BatoForge observations // team meta · hourly

Batomon Showdown Team Meta

Find a Batomon Showdown build core. Inspect common teams, positions and recorded battle results in the selected observation period.

Observation periods

Completed period 07:00 – 08:00 UTC

68,600 observations · all modes/regions · includes repeats · game version unknown

Showing 100 representative combinations · 38,216 of 49,195 team votes (77.7% shown)

main list requires ≥8 team votes

Filters apply to this period's most-used combinations. Win-rate sorting compares only that list. All Team Meta groups cover 98.0% of selected team votes; the displayed groups cover 77.7%.

001

Noxnimbus + Puffloon

Adjacent Toxic triggers → Poison and healing

Puffloon follows adjacent Toxic allies' triggers, adding its own Poison and healing. Noxnimbus can also raise nearby Toxic allies' Poison for this battle.

Appearance share ▼
4.85%
2,385 / 49,195 team votes
Day-battle win rate
60.1%
n=2,385 (1,434W/951L)
Avg observed Run Day
day 9.1
Across this period
Common team & build conditions
002

Furnadon + Rubbin

Trinket supply → Burn

Furnadon gains extra Burn from different owned Trinkets. Rubbin supplies them at battle start; Nekoffin supplies them when Knocked Out.

Appearance share ▼
3.95%
1,943 / 49,195 team votes
Day-battle win rate
63.7%
n=1,943 (1,237W/706L) · 95% confidence lower bound 61.5%
Avg observed Run Day
day 7.4
Across this period
Common team & build conditions
003

Petrirex + Shikitsune

Adjacent Knockouts → revival and growth

Petrirex gains permanent Shield stats from Knocking Out adjacent allies. Shikitsune revives allies so those units can contribute again.

Appearance share ▼
3.62%
1,780 / 49,195 team votes
Day-battle win rate
56.0%
n=1,780 (997W/783L) · 95% confidence lower bound 53.7%
Avg observed Run Day
day 10.4
Across this period
Common team & build conditions
004

Cinnabark + Scorubble

Observed combination

Appearance share ▼
3.41%
1,677 / 49,195 team votes
Day-battle win rate
57.7%
n=1,677 (968W/709L) · 95% confidence lower bound 55.3%
Avg observed Run Day
day 6.9
Across this period
Common team & build conditions
005

Magmite + Sunsage

Observed combination

Appearance share ▼
2.99%
1,472 / 49,195 team votes
Day-battle win rate
65.2%
n=1,472 (960W/512L) · 95% confidence lower bound 62.7%
Avg observed Run Day
day 8.5
Across this period
Common team & build conditions
006

Bumblebolt + Velocect

Shock supply → repeated direct damage

Shock on the enemy team adds damage when your team deals ordinary direct damage. Velocect's Multicast provides repeated opportunities to use it.

Appearance share ▼
2.62%
1,289 / 49,195 team votes
Day-battle win rate
54.1%
n=1,289 (697W/592L) · 95% confidence lower bound 51.3%
Avg observed Run Day
day 5.7
Across this period
Common team & build conditions
007

Cinnabark + Drumire

Enemy Poison stacks → Shield

Cinnabark continuously gains extra Shield stats from enemy Poison stacks. Drumire adds battle Cooldown Speed when Toxic allies cast.

Appearance share ▼
2.19%
1,076 / 49,195 team votes
Day-battle win rate
50.7%
n=1,076 (546W/530L) · 95% confidence lower bound 47.8%
Avg observed Run Day
day 11.5
Across this period
Common team & build conditions
008

Spinarai + Venopuff

Observed combination

Appearance share ▼
1.87%
919 / 49,195 team votes
Day-battle win rate
56.7%
n=919 (521W/398L) · 95% confidence lower bound 53.5%
Avg observed Run Day
day 3.8
Across this period
Common team & build conditions
009

Nekoffin + Rattleghast

Opening Knockouts → resources or growth

Rattleghast Knocks Out adjacent allies at battle start. Nekoffin converts its Knockout into a Trinket; other recipients can evolve or gain stats.

