BatoForge observations // team meta · minute-level

Batomon Showdown Team Meta

Find a Batomon Showdown build core. Inspect common teams, positions and recorded battle results in the selected observation period.

Observation periods

Completed period 08:50 – 09:00 UTC

37,599 observations · all modes/regions · includes repeats · game version unknown

Showing 100 representative combinations · 17,661 of 22,400 team votes (78.8% shown)

main list requires ≥5 team votes

Filters apply to this period's most-used combinations. Win-rate sorting compares only that list. All Team Meta groups cover 98.2% of selected team votes; the displayed groups cover 78.8%.

001

Noxnimbus + Puffloon

Adjacent Toxic triggers → Poison and healing

Puffloon follows adjacent Toxic allies' triggers, adding its own Poison and healing. Noxnimbus can also raise nearby Toxic allies' Poison for this battle.

Appearance share ▼
5.49%
1,229 / 22,400 team votes
Day-battle win rate
58.9%
n=1,229 (724W/505L) · 95% confidence lower bound 56.1%
Avg observed Run Day
day 9.9
Across this period
Common team & build conditions
002

Petrirex + Shikitsune

Adjacent Knockouts → revival and growth

Petrirex gains permanent Shield stats from Knocking Out adjacent allies. Shikitsune revives allies so those units can contribute again.

Appearance share ▼
3.96%
887 / 22,400 team votes
Day-battle win rate
57.8%
n=887 (513W/374L) · 95% confidence lower bound 54.6%
Avg observed Run Day
day 11.6
Across this period
Common team & build conditions
003

Furnadon + Rubbin

Trinket supply → Burn

Furnadon gains extra Burn from different owned Trinkets. Rubbin supplies them at battle start; Nekoffin supplies them when Knocked Out.

Appearance share ▼
3.75%
840 / 22,400 team votes
Day-battle win rate
58.9%
n=840 (495W/345L) · 95% confidence lower bound 55.6%
Avg observed Run Day
day 7.9
Across this period
Common team & build conditions
004

Magmalith + Sunsage

Fire allies → permanent Burn training

Magmalith trains a Fire ally's Burn permanently on cast, improving that recipient's Burn supply across battles in the Run.

Appearance share ▼
3.43%
769 / 22,400 team votes
Day-battle win rate
55.5%
n=769 (427W/342L) · 95% confidence lower bound 52.0%
Avg observed Run Day
day 10.4
Across this period
Common team & build conditions
005

Cinnabark + Drumire

Enemy Poison stacks → Shield

Cinnabark continuously gains extra Shield stats from enemy Poison stacks. Drumire adds battle Cooldown Speed when Toxic allies cast.

Appearance share ▼
2.89%
648 / 22,400 team votes
Day-battle win rate
46.3%
n=648 (300W/348L) · 95% confidence lower bound 42.5%
Avg observed Run Day
day 12.2
Across this period
Common team & build conditions
006

Joltail + Velocect

Shock supply → repeated direct damage

Shock on the enemy team adds damage when your team deals ordinary direct damage. Velocect's Multicast provides repeated opportunities to use it.

Appearance share ▼
2.65%
594 / 22,400 team votes
Day-battle win rate
53.7%
n=594 (319W/275L) · 95% confidence lower bound 49.7%
Avg observed Run Day
day 6.5
Across this period
Common team & build conditions
007

Furnadon + Steamscuttle

Adjacent Fire / Water Charge

Steamscuttle advances adjacent Fire and Water allies' cooldowns, creating more casts for damage, healing or cast-driven growth.

Appearance share ▼
1.92%
431 / 22,400 team votes
Day-battle win rate
52.2%
n=431 (225W/206L) · 95% confidence lower bound 47.5%
Avg observed Run Day
day 11.3
Across this period
Common team & build conditions
008

Aristobat + Puffloon

Adjacent Toxic triggers → Poison and healing

Puffloon follows adjacent Toxic allies' triggers, adding its own Poison and healing. Noxnimbus can also raise nearby Toxic allies' Poison for this battle.

