Official patch file // version 0.7.3

Demo Patch 0.7.3 - Bugfixes

June 21, 2026Official Steam announcementSteam build not publishedReference-data build not claimed

Entity review pending. The official post is available below, but BatoForge has not yet published character-level Buff/Nerf conclusions for it.

Official announcement text

- Fixed an issue where if you disconnect mid-game and reload, you would lose progress or the state of the shop would be different from what it was.

- Fixed a bug where if you disconnect or your game crashed during day 1, upon reloading the shop may be empty.

- Fixed Mad Scientist's ability not transforming all your monsters if you disconnect or crash right as the transformation was happening.

- Fixed unexpected behaviour when a player takes lethal damage and shields on the exact same tick. Casts that happen on the exact same tick now resolve in a set order. From first to last: shield -> damage -> apply status effects -> heal.

- Fixed your in game display name not updating alongside your Steam name.

- Fixed a bug that would cause the level up merge tutorial to play multiple times.

- Fixed Zephyrex being able to gain multicast via Aerophim.

- Aerophim's transform now also revives allies that are knocked out.

- Aerophim transforming Rigalord's spawns no longer makes them permanent.