Appearance share ▼
1.81%
891 / 49,195 team votes
Day-battle win rate
44.1%
n=891 (393W/498L) · 95% confidence lower bound 40.9%
Avg observed Run Day
day 5.4
Across this period
Common team & build conditions
010

Magmite + Scorchimp

Observed combination

Appearance share ▼
1.78%
874 / 49,195 team votes
Day-battle win rate
63.2%
n=874 (552W/322L) · 95% confidence lower bound 59.9%
Avg observed Run Day
day 3.7
Across this period
Common team & build conditions
011

Joltail + Velocect

Shock supply → repeated direct damage

Shock on the enemy team adds damage when your team deals ordinary direct damage. Velocect's Multicast provides repeated opportunities to use it.

Appearance share ▼
1.69%
830 / 49,195 team votes
Day-battle win rate
50.7%
n=830 (421W/409L) · 95% confidence lower bound 47.3%
Avg observed Run Day
day 6
Across this period
Common team & build conditions
012

Pipskull + Rattleghast

Opening Knockouts → resources or growth

Rattleghast Knocks Out adjacent allies at battle start. Nekoffin converts its Knockout into a Trinket; other recipients can evolve or gain stats.

Appearance share ▼
1.64%
808 / 49,195 team votes
Day-battle win rate
44.7%
n=808 (361W/447L) · 95% confidence lower bound 41.3%
Avg observed Run Day
day 3.2
Across this period
Common team & build conditions
013

Scorubble + Toximoth

Observed combination

Appearance share ▼
1.62%
799 / 49,195 team votes
Day-battle win rate
54.8%
n=799 (438W/361L) · 95% confidence lower bound 51.4%
Avg observed Run Day
day 3.6
Across this period
Common team & build conditions
014

Puffloon + Spinarai

Adjacent Toxic triggers → Poison and healing

Puffloon follows adjacent Toxic allies' triggers, adding its own Poison and healing. Noxnimbus can also raise nearby Toxic allies' Poison for this battle.

Appearance share ▼
1.62%
796 / 49,195 team votes
Day-battle win rate
56.9%
n=796 (453W/343L) · 95% confidence lower bound 53.4%
Avg observed Run Day
day 7.1
Across this period
Common team & build conditions
015

Furnadon + Steamscuttle

Adjacent Fire / Water Charge

Steamscuttle advances adjacent Fire and Water allies' cooldowns, creating more casts for damage, healing or cast-driven growth.

Appearance share ▼
1.59%
780 / 49,195 team votes
Day-battle win rate
53.5%
n=780 (417W/363L) · 95% confidence lower bound 50.0%
Avg observed Run Day
day 10.6
Across this period
Common team & build conditions
016

Craghorn + Berroon

Observed combination

Appearance share ▼
1.54%
758 / 49,195 team votes
Day-battle win rate
51.2%
n=758 (388W/370L) · 95% confidence lower bound 47.6%
Avg observed Run Day
day 8.3
Across this period
Common team & build conditions
017

Steamscuttle + Swoonet

Adjacent Fire / Water Charge

Steamscuttle advances adjacent Fire and Water allies' cooldowns, creating more casts for damage, healing or cast-driven growth.

Appearance share ▼
1.47%
723 / 49,195 team votes
Day-battle win rate
48.3%
n=723 (349W/374L) · 95% confidence lower bound 44.6%
Avg observed Run Day
day 10.1
Across this period
Common team & build conditions
018

Magmalith + Sunsage

Fire allies → permanent Burn training

Magmalith trains a Fire ally's Burn permanently on cast, improving that recipient's Burn supply across battles in the Run.

Appearance share ▼
1.37%
673 / 49,195 team votes
Day-battle win rate
53.6%
n=673 (361W/312L) · 95% confidence lower bound 49.9%
Avg observed Run Day
day 10.9
Across this period
Common team & build conditions
019

Bonshell + Boomagon

Observed combination

Appearance share ▼
1.27%
623 / 49,195 team votes
Day-battle win rate
56.8%
n=623 (354W/269L) · 95% confidence lower bound 52.9%
Avg observed Run Day
day 8.1
Across this period
Common team & build conditions
020

Pyrokami + Steamscuttle

Adjacent Fire / Water Charge

Steamscuttle advances adjacent Fire and Water allies' cooldowns, creating more casts for damage, healing or cast-driven growth.