Appearance share ▼
1.91%
428 / 22,400 team votes
Day-battle win rate
54.2%
n=428 (232W/196L) · 95% confidence lower bound 49.5%
Avg observed Run Day
day 11.6
Across this period
Common team & build conditions
009

Cinnabark + Scorubble

Observed combination

Appearance share ▼
1.89%
423 / 22,400 team votes
Day-battle win rate
55.6%
n=423 (235W/188L) · 95% confidence lower bound 50.8%
Avg observed Run Day
day 6.3
Across this period
Common team & build conditions
010

Bambudo + Dryadell

Observed combination

Appearance share ▼
1.75%
392 / 22,400 team votes
Day-battle win rate
68.1%
n=392 (267W/125L) · 95% confidence lower bound 63.3%
Avg observed Run Day
day 13.6
Across this period
Common team & build conditions
011

Humbolt + Ironcore

Adjacent Electric Charge → more output

Ironcore advances adjacent Electric allies' cooldowns. Humbolt and other Electric sources can use the extra casts for direct damage and Shock.

Appearance share ▼
1.74%
389 / 22,400 team votes
Day-battle win rate
59.6%
n=389 (232W/157L) · 95% confidence lower bound 54.7%
Avg observed Run Day
day 11.9
Across this period
Common team & build conditions
012

Magmite + Sunsage

Observed combination

Appearance share ▼
1.69%
378 / 22,400 team votes
Day-battle win rate
60.8%
n=378 (230W/148L) · 95% confidence lower bound 55.8%
Avg observed Run Day
day 8.5
Across this period
Common team & build conditions
013

Bonshell + Opalion

Observed combination

Appearance share ▼
1.67%
374 / 22,400 team votes
Day-battle win rate
50.8%
n=374 (190W/184L) · 95% confidence lower bound 45.8%
Avg observed Run Day
day 11.9
Across this period
Common team & build conditions
014

Spinarai + Venopuff

Observed combination

Appearance share ▼
1.64%
367 / 22,400 team votes
Day-battle win rate
60.2%
n=367 (221W/146L) · 95% confidence lower bound 55.1%
Avg observed Run Day
day 4
Across this period
Common team & build conditions
015

Bumblebolt + Velocect

Shock supply → repeated direct damage

Shock on the enemy team adds damage when your team deals ordinary direct damage. Velocect's Multicast provides repeated opportunities to use it.

Appearance share ▼
1.55%
348 / 22,400 team votes
Day-battle win rate
54.3%
n=348 (189W/159L) · 95% confidence lower bound 49.1%
Avg observed Run Day
day 6.6
Across this period
Common team & build conditions
016

Pyrokami + Steamscuttle

Adjacent Fire / Water Charge

Steamscuttle advances adjacent Fire and Water allies' cooldowns, creating more casts for damage, healing or cast-driven growth.

Appearance share ▼
1.42%
318 / 22,400 team votes
Day-battle win rate
48.4%
n=318 (154W/164L) · 95% confidence lower bound 43.0%
Avg observed Run Day
day 11.3
Across this period
Common team & build conditions
017

Magmite + Scorchimp

Observed combination

Appearance share ▼
1.38%
308 / 22,400 team votes
Day-battle win rate
64.6%
n=308 (199W/109L) · 95% confidence lower bound 59.1%
Avg observed Run Day
day 3.3
Across this period
Common team & build conditions
018

Snapscald + Steamscuttle

Observed combination

Appearance share ▼
1.35%
303 / 22,400 team votes
Day-battle win rate
41.9%
n=303 (127W/176L) · 95% confidence lower bound 36.5%
Avg observed Run Day
day 12.5
Across this period
Common team & build conditions
019

Nekoffin + Rattleghast

Opening Knockouts → resources or growth

Rattleghast Knocks Out adjacent allies at battle start. Nekoffin converts its Knockout into a Trinket; other recipients can evolve or gain stats.

Appearance share ▼
1.33%
297 / 22,400 team votes
Day-battle win rate
40.1%
n=297 (119W/178L) · 95% confidence lower bound 34.7%
Avg observed Run Day
day 5.2
Across this period
Common team & build conditions
020

Kindlepot + Rubbin

Observed combination

Appearance share ▼
1.32%
296 / 22,400 team votes
Day-battle win rate
36.8%
n=296 (109W/187L) · 95% confidence lower bound 31.5%
Avg observed Run Day
day 2.8
Across this period
Common team & build conditions
021

Guardiant + Velocect

Observed combination

Appearance share ▼
1.20%
268 / 22,400 team votes
Day-battle win rate
50.7%
n=268 (136W/132L) · 95% confidence lower bound 44.8%
Avg observed Run Day
day 7.1
Across this period
Common team & build conditions
022

Puffloon + Spinarai

Adjacent Toxic triggers → Poison and healing

Puffloon follows adjacent Toxic allies' triggers, adding its own Poison and healing. Noxnimbus can also raise nearby Toxic allies' Poison for this battle.

