BatoForge analysis // Bugfixes
What this update means for your run
Demo 0.7.3 fixes interrupted-run recovery and sets an order for casts on the same tick: Shield, damage, status application, then healing. This helps explain why healing may arrive too late to prevent a lethal hit.
- Reloading after a disconnect preserves progress and shop state, including day 1. An interrupted Mad Scientist transformation also completes across the active team.
- Aerophim’s transformation revives knocked-out allies. Transforming Rigalord’s summons stops making them permanent, and Zephyrex’s multicast restriction works again with Aerophim.
Before using an older guide
Use the stated same-tick order when reading a Shield or healing example from this period. Later timing patches can affect other interactions, so keep the battle’s version in view.
BatoForge analysis of the announcement below. Read the official Steam source ↗
Official notes. Read the full announcement below for the complete changes.
From the announcement
Some mentions are fixes or explanations rather than balance changes. Read the full announcement for context.
Aerophim ↗
Fixed Zephyrex being able to gain multicast via Aerophim.
Aerophim ↗
Aerophim's transform now also revives allies that are knocked out.
Aerophim ↗
Aerophim transforming Rigalord's spawns no longer makes them permanent.
Rigalord ↗
Aerophim transforming Rigalord's spawns no longer makes them permanent.
Zephyrex ↗
Fixed Zephyrex being able to gain multicast via Aerophim.
Read the original official announcement
Official Steam source ↗ · Published June 21, 2026
- Fixed an issue where if you disconnect mid-game and reload, you would lose progress or the state of the shop would be different from what it was.
- Fixed a bug where if you disconnect or your game crashed during day 1, upon reloading the shop may be empty.
- Fixed Mad Scientist's ability not transforming all your monsters if you disconnect or crash right as the transformation was happening.
- Fixed unexpected behaviour when a player takes lethal damage and shields on the exact same tick. Casts that happen on the exact same tick now resolve in a set order. From first to last: shield -> damage -> apply status effects -> heal.
- Fixed your in game display name not updating alongside your Steam name.
- Fixed a bug that would cause the level up merge tutorial to play multiple times.
- Fixed Zephyrex being able to gain multicast via Aerophim.
- Aerophim's transform now also revives allies that are knocked out.
- Aerophim transforming Rigalord's spawns no longer makes them permanent.