Appearance share ▼
1.14%
559 / 49,195 team votes
Day-battle win rate
52.1%
n=559 (291W/268L) · 95% confidence lower bound 47.9%
Avg observed Run Day
day 10.3
Across this period
Common team & build conditions
021

Scorubble + Swoonet

Observed combination

Appearance share ▼
1.12%
549 / 49,195 team votes
Day-battle win rate
62.1%
n=549 (341W/208L) · 95% confidence lower bound 58.0%
Avg observed Run Day
day 3.9
Across this period
Common team & build conditions
022

Electranade + Velocect

Shock supply → repeated direct damage

Shock on the enemy team adds damage when your team deals ordinary direct damage. Velocect's Multicast provides repeated opportunities to use it.

Appearance share ▼
1.05%
516 / 49,195 team votes
Day-battle win rate
52.9%
n=516 (273W/243L) · 95% confidence lower bound 48.6%
Avg observed Run Day
day 8
Across this period
Common team & build conditions
023

Aristobat + Puffloon

Adjacent Toxic triggers → Poison and healing

Puffloon follows adjacent Toxic allies' triggers, adding its own Poison and healing. Noxnimbus can also raise nearby Toxic allies' Poison for this battle.

Appearance share ▼
0.94%
464 / 49,195 team votes
Day-battle win rate
55.0%
n=464 (255W/209L) · 95% confidence lower bound 50.4%
Avg observed Run Day
day 11.4
Across this period
Common team & build conditions
024

Kindlepot + Rubbin

Observed combination

Appearance share ▼
0.94%
463 / 49,195 team votes
Day-battle win rate
35.4%
n=463 (164W/299L) · 95% confidence lower bound 31.2%
Avg observed Run Day
day 2.6
Across this period
Common team & build conditions
025

Bonshell + Swoonet

Observed combination

Appearance share ▼
0.90%
441 / 49,195 team votes
Day-battle win rate
50.8%
n=441 (224W/217L) · 95% confidence lower bound 46.1%
Avg observed Run Day
day 6.3
Across this period
Common team & build conditions
026

Dewlotl + Swoonet

Observed combination

Appearance share ▼
0.84%
414 / 49,195 team votes
Day-battle win rate
51.4%
n=414 (213W/201L) · 95% confidence lower bound 46.6%
Avg observed Run Day
day 7.9
Across this period
Common team & build conditions
027

Guardiant + Velocect

Observed combination

Appearance share ▼
0.80%
395 / 49,195 team votes
Day-battle win rate
48.1%
n=395 (190W/205L) · 95% confidence lower bound 43.2%
Avg observed Run Day
day 5.9
Across this period
Common team & build conditions
028

Humbolt + Ironcore

Adjacent Electric Charge → more output

Ironcore advances adjacent Electric allies' cooldowns. Humbolt and other Electric sources can use the extra casts for direct damage and Shock.

Appearance share ▼
0.79%
389 / 49,195 team votes
Day-battle win rate
57.1%
n=389 (222W/167L) · 95% confidence lower bound 52.1%
Avg observed Run Day
day 11.4
Across this period
Common team & build conditions
029

Aster + Plunderbird

Observed combination

Appearance share ▼
0.78%
386 / 49,195 team votes
Day-battle win rate
50.0%
n=386 (193W/193L) · 95% confidence lower bound 45.0%
Avg observed Run Day
day 9.5
Across this period
Common team & build conditions
030

Bambudo + Dryadell

Observed combination

Appearance share ▼
0.78%
384 / 49,195 team votes
Day-battle win rate
66.7%
n=384 (256W/128L) · 95% confidence lower bound 61.8%
Avg observed Run Day
day 12.4
Across this period
Common team & build conditions
031

Bonshell + Rhizuka

Observed combination

Appearance share ▼
0.78%
383 / 49,195 team votes
Day-battle win rate
53.8%
n=383 (206W/177L) · 95% confidence lower bound 48.8%
Avg observed Run Day
day 9.9
Across this period
Common team & build conditions
032

Dracana + Saberhorn

Observed combination

Appearance share ▼
0.75%
368 / 49,195 team votes
Day-battle win rate
64.7%
n=368 (238W/130L) · 95% confidence lower bound 59.7%
Avg observed Run Day
day 12.5
Across this period
Common team & build conditions
033

Cinnabark + Vipair

Enemy Poison stacks → Shield

Cinnabark continuously gains extra Shield stats from enemy Poison stacks. Drumire adds battle Cooldown Speed when Toxic allies cast.