Appearance share ▼
1.15%
258 / 22,400 team votes
Day-battle win rate
45.3%
n=258 (117W/141L) · 95% confidence lower bound 39.4%
Avg observed Run Day
day 7
Across this period
Common team & build conditions
023

Gemwing + Sproach

Observed combination

Appearance share ▼
1.05%
235 / 22,400 team votes
Day-battle win rate
67.7%
n=235 (159W/76L) · 95% confidence lower bound 61.4%
Avg observed Run Day
day 13
Across this period
Common team & build conditions
024

Scorubble + Toximoth

Observed combination

Appearance share ▼
1.03%
230 / 22,400 team votes
Day-battle win rate
57.0%
n=230 (131W/99L) · 95% confidence lower bound 50.5%
Avg observed Run Day
day 3.5
Across this period
Common team & build conditions
025

Dracana + Saberhorn

Observed combination

Appearance share ▼
0.90%
202 / 22,400 team votes
Day-battle win rate
55.9%
n=202 (113W/89L) · 95% confidence lower bound 49.0%
Avg observed Run Day
day 12.7
Across this period
Common team & build conditions
026

Cinnabark + Vipair

Enemy Poison stacks → Shield

Cinnabark continuously gains extra Shield stats from enemy Poison stacks. Drumire adds battle Cooldown Speed when Toxic allies cast.

Appearance share ▼
0.88%
198 / 22,400 team votes
Day-battle win rate
50.5%
n=198 (100W/98L) · 95% confidence lower bound 43.6%
Avg observed Run Day
day 10.3
Across this period
Common team & build conditions
027

Electranade + Velocect

Shock supply → repeated direct damage

Shock on the enemy team adds damage when your team deals ordinary direct damage. Velocect's Multicast provides repeated opportunities to use it.

Appearance share ▼
0.88%
197 / 22,400 team votes
Day-battle win rate
47.2%
n=197 (93W/104L) · 95% confidence lower bound 40.4%
Avg observed Run Day
day 9.3
Across this period
Common team & build conditions
028

Aster + Plunderbird

Observed combination

Appearance share ▼
0.86%
192 / 22,400 team votes
Day-battle win rate
53.6%
n=192 (103W/89L) · 95% confidence lower bound 46.6%
Avg observed Run Day
day 10.5
Across this period
Common team & build conditions
029

Pipskull + Rattleghast

Opening Knockouts → resources or growth

Rattleghast Knocks Out adjacent allies at battle start. Nekoffin converts its Knockout into a Trinket; other recipients can evolve or gain stats.

Appearance share ▼
0.85%
191 / 22,400 team votes
Day-battle win rate
39.8%
n=191 (76W/115L) · 95% confidence lower bound 33.1%
Avg observed Run Day
day 2.9
Across this period
Common team & build conditions
030

Dewlotl + Swoonet

Observed combination

Appearance share ▼
0.81%
182 / 22,400 team votes
Day-battle win rate
45.1%
n=182 (82W/100L) · 95% confidence lower bound 38.0%
Avg observed Run Day
day 8.6
Across this period
Common team & build conditions
031

Steamscuttle + Swoonet

Adjacent Fire / Water Charge

Steamscuttle advances adjacent Fire and Water allies' cooldowns, creating more casts for damage, healing or cast-driven growth.

