Trinket details
Rarity and availability
BatoForge strategy notes
Using Excalibur
Excalibur gives your monsters +350 Damage. Several active Damage users can turn the flat bonus into immediate offensive pressure.
When it fits
It suits a team whose abilities use Damage and can act before the battle ends. Check whether your main offense instead uses Burn or Poison.
How to use it
Keep the cooldown support that lets Damage users cast. Compare this flat gain with percentage bonuses using each recipient's starting Damage.
Example
With only Excalibur's bonus, 100 Damage becomes 450 and 1,000 becomes 1,350. Both gain 350, so the lower starting value gets the larger relative increase.
What you give up
The bonus leaves Burn, Poison, healing and Shield unchanged. Slow units may still fail to cast in time, even with much larger Damage.
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