Appearance share ▼
0.74%
363 / 49,195 team votes
Day-battle win rate
54.0%
n=363 (196W/167L) · 95% confidence lower bound 48.9%
Avg observed Run Day
day 9.6
Across this period
Common team & build conditions
034

Shellter + Swoonet

Observed combination

Appearance share ▼
0.72%
356 / 49,195 team votes
Day-battle win rate
50.6%
n=356 (180W/176L) · 95% confidence lower bound 45.4%
Avg observed Run Day
day 3.5
Across this period
Common team & build conditions
035

Rubbin + Swoonet

Observed combination

Appearance share ▼
0.72%
353 / 49,195 team votes
Day-battle win rate
45.3%
n=353 (160W/193L) · 95% confidence lower bound 40.2%
Avg observed Run Day
day 3.4
Across this period
Common team & build conditions
036

Bonshell + Opalion

Observed combination

Appearance share ▼
0.71%
350 / 49,195 team votes
Day-battle win rate
58.0%
n=350 (203W/147L) · 95% confidence lower bound 52.8%
Avg observed Run Day
day 11.5
Across this period
Common team & build conditions
037

Gemwing + Sproach

Observed combination

Appearance share ▼
0.67%
332 / 49,195 team votes
Day-battle win rate
71.1%
n=332 (236W/96L) · 95% confidence lower bound 66.0%
Avg observed Run Day
day 12
Across this period
Common team & build conditions
038

Cinnabark + Toximoth

Observed combination

Appearance share ▼
0.65%
322 / 49,195 team votes
Day-battle win rate
55.9%
n=322 (180W/142L) · 95% confidence lower bound 50.4%
Avg observed Run Day
day 5.8
Across this period
Common team & build conditions
039

Magmite + Pebbler

Observed combination

Appearance share ▼
0.65%
320 / 49,195 team votes
Day-battle win rate
54.1%
n=320 (173W/147L) · 95% confidence lower bound 48.6%
Avg observed Run Day
day 4.9
Across this period
Common team & build conditions
040

Scorubble + Shellter

Observed combination

Appearance share ▼
0.65%
319 / 49,195 team votes
Day-battle win rate
56.4%
n=319 (180W/139L) · 95% confidence lower bound 50.9%
Avg observed Run Day
day 4.2
Across this period
Common team & build conditions
041

Bumblebolt + Joltail

Observed combination

Appearance share ▼
0.64%
317 / 49,195 team votes
Day-battle win rate
50.2%
n=317 (159W/158L) · 95% confidence lower bound 44.7%
Avg observed Run Day
day 5.3
Across this period
Common team & build conditions
042

Boomagon + Dracana

Observed combination

Appearance share ▼
0.59%
288 / 49,195 team votes
Day-battle win rate
51.0%
n=288 (147W/141L) · 95% confidence lower bound 45.3%
Avg observed Run Day
day 9.5
Across this period
Common team & build conditions
043

Ratacomb + Shikitsune

Observed combination

Appearance share ▼
0.55%
270 / 49,195 team votes
Day-battle win rate
54.8%
n=270 (148W/122L) · 95% confidence lower bound 48.9%
Avg observed Run Day
day 8.8
Across this period
Common team & build conditions
044

Frizzly + Velocect

Shock supply → repeated direct damage

Shock on the enemy team adds damage when your team deals ordinary direct damage. Velocect's Multicast provides repeated opportunities to use it.

Appearance share ▼
0.54%
264 / 49,195 team votes
Day-battle win rate
58.0%
n=264 (153W/111L) · 95% confidence lower bound 51.9%
Avg observed Run Day
day 8.5
Across this period
Common team & build conditions
045

Leafleap + Swoonet

Observed combination

Appearance share ▼
0.52%
256 / 49,195 team votes
Day-battle win rate
56.6%
n=256 (145W/111L) · 95% confidence lower bound 50.5%
Avg observed Run Day
day 3.1
Across this period
Common team & build conditions
046

Aegistruct + Stalagrove

Observed combination

Appearance share ▼
0.48%
236 / 49,195 team votes
Day-battle win rate
50.4%
n=236 (119W/117L) · 95% confidence lower bound 44.1%
Avg observed Run Day
day 11.3
Across this period
Common team & build conditions
047