Appearance share ▼
0.81%
182 / 22,400 team votes
Day-battle win rate
39.6%
n=182 (72W/110L) · 95% confidence lower bound 32.7%
Avg observed Run Day
day 9.3
Across this period
Common team & build conditions
032

Craghorn + Berroon

Observed combination

Appearance share ▼
0.81%
181 / 22,400 team votes
Day-battle win rate
46.4%
n=181 (84W/97L) · 95% confidence lower bound 39.3%
Avg observed Run Day
day 9.5
Across this period
Common team & build conditions
033

Coalem + Draconarch

Observed combination

Appearance share ▼
0.80%
180 / 22,400 team votes
Day-battle win rate
58.3%
n=180 (105W/75L) · 95% confidence lower bound 51.0%
Avg observed Run Day
day 13.4
Across this period
Common team & build conditions
034

Blixie + Sunsage

Observed combination

Appearance share ▼
0.76%
171 / 22,400 team votes
Day-battle win rate
55.0%
n=171 (94W/77L) · 95% confidence lower bound 47.5%
Avg observed Run Day
day 13.4
Across this period
Common team & build conditions
035

Magmite + Pebbler

Observed combination

Appearance share ▼
0.74%
166 / 22,400 team votes
Day-battle win rate
51.8%
n=166 (86W/80L) · 95% confidence lower bound 44.3%
Avg observed Run Day
day 4.9
Across this period
Common team & build conditions
036

Scorubble + Swoonet

Observed combination

Appearance share ▼
0.72%
162 / 22,400 team votes
Day-battle win rate
63.0%
n=162 (102W/60L) · 95% confidence lower bound 55.3%
Avg observed Run Day
day 3.6
Across this period
Common team & build conditions
037

Bonshell + Swoonet

Observed combination

Appearance share ▼
0.67%
151 / 22,400 team votes
Day-battle win rate
52.3%
n=151 (79W/72L) · 95% confidence lower bound 44.4%
Avg observed Run Day
day 6.1
Across this period
Common team & build conditions
038

Cinnabark + Toximoth

Observed combination

Appearance share ▼
0.65%
146 / 22,400 team votes
Day-battle win rate
55.5%
n=146 (81W/65L) · 95% confidence lower bound 47.4%
Avg observed Run Day
day 6.5
Across this period
Common team & build conditions
039

Bonshell + Boomagon

Observed combination

Appearance share ▼
0.63%
140 / 22,400 team votes
Day-battle win rate
52.1%
n=140 (73W/67L) · 95% confidence lower bound 43.9%
Avg observed Run Day
day 7.9
Across this period
Common team & build conditions
040

Dollhime + Rubbin

New Trinkets → permanent Damage

Dollhime gains permanent Damage when a Trinket is gained. Rubbin can provide gifts at battle start; Nekoffin can provide them when Knocked Out.

Appearance share ▼
0.61%
137 / 22,400 team votes
Day-battle win rate
51.8%
n=137 (71W/66L) · 95% confidence lower bound 43.5%
Avg observed Run Day
day 11.4
Across this period
Common team & build conditions
041

Bambudo + Formiqueen

Observed combination

Appearance share ▼
0.60%
134 / 22,400 team votes
Day-battle win rate
65.7%
n=134 (88W/46L) · 95% confidence lower bound 57.3%
Avg observed Run Day
day 11.2
Across this period
Common team & build conditions
042

Ratacomb + Shikitsune

Observed combination

Appearance share ▼
0.58%
131 / 22,400 team votes
Day-battle win rate
50.4%
n=131 (66W/65L) · 95% confidence lower bound 41.9%
Avg observed Run Day
day 9.8
Across this period
Common team & build conditions
043

Frillet + Swoonet

Observed combination

Appearance share ▼
0.49%
110 / 22,400 team votes
Day-battle win rate
47.3%
n=110 (52W/58L) · 95% confidence lower bound 38.2%
Avg observed Run Day
day 2.5
Across this period
Common team & build conditions
044

Bumblebolt + Joltail

Observed combination

Appearance share ▼
0.49%
109 / 22,400 team votes
Day-battle win rate
39.4%
n=109 (43W/66L) · 95% confidence lower bound 30.8%
Avg observed Run Day
day 4
Across this period
Common team & build conditions
045

Brimtoad + Cinnabark

Observed combination

Appearance share ▼
0.47%
105 / 22,400 team votes
Day-battle win rate
41.0%
n=105 (43W/62L) · 95% confidence lower bound 32.0%
Avg observed Run Day
day 8.1
Across this period
Common team & build conditions
046

Opalion + Rhizuka

Observed combination

Appearance share ▼
0.45%
101 / 22,400 team votes
Day-battle win rate
46.5%
n=101 (47W/54L) · 95% confidence lower bound 37.1%
Avg observed Run Day
day 12.6
Across this period
Common team & build conditions
047

Rubbin + Swoonet

Observed combination

Appearance share ▼
0.45%
100 / 22,400 team votes
Day-battle win rate
39.0%
n=100 (39W/61L) · 95% confidence lower bound 30.0%
Avg observed Run Day
day 3.6
Across this period
Common team & build conditions
048

Frizzly + Velocect

Shock supply → repeated direct damage

Shock on the enemy team adds damage when your team deals ordinary direct damage. Velocect's Multicast provides repeated opportunities to use it.

