome adds Damage as monsters cast, lasting for the current battle. Fast Damage users can build the bonus through repeated actions.
When it fits
It suits a team that can sustain the battle long enough for several casts. Units whose abilities ignore Damage gain less from the stat.
How to use it
Preserve the speed and support that let your Damage users keep acting. Track the in-battle increase separately from starting Damage; the gain resets after the battle.
Example
If a unit triggers six +10 rewards during one battle, it gains +60 Damage for that battle. This sum counts the stat gained, without calculating damage dealt by individual casts.
What you give up
The bonus needs casts to build. Slow units and short battles leave less time to use the growing Damage.
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