Brimtoad + Cinnabark

Observed combination

Appearance share ▼
0.47%
233 / 49,195 team votes
Day-battle win rate
51.5%
n=233 (120W/113L) · 95% confidence lower bound 45.1%
Avg observed Run Day
day 7.8
Across this period
Common team & build conditions
048

Coalem + Draconarch

Observed combination

Appearance share ▼
0.47%
230 / 49,195 team votes
Day-battle win rate
56.1%
n=230 (129W/101L) · 95% confidence lower bound 49.6%
Avg observed Run Day
day 12.5
Across this period
Common team & build conditions
049

Bambudo + Formiqueen

Observed combination

Appearance share ▼
0.43%
210 / 49,195 team votes
Day-battle win rate
65.2%
n=210 (137W/73L) · 95% confidence lower bound 58.6%
Avg observed Run Day
day 10.1
Across this period
Common team & build conditions
050

Coalem + Sunsage

Observed combination

Appearance share ▼
0.43%
210 / 49,195 team votes
Day-battle win rate
46.2%
n=210 (97W/113L) · 95% confidence lower bound 39.6%
Avg observed Run Day
day 11.9
Across this period
Common team & build conditions
051

Lamplet + Rattleghast

Observed combination

Appearance share ▼
0.42%
209 / 49,195 team votes
Day-battle win rate
62.2%
n=209 (130W/79L) · 95% confidence lower bound 55.5%
Avg observed Run Day
day 2.4
Across this period
Common team & build conditions
052

Lignite + Magmalith

Observed combination

Appearance share ▼
0.41%
204 / 49,195 team votes
Day-battle win rate
59.3%
n=204 (121W/83L) · 95% confidence lower bound 52.5%
Avg observed Run Day
day 10.3
Across this period
Common team & build conditions
053

Dollhime + Rubbin

New Trinkets → permanent Damage

Dollhime gains permanent Damage when a Trinket is gained. Rubbin can provide gifts at battle start; Nekoffin can provide them when Knocked Out.

Appearance share ▼
0.40%
196 / 49,195 team votes
Day-battle win rate
56.1%
n=196 (110W/86L) · 95% confidence lower bound 49.1%
Avg observed Run Day
day 11.1
Across this period
Common team & build conditions
054

Dribblet + Mosslug

Observed combination

Appearance share ▼
0.39%
194 / 49,195 team votes
Day-battle win rate
45.4%
n=194 (88W/106L) · 95% confidence lower bound 38.5%
Avg observed Run Day
day 2.8
Across this period
Common team & build conditions
055

Frillet + Swoonet

Observed combination

Appearance share ▼
0.36%
179 / 49,195 team votes
Day-battle win rate
40.8%
n=179 (73W/106L) · 95% confidence lower bound 33.9%
Avg observed Run Day
day 2.3
Across this period
Common team & build conditions
056

Boomagon + Plunderbird

Observed combination

Appearance share ▼
0.33%
164 / 49,195 team votes
Day-battle win rate
42.1%
n=164 (69W/95L) · 95% confidence lower bound 34.8%
Avg observed Run Day
day 6.8
Across this period
Common team & build conditions
057

Furnadon + Swoonet

Observed combination

Appearance share ▼
0.33%
162 / 49,195 team votes
Day-battle win rate
69.1%
n=162 (112W/50L) · 95% confidence lower bound 61.6%
Avg observed Run Day
day 7.2
Across this period
Common team & build conditions
058

Rattleghast + Scorubble

Observed combination

Appearance share ▼
0.33%
161 / 49,195 team votes
Day-battle win rate
61.5%
n=161 (99W/62L) · 95% confidence lower bound 53.8%
Avg observed Run Day
day 2.9
Across this period
Common team & build conditions
059

Beetdown + Ginsage

Observed combination

Appearance share ▼
0.32%
159 / 49,195 team votes
Day-battle win rate
61.6%
n=159 (98W/61L) · 95% confidence lower bound 53.9%
Avg observed Run Day
day 11.7
Across this period
Common team & build conditions
060

Kappow + Sarudo

Observed combination

Appearance share ▼
0.32%
156 / 49,195 team votes
Day-battle win rate
34.6%
n=156 (54W/102L) · 95% confidence lower bound 27.6%
Avg observed Run Day
day 7.6
Across this period
Common team & build conditions
061