Appearance share ▼
0.42%
95 / 22,400 team votes
Day-battle win rate
53.7%
n=95 (51W/44L) · 95% confidence lower bound 43.7%
Avg observed Run Day
day 7.6
Across this period
Common team & build conditions
049

Bonshell + Rhizuka

Observed combination

Appearance share ▼
0.42%
94 / 22,400 team votes
Day-battle win rate
44.7%
n=94 (42W/52L) · 95% confidence lower bound 35.0%
Avg observed Run Day
day 9.3
Across this period
Common team & build conditions
050

Bonshell + Ginsage

Observed combination

Appearance share ▼
0.41%
91 / 22,400 team votes
Day-battle win rate
52.7%
n=91 (48W/43L) · 95% confidence lower bound 42.6%
Avg observed Run Day
day 11.3
Across this period
Common team & build conditions
051

Aegistruct + Coalem

Observed combination

Appearance share ▼
0.40%
90 / 22,400 team votes
Day-battle win rate
46.7%
n=90 (42W/48L) · 95% confidence lower bound 36.7%
Avg observed Run Day
day 12.4
Across this period
Common team & build conditions
052

Shellter + Swoonet

Observed combination

Appearance share ▼
0.40%
90 / 22,400 team votes
Day-battle win rate
47.8%
n=90 (43W/47L) · 95% confidence lower bound 37.8%
Avg observed Run Day
day 3
Across this period
Common team & build conditions
053

Lignite + Magmalith

Observed combination

Appearance share ▼
0.38%
86 / 22,400 team votes
Day-battle win rate
67.4%
n=86 (58W/28L) · 95% confidence lower bound 57.0%
Avg observed Run Day
day 10.8
Across this period
Common team & build conditions
054

Scorubble + Shellter

Observed combination

Appearance share ▼
0.38%
86 / 22,400 team votes
Day-battle win rate
62.8%
n=86 (54W/32L) · 95% confidence lower bound 52.2%
Avg observed Run Day
day 3.8
Across this period
Common team & build conditions
055

Aristobat + Thorntail

Observed combination

Appearance share ▼
0.38%
84 / 22,400 team votes
Day-battle win rate
56.0%
n=84 (47W/37L) · 95% confidence lower bound 45.3%
Avg observed Run Day
day 11.3
Across this period
Common team & build conditions
056

Ginsage + Ninflora

Observed combination

Appearance share ▼
0.35%
78 / 22,400 team votes
Day-battle win rate
71.8%
n=78 (56W/22L) · 95% confidence lower bound 61.0%
Avg observed Run Day
day 13.7
Across this period
Common team & build conditions
057

Snapscald + Swoonet

Observed combination

Appearance share ▼
0.35%
78 / 22,400 team votes
Day-battle win rate
53.8%
n=78 (42W/36L) · 95% confidence lower bound 42.9%
Avg observed Run Day
day 11.6
Across this period
Common team & build conditions
058

Ironcore + Pylong

Observed combination

Appearance share ▼
0.34%
77 / 22,400 team votes
Day-battle win rate
54.5%
n=77 (42W/35L) · 95% confidence lower bound 43.5%
Avg observed Run Day
day 12.2
Across this period
Common team & build conditions
059

Magmite + Mosslug

Observed combination

Appearance share ▼
0.34%
76 / 22,400 team votes
Day-battle win rate
39.5%
n=76 (30W/46L) · 95% confidence lower bound 29.2%
Avg observed Run Day
day 3.4
Across this period
Common team & build conditions
060

Noxnimbus + Spinarai

Observed combination

Appearance share ▼
0.31%
70 / 22,400 team votes
Day-battle win rate
55.7%
n=70 (39W/31L) · 95% confidence lower bound 44.1%
Avg observed Run Day
day 7.2
Across this period
Common team & build conditions
061

Cicadence + Guardiant

Observed combination

Appearance share ▼
0.31%
69 / 22,400 team votes
Day-battle win rate
40.6%
n=69 (28W/41L) · 95% confidence lower bound 29.8%
Avg observed Run Day
day 10.2
Across this period
Common team & build conditions
062

Galvanine + Ironcore

Adjacent Electric Charge → more output

Ironcore advances adjacent Electric allies' cooldowns. Humbolt and other Electric sources can use the extra casts for direct damage and Shock.

