OFFICIAL PRESS KIT SPRITE
Stingarde normal form official Press Kit sprite
Normal artwork selected

Batomon Showdown // abilities & stats

Stingarde

Stingarde is a Common bug Batomon costing 10. Its level 1 cooldown is 6 seconds.

bugCommonCost 10Pantra onlySteam build 26170127

In-game mechanics

Compare forms and levels.

Choose Normal or Shiny and a level to compare base values. Battle performance also depends on positions, Trainer, Trinkets, Run Day, and the opposing team.

TypebugSingle type
RarityCommonTier 1
Cost10Game cost
RegionPantra onlyPantra

Base stats

Level 1 Normal

Steam build 26170127
Level
Cooldown6s
Cast count1
Damage150
Shield0
Heal0
Poison0
Burn0
Shock0
Keywords
knockout

Ability details

Level 1 Normal ability.

Game versionSteam build 26170127
Stingarde // Normal // Level 1

On Cast Knockout self.

The same description applies at levels 1–4.

TriggerOn cast
TargetSelf
Illustrative 2 × 3 target mapSelf
Allied board
123456

Highlighted slots show the ability's targets from an example position.

Level reference

Normal and Shiny values.

A level-by-level reference for the Stingarde combat values available in this game version.

Stingarde combat values by form and level
FormLevelCooldownCastDamageShieldHealPoisonBurnShock
NormalL16115000000
NormalL26130000000
NormalL36145000000
NormalL461135000000
ShinyL16115000000
ShinyL26130000000
ShinyL36145000000
ShinyL461135000000

Official Steam posts

Read mentions of Stingarde.

Official posts mentioning Stingarde, including updates beyond balance changes. Open a post for the context.

v0.8.5Official text
Stingarde - Cooldown: 5 seconds → 6 seconds
Values as written: 5 seconds · 6 secondsRead the Steam post →
v0.8.5Official text
Pyronade, Electranade, Stingarde: Now will finish multicasting first before Knockout
Read the Steam post →

Observed team statistics

How it appears in recorded teams.

BatoForge observations, with all modes and regions combined. The shares below compare this Batomon's appearances against every appearance in the same window; the per-day table shows where in a run it tends to show up.

Observation window: – UTC. The game version of these observations is unknown.

Slot appearance share0.6%1,185 / 209,808 observed slots
Run win share49.6%2,347 / 4,734 cumulative wins + lives lost · 2,387 lives lost
Observed appearances1,185n = board-slot appearances · each Run / Day team counts once in this window
Slot appearance share and cumulative Run win share of Stingarde by Run Day, all modes and regions combined. n is this Batomon's slot appearances; all slots is the share denominator. Run win share is cumulative wins divided by cumulative wins plus lives lost. These counters sum cumulative Run histories; they are not independent battle counts. Avg level is unavailable (—) if any counted appearance has an unknown level.
DaySlot shareRun win sharenAvg level
14.0%—0 wins / 0 lives lost158of 3,919 slots1.01
23.7%55.2%143 wins / 116 lives lost255of 6,887 slots1.09
32.5%56.4%250 wins / 193 lives lost217of 8,612 slots1.28
42.0%50.8%307 wins / 297 lives lost176of 8,933 slots1.46
51.3%46.8%281 wins / 320 lives lost121of 9,130 slots1.79
60.8%47.0%219 wins / 247 lives lost70of 9,323 slots2.13
70.5%38.2%171 wins / 277 lives lost51of 9,333 slots2.24
80.4%43.9%155 wins / 198 lives lost35of 9,341 slots2.37
90.2%46.0%122 wins / 143 lives lost23of 9,430 slots2.57
100.2%47.0%109 wins / 123 lives lost18of 9,452 slots2.72
110.1%55.9%127 wins / 100 lives lost17of 11,835 slots2.76
120.1%54.2%115 wins / 97 lives lost14of 11,840 slots2.93
130.1%51.7%60 wins / 56 lives lost7of 11,783 slots2.86
140.1%47.5%86 wins / 95 lives lost10of 11,801 slots2.80
150.0%49.5%47 wins / 48 lives lost5of 11,806 slots3.00
160.0%47.4%27 wins / 30 lives lost3of 11,739 slots2.67
230.0%73.1%19 wins / 7 lives lost1of 2,278 slots4.00
240.0%65.5%19 wins / 10 lives lost1of 2,238 slots4.00
310.0%71.4%25 wins / 10 lives lost1of 2,265 slots1.00
390.0%76.2%32 wins / 10 lives lost1of 2,296 slots1.00
400.0%76.7%33 wins / 10 lives lost1of 2,265 slots4.00

Read with care: Each Run / Day team counts once within this completed window. Runs still in progress are selected, and a surviving run can appear on different Run Days, so longer-lived runs are more likely to be represented. The Run win share here is each team's run history, not its chance of winning any single battle. Cumulative histories can include the same earlier battles across different team-day appearances; they are not independent battle counts. Two copies of a Batomon count as two slots here; the team Pick Rates view counts each carrying team once.

See Stingarde's team usage and day-battle results →