Lamplet + Swoonet

Observed combination

Appearance share ▼
0.31%
153 / 49,195 team votes
Day-battle win rate
47.7%
n=153 (73W/80L) · 95% confidence lower bound 40.0%
Avg observed Run Day
day 3.1
Across this period
Common team & build conditions
062

Bonshell + Scorubble

Observed combination

Appearance share ▼
0.31%
151 / 49,195 team votes
Day-battle win rate
51.0%
n=151 (77W/74L) · 95% confidence lower bound 43.1%
Avg observed Run Day
day 6.7
Across this period
Common team & build conditions
063

Brawlmantis + Velocect

Observed combination

Appearance share ▼
0.31%
151 / 49,195 team votes
Day-battle win rate
54.3%
n=151 (82W/69L) · 95% confidence lower bound 46.4%
Avg observed Run Day
day 6.4
Across this period
Common team & build conditions
064

Bonshell + Ginsage

Observed combination

Appearance share ▼
0.29%
142 / 49,195 team votes
Day-battle win rate
59.2%
n=142 (84W/58L) · 95% confidence lower bound 50.9%
Avg observed Run Day
day 11.3
Across this period
Common team & build conditions
065

Noxnimbus + Venopuff

Observed combination

Appearance share ▼
0.28%
140 / 49,195 team votes
Day-battle win rate
60.0%
n=140 (84W/56L) · 95% confidence lower bound 51.7%
Avg observed Run Day
day 5.4
Across this period
Common team & build conditions
066

Noxnimbus + Spinarai

Observed combination

Appearance share ▼
0.28%
139 / 49,195 team votes
Day-battle win rate
65.5%
n=139 (91W/48L) · 95% confidence lower bound 57.2%
Avg observed Run Day
day 5.2
Across this period
Common team & build conditions
067

Bunchop + Leafleap

Observed combination

Appearance share ▼
0.28%
138 / 49,195 team votes
Day-battle win rate
60.9%
n=138 (84W/54L) · 95% confidence lower bound 52.5%
Avg observed Run Day
day 3.3
Across this period
Common team & build conditions
068

Galvanine + Ironcore

Adjacent Electric Charge → more output

Ironcore advances adjacent Electric allies' cooldowns. Humbolt and other Electric sources can use the extra casts for direct damage and Shock.

Appearance share ▼
0.28%
138 / 49,195 team votes
Day-battle win rate
66.7%
n=138 (92W/46L) · 95% confidence lower bound 58.4%
Avg observed Run Day
day 12.6
Across this period
Common team & build conditions
069

Bambudo + Boomagon

Observed combination

Appearance share ▼
0.26%
130 / 49,195 team votes
Day-battle win rate
53.1%
n=130 (69W/61L) · 95% confidence lower bound 44.5%
Avg observed Run Day
day 7.5
Across this period
Common team & build conditions
070

Aviarab + Gemwing

Observed combination

Appearance share ▼
0.25%
123 / 49,195 team votes
Day-battle win rate
60.2%
n=123 (74W/49L) · 95% confidence lower bound 51.3%
Avg observed Run Day
day 10.8
Across this period
Common team & build conditions
071

Bonshell + Shellter

Observed combination

Appearance share ▼
0.24%
119 / 49,195 team votes
Day-battle win rate
48.7%
n=119 (58W/61L) · 95% confidence lower bound 39.9%
Avg observed Run Day
day 5.4
Across this period
Common team & build conditions
072

Puffloon + Thorntail

Poison applications → permanent Damage

Thorntail gains permanent Damage when allies inflict Poison. Puffloon, Spinarai or Venopuff can fill the Poison-source role.

Appearance share ▼
0.24%
119 / 49,195 team votes
Day-battle win rate
57.1%
n=119 (68W/51L) · 95% confidence lower bound 48.2%
Avg observed Run Day
day 10.2
Across this period
Common team & build conditions
073

Puffloon + Venopuff

Adjacent Toxic triggers → Poison and healing

Puffloon follows adjacent Toxic allies' triggers, adding its own Poison and healing. Noxnimbus can also raise nearby Toxic allies' Poison for this battle.