Appearance share ▼
0.29%
66 / 22,400 team votes
Day-battle win rate
56.1%
n=66 (37W/29L) · 95% confidence lower bound 44.1%
Avg observed Run Day
day 13.4
Across this period
Common team & build conditions
063

Coalem + Sunsage

Observed combination

Appearance share ▼
0.29%
65 / 22,400 team votes
Day-battle win rate
64.6%
n=65 (42W/23L) · 95% confidence lower bound 52.5%
Avg observed Run Day
day 11.4
Across this period
Common team & build conditions
064

Dribblet + Mosslug

Observed combination

Appearance share ▼
0.28%
63 / 22,400 team votes
Day-battle win rate
42.9%
n=63 (27W/36L) · 95% confidence lower bound 31.4%
Avg observed Run Day
day 2.7
Across this period
Common team & build conditions
065

Boomagon + Dracana

Observed combination

Appearance share ▼
0.28%
62 / 22,400 team votes
Day-battle win rate
45.2%
n=62 (28W/34L) · 95% confidence lower bound 33.4%
Avg observed Run Day
day 10.7
Across this period
Common team & build conditions
066

Shelldra + Sirenade

Observed combination

Appearance share ▼
0.27%
61 / 22,400 team votes
Day-battle win rate
60.7%
n=61 (37W/24L) · 95% confidence lower bound 48.1%
Avg observed Run Day
day 12.5
Across this period
Common team & build conditions
067

Bambudo + Boomagon

Observed combination

Appearance share ▼
0.27%
60 / 22,400 team votes
Day-battle win rate
48.3%
n=60 (29W/31L) · 95% confidence lower bound 36.2%
Avg observed Run Day
day 7.8
Across this period
Common team & build conditions
068

Rattleghast + Scorubble

Observed combination

Appearance share ▼
0.26%
58 / 22,400 team votes
Day-battle win rate
55.2%
n=58 (32W/26L) · 95% confidence lower bound 42.5%
Avg observed Run Day
day 2.7
Across this period
Common team & build conditions
069

Lamplet + Swoonet

Observed combination

Appearance share ▼
0.25%
57 / 22,400 team votes
Day-battle win rate
43.9%
n=57 (25W/32L) · 95% confidence lower bound 31.8%
Avg observed Run Day
day 2.5
Across this period
Common team & build conditions
070

Ouroblaze + Steamscuttle

Observed combination

Appearance share ▼
0.25%
57 / 22,400 team votes
Day-battle win rate
49.1%
n=57 (28W/29L) · 95% confidence lower bound 36.6%
Avg observed Run Day
day 11.8
Across this period
Common team & build conditions
071

Kindlepot + Lamplet

Observed combination

Appearance share ▼
0.25%
56 / 22,400 team votes
Day-battle win rate
48.2%
n=56 (27W/29L) · 95% confidence lower bound 35.7%
Avg observed Run Day
day 2.3
Across this period
Common team & build conditions
072

Fumungus + Puffloon

Enemy Poison stacks → Damage

Fumungus continuously gains extra Damage from the enemy team's current Poison stacks. Poison sources and repeated casts let it use that bonus.

Appearance share ▼
0.24%
54 / 22,400 team votes
Day-battle win rate
55.6%
n=54 (30W/24L) · 95% confidence lower bound 42.4%
Avg observed Run Day
day 12.7
Across this period
Common team & build conditions
073

Kappow + Swoonet

Observed combination

Appearance share ▼
0.24%
54 / 22,400 team votes
Day-battle win rate
42.6%
n=54 (23W/31L) · 95% confidence lower bound 30.3%
Avg observed Run Day
day 5
Across this period
Common team & build conditions
074

