Noxnimbus + Puffloon
- Appearance share ▼
- 5.49% 1,229 / 22,400 team votes
- Day-battle win rate
- 58.9% n=1,229 (724W/505L) · 95% confidence lower bound 56.1%
- Avg observed Run Day
- day 9.9 Across this period
BatoForge observations // team meta · minute-level
Find a Batomon Showdown build core. Inspect common teams, positions and recorded battle results in the selected observation period.
Completed period 08:50 – 09:00 UTC
37,599 observations · all modes/regions · includes repeats · game version unknownShowing 100 representative combinations · 17,661 of 22,400 team votes (78.8% shown)
main list requires ≥5 team votesFilters apply to this period's most-used combinations. Win-rate sorting compares only that list. All Team Meta groups cover 98.2% of selected team votes; the displayed groups cover 78.8%.
Adjacent Toxic triggers → Poison and healing
Puffloon follows adjacent Toxic allies' triggers, adding its own Poison and healing. Noxnimbus can also raise nearby Toxic allies' Poison for this battle.
Adjacent Knockouts → revival and growth
Petrirex gains permanent Shield stats from Knocking Out adjacent allies. Shikitsune revives allies so those units can contribute again.
Trinket supply → Burn
Furnadon gains extra Burn from different owned Trinkets. Rubbin supplies them at battle start; Nekoffin supplies them when Knocked Out.
Fire allies → permanent Burn training
Magmalith trains a Fire ally's Burn permanently on cast, improving that recipient's Burn supply across battles in the Run.
Enemy Poison stacks → Shield
Cinnabark continuously gains extra Shield stats from enemy Poison stacks. Drumire adds battle Cooldown Speed when Toxic allies cast.
Shock supply → repeated direct damage
Shock on the enemy team adds damage when your team deals ordinary direct damage. Velocect's Multicast provides repeated opportunities to use it.
Adjacent Fire / Water Charge
Steamscuttle advances adjacent Fire and Water allies' cooldowns, creating more casts for damage, healing or cast-driven growth.
Adjacent Toxic triggers → Poison and healing
Puffloon follows adjacent Toxic allies' triggers, adding its own Poison and healing. Noxnimbus can also raise nearby Toxic allies' Poison for this battle.
Observed combination
Observed combination
Adjacent Electric Charge → more output
Ironcore advances adjacent Electric allies' cooldowns. Humbolt and other Electric sources can use the extra casts for direct damage and Shock.
Observed combination
Observed combination
Observed combination
Shock supply → repeated direct damage
Shock on the enemy team adds damage when your team deals ordinary direct damage. Velocect's Multicast provides repeated opportunities to use it.
Adjacent Fire / Water Charge
Steamscuttle advances adjacent Fire and Water allies' cooldowns, creating more casts for damage, healing or cast-driven growth.
Observed combination
Observed combination
Opening Knockouts → resources or growth
Rattleghast Knocks Out adjacent allies at battle start. Nekoffin converts its Knockout into a Trinket; other recipients can evolve or gain stats.
Observed combination
Observed combination
Adjacent Toxic triggers → Poison and healing
Puffloon follows adjacent Toxic allies' triggers, adding its own Poison and healing. Noxnimbus can also raise nearby Toxic allies' Poison for this battle.
Observed combination
Observed combination
Observed combination
Enemy Poison stacks → Shield
Cinnabark continuously gains extra Shield stats from enemy Poison stacks. Drumire adds battle Cooldown Speed when Toxic allies cast.
Shock supply → repeated direct damage
Shock on the enemy team adds damage when your team deals ordinary direct damage. Velocect's Multicast provides repeated opportunities to use it.
Observed combination
Opening Knockouts → resources or growth
Rattleghast Knocks Out adjacent allies at battle start. Nekoffin converts its Knockout into a Trinket; other recipients can evolve or gain stats.
Observed combination
Adjacent Fire / Water Charge
Steamscuttle advances adjacent Fire and Water allies' cooldowns, creating more casts for damage, healing or cast-driven growth.
Observed combination
Observed combination
Observed combination
Observed combination
Observed combination
Observed combination
Observed combination
Observed combination
New Trinkets → permanent Damage
Dollhime gains permanent Damage when a Trinket is gained. Rubbin can provide gifts at battle start; Nekoffin can provide them when Knocked Out.
Observed combination
Observed combination
Observed combination
Observed combination
Observed combination
Observed combination
Observed combination
Shock supply → repeated direct damage
Shock on the enemy team adds damage when your team deals ordinary direct damage. Velocect's Multicast provides repeated opportunities to use it.
Observed combination
Observed combination
Observed combination
Observed combination
Observed combination
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Observed combination
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Observed combination
Observed combination
Adjacent Electric Charge → more output
Ironcore advances adjacent Electric allies' cooldowns. Humbolt and other Electric sources can use the extra casts for direct damage and Shock.
Observed combination
Observed combination
Observed combination
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Observed combination
Observed combination
Observed combination
Enemy Poison stacks → Damage
Fumungus continuously gains extra Damage from the enemy team's current Poison stacks. Poison sources and repeated casts let it use that bonus.
Observed combination
Observed combination
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Observed combination
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Observed combination
Adjacent Toxic triggers → Poison and healing
Puffloon follows adjacent Toxic allies' triggers, adding its own Poison and healing. Noxnimbus can also raise nearby Toxic allies' Poison for this battle.
Observed combination
Observed combination
Fire allies → permanent Burn training
Magmalith trains a Fire ally's Burn permanently on cast, improving that recipient's Burn supply across battles in the Run.
Observed combination
Observed combination
Observed combination
Observed combination
Observed combination
Observed combination
One team vote is a full team recorded on one Run Day in one mode and region; repeated sightings count once. The same Run can count again on another day or with a different team. Each team belongs to the most common listed combination it carries. Shares total at most 100% because unlisted teams remain in the denominator.
Small samples show a 95% confidence lower bound alongside the win rate. Times are UTC. The observed teams' game version is unknown and may differ from the ability pages.