Appearance share ▼
0.24%
118 / 49,195 team votes
Day-battle win rate
39.0%
n=118 (46W/72L) · 95% confidence lower bound 30.7%
Avg observed Run Day
day 5
Across this period
Common team & build conditions
074

Pebbler + Venopuff

Observed combination

Appearance share ▼
0.24%
117 / 49,195 team votes
Day-battle win rate
59.8%
n=117 (70W/47L) · 95% confidence lower bound 50.8%
Avg observed Run Day
day 2.6
Across this period
Common team & build conditions
075

Snapscald + Steamscuttle

Observed combination

Appearance share ▼
0.24%
116 / 49,195 team votes
Day-battle win rate
43.1%
n=116 (50W/66L) · 95% confidence lower bound 34.5%
Avg observed Run Day
day 12.6
Across this period
Common team & build conditions
076

Formiqueen + Velocect

Observed combination

Appearance share ▼
0.22%
110 / 49,195 team votes
Day-battle win rate
53.6%
n=110 (59W/51L) · 95% confidence lower bound 44.4%
Avg observed Run Day
day 9.8
Across this period
Common team & build conditions
077

Stingarde + Velocect

Observed combination

Appearance share ▼
0.22%
109 / 49,195 team votes
Day-battle win rate
44.0%
n=109 (48W/61L) · 95% confidence lower bound 35.1%
Avg observed Run Day
day 2.9
Across this period
Common team & build conditions
078

Furnadon + Pyrokami

Observed combination

Appearance share ▼
0.22%
108 / 49,195 team votes
Day-battle win rate
51.9%
n=108 (56W/52L) · 95% confidence lower bound 42.5%
Avg observed Run Day
day 9.7
Across this period
Common team & build conditions
079

Opalion + Rhizuka

Observed combination

Appearance share ▼
0.22%
106 / 49,195 team votes
Day-battle win rate
54.7%
n=106 (58W/48L) · 95% confidence lower bound 45.2%
Avg observed Run Day
day 12.8
Across this period
Common team & build conditions
080

Cinnabark + Rattleghast

Observed combination

Appearance share ▼
0.21%
104 / 49,195 team votes
Day-battle win rate
53.8%
n=104 (56W/48L) · 95% confidence lower bound 44.3%
Avg observed Run Day
day 5.2
Across this period
Common team & build conditions
081

Lamplet + Shellter

Observed combination

Appearance share ▼
0.21%
104 / 49,195 team votes
Day-battle win rate
58.7%
n=104 (61W/43L) · 95% confidence lower bound 49.0%
Avg observed Run Day
day 2.8
Across this period
Common team & build conditions
082

Pebbler + Scorchimp

Observed combination

Appearance share ▼
0.21%
104 / 49,195 team votes
Day-battle win rate
43.3%
n=104 (45W/59L) · 95% confidence lower bound 34.2%
Avg observed Run Day
day 2.8
Across this period
Common team & build conditions
083

Guardiant + Spinarai

Observed combination

Appearance share ▼
0.21%
102 / 49,195 team votes
Day-battle win rate
41.2%
n=102 (42W/60L) · 95% confidence lower bound 32.1%
Avg observed Run Day
day 3.8
Across this period
Common team & build conditions
084

Aristobat + Thorntail

Observed combination

Appearance share ▼
0.20%
99 / 49,195 team votes
Day-battle win rate
57.6%
n=99 (57W/42L) · 95% confidence lower bound 47.7%
Avg observed Run Day
day 10.7
Across this period
Common team & build conditions
085

Kindlepot + Lamplet

Observed combination

Appearance share ▼
0.20%
99 / 49,195 team votes
Day-battle win rate
38.4%
n=99 (38W/61L) · 95% confidence lower bound 29.4%
Avg observed Run Day
day 2.5
Across this period
Common team & build conditions
086

Rattleghast + Toximoth

Observed combination

Appearance share ▼
0.20%
99 / 49,195 team votes
Day-battle win rate
52.5%
n=99 (52W/47L) · 95% confidence lower bound 42.8%
Avg observed Run Day
day 2.3
Across this period
Common team & build conditions
087

Ratacomb + Rattleghast

Opening Knockouts → resources or growth

Rattleghast Knocks Out adjacent allies at battle start. Nekoffin converts its Knockout into a Trinket; other recipients can evolve or gain stats.