Scorchimp + Stingarde

Observed combination

Appearance share ▼
0.24%
54 / 22,400 team votes
Day-battle win rate
53.7%
n=54 (29W/25L) · 95% confidence lower bound 40.6%
Avg observed Run Day
day 2.4
Across this period
Common team & build conditions
075

Spinarai + Stingarde

Observed combination

Appearance share ▼
0.24%
54 / 22,400 team votes
Day-battle win rate
59.3%
n=54 (32W/22L) · 95% confidence lower bound 46.0%
Avg observed Run Day
day 2.7
Across this period
Common team & build conditions
076

Beetdown + Pompummel

Observed combination

Appearance share ▼
0.24%
53 / 22,400 team votes
Day-battle win rate
67.9%
n=53 (36W/17L) · 95% confidence lower bound 54.5%
Avg observed Run Day
day 13.7
Across this period
Common team & build conditions
077

Pebbler + Scorchimp

Observed combination

Appearance share ▼
0.24%
53 / 22,400 team votes
Day-battle win rate
37.7%
n=53 (20W/33L) · 95% confidence lower bound 25.9%
Avg observed Run Day
day 2.3
Across this period
Common team & build conditions
078

Guardiant + Spinarai

Observed combination

Appearance share ▼
0.23%
52 / 22,400 team votes
Day-battle win rate
40.4%
n=52 (21W/31L) · 95% confidence lower bound 28.2%
Avg observed Run Day
day 2.8
Across this period
Common team & build conditions
079

Cicadence + Velocect

Observed combination

Appearance share ▼
0.23%
51 / 22,400 team votes
Day-battle win rate
60.8%
n=51 (31W/20L) · 95% confidence lower bound 47.1%
Avg observed Run Day
day 11.2
Across this period
Common team & build conditions
080

Furnadon + Pyrokami

Observed combination

Appearance share ▼
0.23%
51 / 22,400 team votes
Day-battle win rate
54.9%
n=51 (28W/23L) · 95% confidence lower bound 41.4%
Avg observed Run Day
day 9.6
Across this period
Common team & build conditions
081

Plunderbird + Sirenade

Observed combination

Appearance share ▼
0.23%
51 / 22,400 team votes
Day-battle win rate
58.8%
n=51 (30W/21L) · 95% confidence lower bound 45.2%
Avg observed Run Day
day 12.5
Across this period
Common team & build conditions
082

Dracana + Dryadell

Observed combination

Appearance share ▼
0.22%
49 / 22,400 team votes
Day-battle win rate
63.3%
n=49 (31W/18L) · 95% confidence lower bound 49.3%
Avg observed Run Day
day 13.2
Across this period
Common team & build conditions
083

Aviarab + Gemwing

Observed combination

Appearance share ▼
0.21%
48 / 22,400 team votes
Day-battle win rate
52.1%
n=48 (25W/23L) · 95% confidence lower bound 38.3%
Avg observed Run Day
day 10.8
Across this period
Common team & build conditions
084

Boomagon + Saberhorn

Observed combination

Appearance share ▼
0.20%
45 / 22,400 team votes
Day-battle win rate
66.7%
n=45 (30W/15L) · 95% confidence lower bound 52.1%
Avg observed Run Day
day 12.9
Across this period
Common team & build conditions
085

Dewlotl + Steamscuttle

Observed combination

Appearance share ▼
0.20%
44 / 22,400 team votes
Day-battle win rate
45.5%
n=44 (20W/24L) · 95% confidence lower bound 31.7%
Avg observed Run Day
day 11.4
Across this period
Common team & build conditions
086

Lamplet + Rattleghast

Observed combination

Appearance share ▼
0.20%
44 / 22,400 team votes
Day-battle win rate
70.5%
n=44 (31W/13L) · 95% confidence lower bound 55.8%
Avg observed Run Day
day 2.3
Across this period
Common team & build conditions
087

Cinnabark + Shogapede

Observed combination

Appearance share ▼
0.19%
43 / 22,400 team votes
Day-battle win rate
37.2%
n=43 (16W/27L) · 95% confidence lower bound 24.4%
Avg observed Run Day
day 8.8
Across this period
Common team & build conditions
088

Beetdown + Sarudo

Observed combination

Appearance share ▼
0.18%
41 / 22,400 team votes
Day-battle win rate
36.6%
n=41 (15W/26L) · 95% confidence lower bound 23.6%
Avg observed Run Day
day 7.4
Across this period
Common team & build conditions
089

Formiqueen + Velocect

Observed combination

Appearance share ▼
0.18%
41 / 22,400 team votes
Day-battle win rate
53.7%
n=41 (22W/19L) · 95% confidence lower bound 38.7%
Avg observed Run Day
day 10.5
Across this period
Common team & build conditions
090

Furnadon + Swoonet

Observed combination

Appearance share ▼
0.18%
41 / 22,400 team votes
Day-battle win rate
61.0%
n=41 (25W/16L) · 95% confidence lower bound 45.7%
Avg observed Run Day
day 7.5
Across this period
Common team & build conditions
091

Puffloon + Venopuff

Adjacent Toxic triggers → Poison and healing

Puffloon follows adjacent Toxic allies' triggers, adding its own Poison and healing. Noxnimbus can also raise nearby Toxic allies' Poison for this battle.

Appearance share ▼
0.18%
41 / 22,400 team votes
Day-battle win rate
41.5%
n=41 (17W/24L) · 95% confidence lower bound 27.8%
Avg observed Run Day
day 4.6
Across this period
Common team & build conditions
092

Shogapede + Spinarai

Observed combination

Appearance share ▼
0.18%
41 / 22,400 team votes
Day-battle win rate
41.5%
n=41 (17W/24L) · 95% confidence lower bound 27.8%
Avg observed Run Day
day 4.4
Across this period
Common team & build conditions
093

Lamplet + Rubbin

Observed combination

Appearance share ▼
0.18%
40 / 22,400 team votes
Day-battle win rate
32.5%
n=40 (13W/27L) · 95% confidence lower bound 20.1%
Avg observed Run Day
day 3.9
Across this period
Common team & build conditions
094

Magmalith + Magmite

Fire allies → permanent Burn training

Magmalith trains a Fire ally's Burn permanently on cast, improving that recipient's Burn supply across battles in the Run.

Appearance share ▼
0.18%
40 / 22,400 team votes
Day-battle win rate
52.5%
n=40 (21W/19L) · 95% confidence lower bound 37.5%
Avg observed Run Day
day 7.2
Across this period
Common team & build conditions
095

Rattleghast + Toximoth

Observed combination

Appearance share ▼
0.18%
40 / 22,400 team votes
Day-battle win rate
57.5%
n=40 (23W/17L) · 95% confidence lower bound 42.2%
Avg observed Run Day
day 2.5
Across this period
Common team & build conditions
096

Rubbin + Vipair

Observed combination

Appearance share ▼
0.18%
40 / 22,400 team votes
Day-battle win rate
50.0%
n=40 (20W/20L) · 95% confidence lower bound 35.2%
Avg observed Run Day
day 9.2
Across this period
Common team & build conditions
097

Bunchop + Swoonet

Observed combination

Appearance share ▼
0.17%
38 / 22,400 team votes
Day-battle win rate
65.8%
n=38 (25W/13L) · 95% confidence lower bound 49.9%
Avg observed Run Day
day 3.7
Across this period
Common team & build conditions
098

Aegistruct + Stalagrove

Observed combination

Appearance share ▼
0.17%
37 / 22,400 team votes
Day-battle win rate
37.8%
n=37 (14W/23L) · 95% confidence lower bound 24.1%
Avg observed Run Day
day 12.4
Across this period
Common team & build conditions
099

Bambudo + Dracana

Observed combination

Appearance share ▼
0.17%
37 / 22,400 team votes
Day-battle win rate
40.5%
n=37 (15W/22L) · 95% confidence lower bound 26.3%
Avg observed Run Day
day 8.2
Across this period
Common team & build conditions
100

Bumblebolt + Spinarai

Observed combination

Appearance share ▼
0.17%
37 / 22,400 team votes
Day-battle win rate
67.6%
n=37 (25W/12L) · 95% confidence lower bound 51.5%
Avg observed Run Day
day 3.4
Across this period
Common team & build conditions

One team vote is a full team recorded on one Run Day in one mode and region; repeated sightings count once. The same Run can count again on another day or with a different team. Each team belongs to the most common listed combination it carries. Shares total at most 100% because unlisted teams remain in the denominator.

Small samples show a 95% confidence lower bound alongside the win rate. Times are UTC. The observed teams' game version is unknown and may differ from the ability pages.