Appearance share ▼
0.20%
97 / 49,195 team votes
Day-battle win rate
45.4%
n=97 (44W/53L) · 95% confidence lower bound 35.8%
Avg observed Run Day
day 6.7
Across this period
Common team & build conditions
088

Beetdown + Sarudo

Observed combination

Appearance share ▼
0.19%
94 / 49,195 team votes
Day-battle win rate
58.5%
n=94 (55W/39L) · 95% confidence lower bound 48.4%
Avg observed Run Day
day 8.4
Across this period
Common team & build conditions
089

Lamplet + Leafleap

Observed combination

Appearance share ▼
0.19%
94 / 49,195 team votes
Day-battle win rate
57.4%
n=94 (54W/40L) · 95% confidence lower bound 47.4%
Avg observed Run Day
day 2.4
Across this period
Common team & build conditions
090

Lamplet + Rubbin

Observed combination

Appearance share ▼
0.19%
92 / 49,195 team votes
Day-battle win rate
35.9%
n=92 (33W/59L) · 95% confidence lower bound 26.8%
Avg observed Run Day
day 3
Across this period
Common team & build conditions
091

Kappow + Swoonet

Observed combination

Appearance share ▼
0.18%
91 / 49,195 team votes
Day-battle win rate
45.1%
n=91 (41W/50L) · 95% confidence lower bound 35.2%
Avg observed Run Day
day 5.4
Across this period
Common team & build conditions
092

Mosslug + Spinarai

Observed combination

Appearance share ▼
0.18%
91 / 49,195 team votes
Day-battle win rate
67.0%
n=91 (61W/30L) · 95% confidence lower bound 56.9%
Avg observed Run Day
day 2.1
Across this period
Common team & build conditions
093

Magmalith + Magmite

Fire allies → permanent Burn training

Magmalith trains a Fire ally's Burn permanently on cast, improving that recipient's Burn supply across battles in the Run.

Appearance share ▼
0.18%
90 / 49,195 team votes
Day-battle win rate
41.1%
n=90 (37W/53L) · 95% confidence lower bound 31.5%
Avg observed Run Day
day 8
Across this period
Common team & build conditions
094

Plunderbird + Velocect

Observed combination

Appearance share ▼
0.18%
90 / 49,195 team votes
Day-battle win rate
40.0%
n=90 (36W/54L) · 95% confidence lower bound 30.5%
Avg observed Run Day
day 7.4
Across this period
Common team & build conditions
095

Bumblebolt + Guardiant

Observed combination

Appearance share ▼
0.18%
88 / 49,195 team votes
Day-battle win rate
40.9%
n=88 (36W/52L) · 95% confidence lower bound 31.2%
Avg observed Run Day
day 4.2
Across this period
Common team & build conditions
096

Magmite + Venopuff

Observed combination

Appearance share ▼
0.18%
88 / 49,195 team votes
Day-battle win rate
51.1%
n=88 (45W/43L) · 95% confidence lower bound 40.9%
Avg observed Run Day
day 3
Across this period
Common team & build conditions
097

Bunchop + Shellter

Observed combination

Appearance share ▼
0.18%
87 / 49,195 team votes
Day-battle win rate
67.8%
n=87 (59W/28L) · 95% confidence lower bound 57.4%
Avg observed Run Day
day 3.2
Across this period
Common team & build conditions
098

Shogapede + Toximoth

Observed combination

Appearance share ▼
0.17%
86 / 49,195 team votes
Day-battle win rate
43.0%
n=86 (37W/49L) · 95% confidence lower bound 33.1%
Avg observed Run Day
day 4.9
Across this period
Common team & build conditions
099

Boomagon + Saberhorn

Observed combination

Appearance share ▼
0.17%
85 / 49,195 team votes
Day-battle win rate
64.7%
n=85 (55W/30L) · 95% confidence lower bound 54.1%
Avg observed Run Day
day 11.7
Across this period
Common team & build conditions
100

Rubbin + Vipair

Observed combination

Appearance share ▼
0.17%
85 / 49,195 team votes
Day-battle win rate
62.4%
n=85 (53W/32L) · 95% confidence lower bound 51.7%
Avg observed Run Day
day 9.6
Across this period
Common team & build conditions

One team vote is a full team recorded on one Run Day in one mode and region; repeated sightings count once. The same Run can count again on another day or with a different team. Each team belongs to the most common listed combination it carries. Shares total at most 100% because unlisted teams remain in the denominator.

Small samples show a 95% confidence lower bound alongside the win rate. Times are UTC. The observed teams' game version is unknown and may differ from the ability pages.